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by Xeroxyster
31 Jan 2015, 02:25
Forum: Mac OS X
Topic: MacOS SpringRTS OSX Build
Replies: 142
Views: 54707

Re: MacOS SpringRTS App Develop Branch Testing. OSX 10.10 on

After editing the hidden file, springlobby took a long time (30s-ish) and multiple tries before it opened. It appeared and then disappeared from the dock a few times. But in the end it opened! We ran into trouble when we tried to start a single player game. The map and the game autodownloads were st...
by Xeroxyster
30 Jan 2015, 00:59
Forum: Mac OS X
Topic: MacOS SpringRTS OSX Build
Replies: 142
Views: 54707

Re: MacOS SpringRTS App Develop Branch Testing. OSX 10.10 on

Oh my.... I can't believe I missed that....

Thanks Abma
by Xeroxyster
29 Jan 2015, 22:26
Forum: Mac OS X
Topic: MacOS SpringRTS OSX Build
Replies: 142
Views: 54707

Re: MacOS SpringRTS App Develop Branch Testing. OSX 10.10 on

To clarify, this is Spring 98.0 right?

Thanks for the work on the osx build, I'll encourage the two osx players I know to test it and post any problems they have.
by Xeroxyster
26 Jul 2013, 02:06
Forum: Help & Bugs
Topic: Crash ~3 minutes after start. Simmilar to bug on OSX/Mac
Replies: 5
Views: 1225

Re: Crash ~3 minutes after start. Simmilar to bug on OSX/Mac

I'll pass that along, and ask him to make the post.
Thanks.
by Xeroxyster
26 Jul 2013, 01:34
Forum: Lobby Clients & Server
Topic: Nota Lobby posts missing from fourm
Replies: 8
Views: 1358

Re: Nota Lobby posts missing from fourm

This seems to be a kinda touchy area... So please say the word if you think I should back off. If the downloads are the problem, is it possible to *Censor* those out and leave the posts? It's just kinda spooky to see pages disappear. I'm glad knorke clarified that it's focused on one thing, and NOTA...
by Xeroxyster
26 Jul 2013, 01:18
Forum: Lobby Clients & Server
Topic: Nota Lobby posts missing from fourm
Replies: 8
Views: 1358

Re: Nota Lobby posts missing from fourm

That makes sense. My understanding is cobbled together from bits and pieces of other posts. Right now it's my lack of understanding which makes these posts frightening. If the message could say something like "We are having a disagreement about licenses." that would make these posts less i...
by Xeroxyster
26 Jul 2013, 00:43
Forum: Lobby Clients & Server
Topic: Nota Lobby posts missing from fourm
Replies: 8
Views: 1358

Nota Lobby posts missing from fourm

Hi, I'm not a forum regular. From what I gather someone from the Nota developers and someone from the forum-operators have gotten into a fight. I don't really care what the fight is about, or who is right, or wrong. Somehow, this fight has resulted in all, or nearly all, posts relating to Nota being...
by Xeroxyster
26 Jul 2013, 00:02
Forum: Help & Bugs
Topic: Crash ~3 minutes after start. Simmilar to bug on OSX/Mac
Replies: 5
Views: 1225

Re: Crash ~3 minutes after start. Simmilar to bug on OSX/Mac

This is kinda a zombie post, But I don't think the Graphics driver was the problem, because on Spring 88 the problem went away. If the driver were bad, then it should have crashed on both Spring 89 and Spring 88. I'm posting again, because we tried again yesterday and he crashed out on Spring 94 aft...
by Xeroxyster
28 Aug 2012, 07:45
Forum: Help & Bugs
Topic: Crash ~3 minutes after start. Simmilar to bug on OSX/Mac
Replies: 5
Views: 1225

Crash ~3 minutes after start. Simmilar to bug on OSX/Mac

I have attached the infolog from a different windows user (Portable spring) who crashed after a few minutes of gameplay. I was also using Windows (Portable spring). Both of us had joined the game from NOTA lobby. The other player crashed slightly before-- or exactly when-- I hit the keys "h&quo...
by Xeroxyster
16 May 2011, 22:24
Forum: Map Creation
Topic: finite metal: Here comes the hotstepper there goes the metal
Replies: 25
Views: 6421

Re: finite metal: Here comes the hotstepper there goes the metal

I know I'm out of my knowledge zone here, but why aren't map features(rocks, dead boats, trees, ect.) just as good as this?

What dynamic would this add to playing which is not already provided?

