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by Jay_sound
11 Nov 2009, 04:11
Forum: Evolution RTS
Topic: EvoRts, Sound stuff... aswell as balancing issues
Replies: 22
Views: 6528

Re: EvoRts, Sound stuff... aswell as balancing issues

I uploaded an update to svn, needs alot more work!!
by Jay_sound
11 Nov 2009, 00:06
Forum: Sound Effects & Music
Topic: Looping a sound in Spring
Replies: 7
Views: 18566

Looping a sound in Spring

Hello.

Say I have a flamethrow wav sound loop, is there there any script I can add which will, instead of starting the sound each time a projectile comes out, rather it will play it once only and loop the sound while the flame projectiles are coming out?
by Jay_sound
08 Nov 2009, 23:45
Forum: Evolution RTS
Topic: EvoRts, Sound stuff... aswell as balancing issues
Replies: 22
Views: 6528

Re: EvoRts, Sound stuff... aswell as balancing issues

Should have an audio (sound effects) update in 7 days ready for feedback.

Will update the audio in the SVN then and let you know when it's been updated.
by Jay_sound
02 Nov 2009, 05:51
Forum: Evolution RTS
Topic: EvoRts, Sound stuff... aswell as balancing issues
Replies: 22
Views: 6528

Re: EvoRts, Sound stuff... aswell as balancing issues

Thanks Kaiser :-)

And yeah I have SVN installed, have used before. I havn't set up Evo on SVN yet, will do it shortly.

Should I commit whenever I make changes / whenever I make significant changes / or just what makes sense to me within reason?
by Jay_sound
02 Nov 2009, 02:55
Forum: Evolution RTS
Topic: EvoRts, Sound stuff... aswell as balancing issues
Replies: 22
Views: 6528

Re: EvoRts, Sound stuff... aswell as balancing issues

Cool.

Audio is going well :) This should be killer.

Jay
by Jay_sound
01 Nov 2009, 09:36
Forum: Evolution RTS
Topic: EvoRts, Sound stuff... aswell as balancing issues
Replies: 22
Views: 6528

Re: EvoRts, Sound stuff... aswell as balancing issues

Hello. I am Jay, a sound designer who has just come on board with this project to enhance the audio :) You are right, there are some sounds which clip/peak and needs some normalization. It results in it sounding crazily loud, or sometimes maybe normal, depending on each users audio configuration. I'...

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