Search found 6 matches
- 11 Nov 2009, 04:11
- Forum: Evolution RTS
- Topic: EvoRts, Sound stuff... aswell as balancing issues
- Replies: 22
- Views: 6528
Re: EvoRts, Sound stuff... aswell as balancing issues
I uploaded an update to svn, needs alot more work!!
- 11 Nov 2009, 00:06
- Forum: Sound Effects & Music
- Topic: Looping a sound in Spring
- Replies: 7
- Views: 18566
Looping a sound in Spring
Hello.
Say I have a flamethrow wav sound loop, is there there any script I can add which will, instead of starting the sound each time a projectile comes out, rather it will play it once only and loop the sound while the flame projectiles are coming out?
Say I have a flamethrow wav sound loop, is there there any script I can add which will, instead of starting the sound each time a projectile comes out, rather it will play it once only and loop the sound while the flame projectiles are coming out?
- 08 Nov 2009, 23:45
- Forum: Evolution RTS
- Topic: EvoRts, Sound stuff... aswell as balancing issues
- Replies: 22
- Views: 6528
Re: EvoRts, Sound stuff... aswell as balancing issues
Should have an audio (sound effects) update in 7 days ready for feedback.
Will update the audio in the SVN then and let you know when it's been updated.
Will update the audio in the SVN then and let you know when it's been updated.
- 02 Nov 2009, 05:51
- Forum: Evolution RTS
- Topic: EvoRts, Sound stuff... aswell as balancing issues
- Replies: 22
- Views: 6528
Re: EvoRts, Sound stuff... aswell as balancing issues
Thanks Kaiser
And yeah I have SVN installed, have used before. I havn't set up Evo on SVN yet, will do it shortly.
Should I commit whenever I make changes / whenever I make significant changes / or just what makes sense to me within reason?

And yeah I have SVN installed, have used before. I havn't set up Evo on SVN yet, will do it shortly.
Should I commit whenever I make changes / whenever I make significant changes / or just what makes sense to me within reason?
- 02 Nov 2009, 02:55
- Forum: Evolution RTS
- Topic: EvoRts, Sound stuff... aswell as balancing issues
- Replies: 22
- Views: 6528
Re: EvoRts, Sound stuff... aswell as balancing issues
Cool.
Audio is going well :) This should be killer.
Jay
Audio is going well :) This should be killer.
Jay
- 01 Nov 2009, 09:36
- Forum: Evolution RTS
- Topic: EvoRts, Sound stuff... aswell as balancing issues
- Replies: 22
- Views: 6528
Re: EvoRts, Sound stuff... aswell as balancing issues
Hello. I am Jay, a sound designer who has just come on board with this project to enhance the audio :) You are right, there are some sounds which clip/peak and needs some normalization. It results in it sounding crazily loud, or sometimes maybe normal, depending on each users audio configuration. I'...