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by coolfile
03 Nov 2010, 07:22
Forum: Engine
Topic: sfxExplGenNames or sfxExplGens?
Replies: 2
Views: 690

Re: sfxExplGenNames or sfxExplGens?

No practical purpose, I just tried to understand how the things happen and found something interesting. It seems EmitSfx can't work with unit-ceg in new version. Is it a bug? I'm not sure.
by coolfile
03 Nov 2010, 02:41
Forum: Engine
Topic: sfxExplGenNames or sfxExplGens?
Replies: 2
Views: 690

sfxExplGenNames or sfxExplGens?

I read the UnitDef.cpp and found a new property named sfxExplGenNames of unit definition, but it isn't be used anywhere else, is it? New Version: LuaTable sfxTable = udTable.SubTable("SFXTypes"); LuaTable expTable = sfxTable.SubTable("explosionGenerators"); for (int expNum = 1; e...
by coolfile
26 Oct 2010, 10:06
Forum: Game Development Tutorials & Resources
Topic: Complete Guide to Making a Spring Game
Replies: 10
Views: 10955

Re: Complete Guide to Making a Spring Game

PTSnoop wrote:...It still needs neatening up a bit, though; does anyone know how to get source code to show up properly?
Thanks a lot! It's so coooooooool!
You could write source code in <code> tags. For more info, please read the wiki manual.
by coolfile
23 Oct 2010, 05:43
Forum: General Discussion
Topic: Please update the mod tutorial(s)
Replies: 16
Views: 5168

Re: Please update the mod tutorial(s)

Thanks for all replies. Ok, I have added my comment into the page. Actually, I don't know how to solve this problem yet, still keep trying...
by coolfile
22 Oct 2010, 09:12
Forum: General Discussion
Topic: Please update the mod tutorial(s)
Replies: 16
Views: 5168

Please update the mod tutorial(s)

Hello, I'm new to spring rts mod. I just followed the Simple Mod Tutorial to make my first mod. However, the first unit would not be spawn when my game started. I spent much time to find the problem, finally found this . So, please update the tutorial(s) in time, after each major change of the engin...
by coolfile
18 Oct 2010, 16:43
Forum: Modelling & Texturing Tutorials & Resources
Topic: S3O Import/Export plugin for 3DS Max
Replies: 1
Views: 16516

S3O Import/Export plugin for 3DS Max

Here is a s3o plug-in for 3DS Max, written in maxscript. It is open-source and compatible to most versions of 3dsmax. The texture function isn't supported yet. How to install Download it and copy to the folder Scripts\Startup. coolfile_s3o_plugin.rar How to use See the picture. Click Utilities panel...

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