Search found 4 matches
- 23 Sep 2009, 23:06
- Forum: Game Development
- Topic: Possibly blasphemous but... turn-based strategy project?
- Replies: 8
- Views: 1457
Re: Possibly blasphemous but... turn-based strategy project?
Lua is actually a positive but, overall, it sounds like using Spring will complicate things more than it will make them easier. I think I'll focus on other engines. Thanks for the advice!
- 23 Sep 2009, 21:03
- Forum: Game Development
- Topic: Possibly blasphemous but... turn-based strategy project?
- Replies: 8
- Views: 1457
Re: Possibly blasphemous but... turn-based strategy project?
Interesting, though I wish the script attachment were available. How hard would it be to make a game grid-based too?
- 23 Sep 2009, 20:53
- Forum: Game Development Tutorials & Resources
- Topic: Lua gadget example: Turn based play
- Replies: 18
- Views: 14581
Re: Lua gadget example: Turn based play
It's still broken.Avatar wrote:The above link seems to be broken. Any alternative location? tia
- 23 Sep 2009, 20:36
- Forum: Game Development
- Topic: Possibly blasphemous but... turn-based strategy project?
- Replies: 8
- Views: 1457
Possibly blasphemous but... turn-based strategy project?
I'm looking for an engine to build off of for a very small turn-based strategy game project. How viable is Spring for this purpose? Your insight is greatly appreciated. 
