Make #main the active tab when logon successful, like older version behavior (yes I have join #main when connected checked in preferences).
But TASClient stays with $local as the foremost tab not #main.
Search found 9 matches
- 25 Nov 2009, 13:08
- Forum: General Discussion
- Topic: TASClient features request request
- Replies: 188
- Views: 22927
- 23 Aug 2009, 06:41
- Forum: Ingame Community
- Topic: TASClient .50 Unitsync Crash >>RESOLVED<<
- Replies: 29
- Views: 4610
Re: TASClient .50 Unitsync Crash >>RESOLVED<<
I just installed .80.2 a couple of hours ago and have been in probably 4 or 5 games without any issues. The only thing I changed during install was I deselected "springlobby" in the installer (can't stand that lobby :-/ ).
Win7 x64 OS partition.
Win7 x64 OS partition.
- 10 Aug 2009, 12:22
- Forum: Ingame Community
- Topic: TASClient .50 Unitsync Crash >>RESOLVED<<
- Replies: 29
- Views: 4610
Re: TASClient .50 Unitsync Crash >>RESOLVED<<
Really? Hmm, so reinstalling office2007 fixed it for you? Well fuckit, I'll try and post back here with the results. Angel, to be clear; it was working before I installed it; then I installed Office 2007 Ultimate and ran all the updates, and then it no longer worked. After uninstalling Office 2007 ...
- 10 Aug 2009, 05:14
- Forum: Ingame Community
- Topic: TASClient .50 Unitsync Crash >>RESOLVED<<
- Replies: 29
- Views: 4610
Re: TASClient .50 Unitsync Crash >>RESOLVED<<
when you don't understand something don't make conclusion about it please Well when it's pretty evident what changed in less than 12 hours and what the effects where... I never said I understood what happened, I said I was sharing what I experienced in the hopes that it would help someone who did u...
- 10 Aug 2009, 05:01
- Forum: Ingame Community
- Topic: TASClient .50 Unitsync Crash >>RESOLVED<<
- Replies: 29
- Views: 4610
Re: TASClient .50 Unitsync Crash >>RESOLVED<<
huh? resolved? :D btw... i think someone already mentioned this, but could it be that it is cause of the calling convention? i neither have 64bit, i just know that unitsync 64bit uses the default caling-conv, as we do not specify any explicitly, like we do on 32bit (stdcall), i read about win64 bi ...
- 10 Aug 2009, 01:43
- Forum: Ingame Community
- Topic: TASClient .50 Unitsync Crash >>RESOLVED<<
- Replies: 29
- Views: 4610
Re: TASClient .50 Unitsync Crash >>RESOLVED<<
Aegis can you try installing Office 2007 Ultimate?aegis wrote:yeah, 'cept I use tasclient with win7 64-bit and have no problems.calling convention
- 09 Aug 2009, 22:49
- Forum: Ingame Community
- Topic: TASClient .50 Unitsync Crash >>RESOLVED<<
- Replies: 29
- Views: 4610
Re: TASClient .50 Unitsync Crash >>RESOLVED<<
tasclient works on both vista and seven 32bit i have with office 2007 ... i doubt the 64 version make it crash don't have win7 64 nor office 2007 so i can't help ... Those two statements seem to contradict each other Satirik... @hoijui - I thought resolved would attract some attention and get some ...
- 09 Aug 2009, 19:53
- Forum: Ingame Community
- Topic: TASClient .50 Unitsync Crash >>RESOLVED<<
- Replies: 29
- Views: 4610
Re: TASClient .50 Unitsync Crash >>RESOLVED<<
I'm just telling you what I experienced.
Those are the only things that changed: Office 2007 Ultimate w/ Security and Service Pack Updates.
I haven't gone back to my Vista install yet to try it out.
Those are the only things that changed: Office 2007 Ultimate w/ Security and Service Pack Updates.
I haven't gone back to my Vista install yet to try it out.
- 09 Aug 2009, 19:15
- Forum: Ingame Community
- Topic: TASClient .50 Unitsync Crash >>RESOLVED<<
- Replies: 29
- Views: 4610
TASClient .50 Unitsync Crash >>RESOLVED<<
Hi everyone, So ever since TASClient started crashing on unitsync I've been less than happy, but after reading reports that it worked fine on Windows 7 I installed it and discovered that it was indeed fine! Therefore Win7 became my primary OS (instead of Vista Ultimate). Today, though, .50 started c...