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by AleMaxx
12 Aug 2009, 04:09
Forum: Feature Requests
Topic: dynamic map (lighting)
Replies: 15
Views: 1443

Re: dynamic map (lighting)

Yes, I think you are right but what I really meant is shadows that are moving on the ground as if there were clouds in the sky moving over the terrain. I had a look at the SM3 specs (http://springrts.com/wiki/SM3_Map_Format) and it seems like you can specify a texture to be blended globally over the...
by AleMaxx
12 Aug 2009, 01:48
Forum: Feature Requests
Topic: dynamic map (lighting)
Replies: 15
Views: 1443

Re: dynamic map (lighting)

Yes, writing or integrating it into a pixelshader is what I had in mind. Ive got an ancient gfx card which does not handle blending more then 3 or 4 textures iirc but hopefully opengl offers emulation options. Adding another layer for a static precalculated lightmap may further enhance the map-look....
by AleMaxx
12 Aug 2009, 00:36
Forum: Feature Requests
Topic: dynamic map (lighting)
Replies: 15
Views: 1443

dynamic map (lighting)

Hello, I read the SpringEngineTODO and it was suggested to implement light emitting units (LEUs ;-)) which would be quite cool but thats not what I want talk about here. By dynamic map lighting I am referring to something like cloud shadows moving on the ground like seen in C&C generals. I think...

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