Search found 8 matches
- 27 Mar 2010, 15:26
- Forum: General Discussion
- Topic: create nice map stats with the spring demonaut!
- Replies: 81
- Views: 21026
Re: create nice map stats with the spring demonaut!
A feature to only show a map between a certain time frame would be useful too I think, like comparing where attacks happen at 5:00 min and where they happen at 20:00 min.
- 08 Feb 2010, 13:29
- Forum: Balanced Annihilation
- Topic: Don't like RedUI? Get the BA 7.04 UI (LolUI) here.
- Replies: 14
- Views: 5578
Re: Don't like RedUI? Get the BA 7.04 UI (LolUI) here.
Done, but it's mainly because I couldn't see ally resources anymore.
- 04 Nov 2009, 12:16
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 176865
Re: Skirmish AI: E323AI v2.13.5 out
Just did a game against this AI on ba, it worked smoothly.
http://replays.adune.nl/?1805
It's funny to see how close our eco were to each other the whole game.
The main flaw I could see was the AI wasn't very bothered with defending it's base.
http://replays.adune.nl/?1805
It's funny to see how close our eco were to each other the whole game.
The main flaw I could see was the AI wasn't very bothered with defending it's base.
- 09 Oct 2009, 11:31
- Forum: Balanced Annihilation
- Topic: On/Off mex
- Replies: 46
- Views: 7568
Re: On/Off mex
That's one of the 1000 things that add up to give you the edge in ba if you care about them.
- 20 Sep 2009, 21:29
- Forum: Balanced Annihilation
- Topic: Fighter Aiming
- Replies: 11
- Views: 2639
Re: Fighter Aiming
Look at how miserable my T1 fighters went in the first 5 minutes against cefte atlas/comander combo.
I don't know if it's about the fighter or I was plain unlucky
http://replays.adune.nl/?1669
I don't know if it's about the fighter or I was plain unlucky

http://replays.adune.nl/?1669
- 16 Sep 2009, 19:48
- Forum: Balanced Annihilation
- Topic: Arm Beamer
- Replies: 18
- Views: 3430
Re: Arm Beamer
I choose beamer over t2 popup when my base get unexepectedly swarmed, they are way faster to build so you can spam them all over your base as you would only have 1 or 2 popup by the time the raiders come.
- 11 Sep 2009, 18:32
- Forum: Balanced Annihilation
- Topic: Shell Shock
- Replies: 34
- Views: 8032
Re: Shell Shock
Well the most "conservative" way to better balance them would seem to be to add some extra range, but for me the fact that to attack an hlt they have to put themselves in a vulnerable position is what define them as t1. Adding more range would make them balanced but we would lose some dyna...
- 08 Sep 2009, 17:36
- Forum: Balanced Annihilation
- Topic: Shell Shock
- Replies: 34
- Views: 8032
Shell Shock
I saw a shell shock wreck that had made it far through the dsd basin, before reclaiming it, I felt some pity for it. More seriously, I think that unit has very few edges over other. It cost roughtly the same as a samson yet it can't - fire on mobile unit - fire on air unit - take as much pain And it...