Search found 18 matches
Re: NOTA 1.66
Thirdly, players rarely build AA before they see enemy air and a few AA kbots won't do much against 3-5 toadfoots, vashps or hellfish. That's probably because there's plenty of time between runs to set up some makeshift AA like SAMs or AAMGs. Otherwise it can be a bit of a waste of resources that c...
Re: NOTA 1.66
. Bombers _are_ used. Especially on larger maps. Issue with Bomber VS Flak standoff, is that there is a critical amount of flak, beyond which no bomber will pass through. So it doesnt matter how much damage the flak does, all it changes, is how soon it is impossible to fly over the flak. Using thes...
Re: NOTA 1.66
Thanks for that... Now I that I know what it's used for I can modify my strategy a bit.Thor wrote: It's good against hovers and being cheap you can get it earlier than other ships and rush their shipyard or whatever. It's pretty good against the excalibur but not much use vs the crusader.

Re: NOTA 1.66
Again this unit is mostly only used to finish coms once the games won anyway. As its almost always not cost affective to bomb enemy fac's and the like, coz once u make one run u know enemy flack and fighter screen just wheres u down too much to make boming facs worth it. Now it seems they wont even...
Re: NOTA 1.61
Pyro Is horrible and you told us why.It cant reach anything before it dies.. Might i recomend them in a spacebugs game? They tend to be op in large groups until a spitter is spawned. Oh yeah and not to go off topic but, when was the gator compared to the flash? i thought it was flash vs intimidator.
Re: NOTA 1.61
Gota... Pyros use fire... Effective against kbots if close enough. So far the only usefulness of it imo is in spacebug games until a spitter comes out. You need more sumos and cans to take on a full thud/hammer line. Until then might i recomend crabes? or raptor IVs? Really good at smashing through ...
Re: NOTA 1.61
If he outproduced you why didnt you produce a standard thud killer? Geez i can't emphasize how much you need to break free from thud spams. Edit: If you're going to complain about most units not being better, take to the skies and take advantage of that aa problem lawenforcer keeps complaining about...
Re: NOTA 1.61
what do you want plasma shields for?
Re: NOTA 1.61
@night: actually not most kbots. thuds are your generic t1 kbot killer. Try having a line of raptor IVs charge into your massive thud line. Or having a crabe go in too. The reason for units considered obsolete is also the reason a thud line seems so overpowered. no one tries to combat it. with anyth...
- 30 Mar 2010, 01:42
- Forum: NOTA
- Topic: nota needs auto-host
- Replies: 18
- Views: 7078
Re: nota needs auto-host
i have to agree with law. personally 8v8 means theres a majority of guys who mess up a lot and will mean wasting teching time manuevering to cover for the team. personally it also means i have to obey the whims of "certain people" when i feel perfectly safe with a defensive line made so th...
Re: NOTA 1.61
Hammers/Thuds are indeed intended to be anti-kbot. It's true that the description of light artillery is misleading. hummmm...well they seem to be great against well.......EVERYTHING!!! i personaly would like 2 see ground armies less centered around thuds/hammers.....when the game is centered around...
Re: NOTA 1.61
I noticed in the unbuilt units that core has the spitfire... a rapid fire flak gun.... is there any reason to not put it in? Cause quite frankly... it would add an interesting aspect to the game Edit: If the spitfire goes in for core can arm have that long-range missile? and to even it up a bit thro...
Re: NOTA 1.61
There's a hole in air gameplay? Meh... didn't notice that. Too busy with major sea manuevers... Besides a couple of flaks can make bomber runs costly. I think several AA cruisers might be able to actually stop one. Besides... if major bomber runs come up then make interceptors. They seem to be effec...
- 23 Jan 2010, 21:17
- Forum: Game Releases
- Topic: Maximum Annihilation V1.1
- Replies: 66
- Views: 23886
Re: Maximum Annihilation V1.1
Its been a long time since soon was said. Is there another version out or still in the makes
Re: NOTA 1.60
A differance of 7000 build time is a HUGE one not exactly close. Take a close look at what carriers and missle ships are armed with. Not necessarily a very good offensive power put in. Again it comes to armanent. Oh yeah... compare the sizes of the Cruiser to a BC it somewhat looks the same size.
Re: NOTA 1.60
seems to be a sea balance issue. Arm Cruisers take too long to build. Im not sure what the situation is on core side, but it seems that going BC (provided u have the metal) is very viable after ur first few destroyers. The time it takes for your cruiser to get down to the enemy port, his BC will be...
- 07 Oct 2009, 02:01
- Forum: Balanced Annihilation
- Topic: antinukes should automatically load 100 in stockpile
- Replies: 30
- Views: 5609
Re: antinukes should automatically load 100 in stockpile
Yeah. It is pretty annoying setting an amount of stockpile required. Especially when some major action is going on.
- 07 Oct 2009, 01:55
- Forum: Balanced Annihilation
- Topic: I fuckin hate superspeedmetal
- Replies: 43
- Views: 7573
Re: I fuckin hate superspeedmetal
I don't see how the map is that bad. Try doing something new, such as mega porc (which works when you have a 3v3 or possibly a rare 4v4 game). Or just spam some unit no one has ever tried. Or more just screw around with units. If you hate the extraction rate just go to normal speed metal or even nom...