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by Nonoce
27 Mar 2010, 15:26
Forum: General Discussion
Topic: create nice map stats with the spring demonaut!
Replies: 81
Views: 21026

Re: create nice map stats with the spring demonaut!

A feature to only show a map between a certain time frame would be useful too I think, like comparing where attacks happen at 5:00 min and where they happen at 20:00 min.
by Nonoce
08 Feb 2010, 13:29
Forum: Balanced Annihilation
Topic: Don't like RedUI? Get the BA 7.04 UI (LolUI) here.
Replies: 14
Views: 5578

Re: Don't like RedUI? Get the BA 7.04 UI (LolUI) here.

Done, but it's mainly because I couldn't see ally resources anymore.
by Nonoce
04 Nov 2009, 12:16
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 176865

Re: Skirmish AI: E323AI v2.13.5 out

Just did a game against this AI on ba, it worked smoothly.

http://replays.adune.nl/?1805

It's funny to see how close our eco were to each other the whole game.

The main flaw I could see was the AI wasn't very bothered with defending it's base.
by Nonoce
09 Oct 2009, 11:31
Forum: Balanced Annihilation
Topic: On/Off mex
Replies: 46
Views: 7568

Re: On/Off mex

That's one of the 1000 things that add up to give you the edge in ba if you care about them.
by Nonoce
20 Sep 2009, 21:29
Forum: Balanced Annihilation
Topic: Fighter Aiming
Replies: 11
Views: 2639

Re: Fighter Aiming

Look at how miserable my T1 fighters went in the first 5 minutes against cefte atlas/comander combo.

I don't know if it's about the fighter or I was plain unlucky :|

http://replays.adune.nl/?1669
by Nonoce
16 Sep 2009, 19:48
Forum: Balanced Annihilation
Topic: Arm Beamer
Replies: 18
Views: 3430

Re: Arm Beamer

I choose beamer over t2 popup when my base get unexepectedly swarmed, they are way faster to build so you can spam them all over your base as you would only have 1 or 2 popup by the time the raiders come.
by Nonoce
11 Sep 2009, 18:32
Forum: Balanced Annihilation
Topic: Shell Shock
Replies: 34
Views: 8032

Re: Shell Shock

Well the most "conservative" way to better balance them would seem to be to add some extra range, but for me the fact that to attack an hlt they have to put themselves in a vulnerable position is what define them as t1. Adding more range would make them balanced but we would lose some dyna...
by Nonoce
08 Sep 2009, 17:36
Forum: Balanced Annihilation
Topic: Shell Shock
Replies: 34
Views: 8032

Shell Shock

I saw a shell shock wreck that had made it far through the dsd basin, before reclaiming it, I felt some pity for it. More seriously, I think that unit has very few edges over other. It cost roughtly the same as a samson yet it can't - fire on mobile unit - fire on air unit - take as much pain And it...

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