Sorry for the NECRO on this thread...
by Xeroxyster
20 Jan 2011, 07:37
Forum: Help & Bugs
Topic: Spring crashes while creating unit textures.
Replies: 16
Views: 1596

Re: Spring crashes while creating unit textures.

Yep, as usual, the fix worked perfectly! We had a problem with my friend's mod/map check-sum always returning false. Again the forums triumphed: We deleted the springcontent.sdz and replaced it from a working install. :-) Everything is perfect now. They can't run any AI's that are more complicated t...
by Xeroxyster
19 Jan 2011, 02:53
Forum: Help & Bugs
Topic: Spring crashes while creating unit textures.
Replies: 16
Views: 1596

Re: Spring crashes while creating unit textures.

hoijui, you are telepathic. My friend just described exactly this white-map problem to me! I remember reading the page you recommended, once upon a time. It will be great to tell them that there's a fix. Satans_Taco: glad to give you inspiration. But I don't know if your 1,000+ nuke fetish is health...
by Xeroxyster
17 Jan 2011, 03:30
Forum: Help & Bugs
Topic: Spring crashes while creating unit textures.
Replies: 16
Views: 1596

Re: Spring crashes while creating unit textures.

Oh. Okay, thanks hoijui. I had thought the OpenGL version numbers were uniform standards. I guess OpenGL compliance is more loose among graphics card manufacturers than I thought. I guess that's why the wiki lists successful systems on a case-by-case basis. http://springrts.com/wiki/Requirements To ...
by Xeroxyster
15 Jan 2011, 19:15
Forum: Help & Bugs
Topic: Spring crashes while creating unit textures.
Replies: 16
Views: 1596

Re: Spring has been crashing since MT exe has become main build

Also on a laptop that used to run spring. Yes, the card is the same crappy integrated intel, but the log says it supports OpenGl 2.0. Spring crashes without an explanation: http://pastebin.com/ni6is0sM hoijui said spring only needs OpenGL 1.4, so it is hard to believe the graphics card is really the...
by Xeroxyster
25 Dec 2010, 02:18
Forum: Game Development
Topic: Maximum Annihilation V1.2 - Status
Replies: 7
Views: 1249

Re: Maximum Annihilation V1.2 - Status

Well, That's great news! I have a small enclave of MA loving friends who will enjoy having MA1.2 even if it is MA's last "Hurrah!"
Great mod/game Master-Athmos, good luck with your next project.

Merry Christmas
by Xeroxyster
22 Dec 2010, 09:12
Forum: Game Development
Topic: Maximum Annihilation V1.2 - Status
Replies: 7
Views: 1249

Re: Maximum Annihilation V1.2 - Status

Excellent idea! [Krogoth86]'s Maximum Annihilation V1.1 http://www.springfiles.com/show_file.php?id=987 Found in the Forums at http://springrts.com/phpbb/viewtopic.php?f=14&t=14520 Regret's (extremely ancient) MC0047.sd7 http://springrts.com/phpbb/download/file.php?id=3271 Found in the Forums at...
by Xeroxyster
22 Dec 2010, 08:53
Forum: Game Development
Topic: Maximum Annihilation V1.2 - Status
Replies: 7
Views: 1249

Re: Maximum Annihilation V1.2 - Status

Well, That's too bad. Thanks. I guess that Test Mech Combat mod (MC0047.sd7) won't work either. Perhaps I'll save an old copy of Spring for nostalgia.

+10 Bonus points to the man above^

Still, anymore info is much appreciated.
by Xeroxyster
22 Dec 2010, 08:28
Forum: Game Development
Topic: Maximum Annihilation V1.2 - Status
Replies: 7
Views: 1249

Maximum Annihilation V1.2 - Status

The Wiki article for Maximum Annihilation got cleaned (read as "ignored"). I just perused the forums and can't find the current status of Maximum Annihilation V1.2 or later. [Krogoth86] and Master-Athmos don't mention it in any posts after Feb. 2010 . I am posting here to see if anyone kno...
by Xeroxyster
19 Jan 2010, 20:46
Forum: Feature Requests
Topic: All lobby clients, bot color control in single player
Replies: 2
Views: 591

All lobby clients, bot color control in single player

TAS client had color control* for any AI bots you added in a single player game. SL and QL have color control of bots in Multi-player but not their single-player modes. Could their maintainers please add color control? *by 'color control' I mean you can select the color for the bot off a color wheel...
by Xeroxyster
17 Aug 2009, 22:58
Forum: Feature Requests
Topic: Attack of Save/Load functionality is back
Replies: 23
Views: 2210

Re: Attack of Save/Load functionality is back

Opps, sorry. I missed that part of your post.

Thank You Hoijui!

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