Search found 20 matches
- 04 Mar 2006, 18:22
- Forum: Engine
- Topic: Windows Compilation From Source
- Replies: 20
- Views: 3297
Also the doc of scons seems to be incomplete or incorrect regarding the windows support, because it says it first tries msvc and then mingw. As i have both installed and it did not bother to try to find mingw i guess scons on windows is completely borked. To me it seems that's it's doing exactly wh...
- 04 Mar 2006, 12:51
- Forum: Engine
- Topic: Windows Compilation From Source
- Replies: 20
- Views: 3297
The problem with scons is that it does not import the shell enviroment and therefore you have to modify the Sconstruct file to import it. BUT that does not work. At least not with the Spring Sconstruct (but that may be due to the incomplete windows support). Also the doc of scons seems to be incompl...
- 27 Feb 2006, 12:08
- Forum: Map Creation
- Topic: broken/working maps
- Replies: 19
- Views: 4817
- 26 Feb 2006, 14:48
- Forum: Help & Bugs
- Topic: Zippers too fast
- Replies: 0
- Views: 563
Zippers too fast
There is a bug regarding Zippers in XTA (may be an engine bug). I won't detail how to reproduce the bug (Zaphod gets a priv msg), but it is possible to have zippers travel at absolutely insane speed and have them reach unreachable spots on a map. I just tested this in SP as in MP it MAY unsync the g...
- 29 Nov 2005, 09:36
- Forum: AI
- Topic: NTAI untested thread (0.28 BETA 9, 3rd december)
- Replies: 49
- Views: 13332
- 29 Nov 2005, 06:24
- Forum: AI
- Topic: NTAI untested thread (0.28 BETA 9, 3rd december)
- Replies: 49
- Views: 13332
- 28 Nov 2005, 12:24
- Forum: AI
- Topic: NTAI untested thread (0.28 BETA 9, 3rd december)
- Replies: 49
- Views: 13332
- 28 Nov 2005, 08:53
- Forum: AI
- Topic: NTAI untested thread (0.28 BETA 9, 3rd december)
- Replies: 49
- Views: 13332
- 27 Nov 2005, 18:31
- Forum: AI
- Topic: NTAI untested thread (0.28 BETA 9, 3rd december)
- Replies: 49
- Views: 13332
I think i got the interesting part of it for you : [42:51] unitdef loading failed Tunit::AddTaskCORSOL [42:51] unitdef loading failed Tunit::AddTaskCORSOL [42:51] unitdef loading failed Tunit::AddTaskCORSOL [42:51] unitdef loading failed Tunit::AddTaskCORSOL [42:51] unitdef loading failed Tunit::Add...
- 27 Nov 2005, 18:08
- Forum: AI
- Topic: NTAI untested thread (0.28 BETA 9, 3rd december)
- Replies: 49
- Views: 13332
I just tried beta7 on 4b_facility. NTAI was core and just building mexes and not building any form of energy generating objects (except for a mini fusion after 40 minutes). And it did not attack in any form, but was happy building units until reaching the unit limit. Also it never build any VecPlant...
- 27 Nov 2005, 07:36
- Forum: Art & Modelling
- Topic: Using Blender and Upspring for .s3o
- Replies: 5
- Views: 2180
Using Blender and Upspring for .s3o
Hi Ok, this is a writeup of my experience of trying to get a model out of Blender to work correctly in Upspring using the new modelformat. First, you will need the following software : - Blender (apparently) - Wings3d - Upspring Model and UV in Blender as usual. Save to Wavefront .obj using the inte...
- 12 Nov 2005, 07:44
- Forum: AI
- Topic: NTAI 0.28.10 final
- Replies: 94
- Views: 16688
I just tested the new version and it showed some strange behavior. Instead of sending its attacking units towards the enemy it just send them to the top left corner doing nothing over and over. Exceptions were some Freaker scouting and running around. Maps were : Shore2Shore (testing the water perfo...
- 04 Nov 2005, 08:18
- Forum: Help & Bugs
- Topic: [for debugging] Replay which crashes Spring + AA Bugs(?)
- Replies: 1
- Views: 490
[for debugging] Replay which crashes Spring + AA Bugs(?)
http://www.fileuniverse.com/?p=showitem&ID=1735
This is a replay, which crashes Spring and/or your system at its end. Perhaps some dev will find it helpfull for debugging purposes.
Also it shows some bugs (?) with AA (all LRPCs not being able to fire for some time).
This is a replay, which crashes Spring and/or your system at its end. Perhaps some dev will find it helpfull for debugging purposes.
Also it shows some bugs (?) with AA (all LRPCs not being able to fire for some time).
- 28 Aug 2005, 08:39
- Forum: General Discussion
- Topic: Transports: request.
- Replies: 15
- Views: 2949
- 27 Aug 2005, 10:04
- Forum: Map Creation
- Topic: Omega island
- Replies: 7
- Views: 1783
- 26 Aug 2005, 14:23
- Forum: Help & Bugs
- Topic: Units flying / off map
- Replies: 4
- Views: 886
Units flying / off map
A nuke was exploding in the middle of a group of sumos, pushing them off the map and one off them flying with high-speed into the air. Then the client crashed.
Could it be that units beiing off map or at insane hights make the client crash?
Could it be that units beiing off map or at insane hights make the client crash?
- 23 Aug 2005, 19:21
- Forum: News
- Topic: New GUI testing
- Replies: 41
- Views: 16152
- 23 Aug 2005, 18:59
- Forum: News
- Topic: New GUI testing
- Replies: 41
- Views: 16152
And those crashes at creating unit texture is probably due to the files i mentioned before, Works now, except shift-esc won't let me exit the game anymore. And the usage of the minimap is a bit troublesome : LMB selects units on the minimap and repositions the camera. The camera should be set by RM...
- 23 Aug 2005, 18:49
- Forum: News
- Topic: New GUI testing
- Replies: 41
- Views: 16152
- 23 Aug 2005, 18:33
- Forum: News
- Topic: New GUI testing
- Replies: 41
- Views: 16152