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by gajop
22 Jun 2020, 06:57
Forum: Engine
Topic: The end of the maintenance branch
Replies: 59
Views: 2197

Re: The end of the maintenance branch

I offered to help and gave some comments on the draft version of the PR. I'm confused why this was already abandoned and what the engine fork will achieve.
by gajop
19 Jun 2020, 15:44
Forum: Engine
Topic: The end of the maintenance branch
Replies: 59
Views: 2197

Re: The end of the maintenance branch

Providing the develop API in maintenance would be a good way to start, go right ahead please.
by gajop
07 Jun 2020, 04:16
Forum: Game Development
Topic: Chili Progressbar
Replies: 2
Views: 86

Re: Chili Progressbar

Latest chili can be found here: https://github.com/gajop/chiliui

Progress bar is usually for display while the sliders are for interaction. Your idea is probably still possible though, but you may have to look into Chili source code to figure out how to achieve this.
by gajop
15 Mar 2020, 15:24
Forum: Help & Bugs
Topic: Springfiles confirmation e-mail
Replies: 2
Views: 1868

Re: Springfiles confirmation e-mail

Same experience here. No emails received after some time
by gajop
05 Feb 2020, 04:59
Forum: Infrastructure Development
Topic: Automatic uploads of engine (crash) logs
Replies: 3
Views: 1418

Re: Automatic uploads of engine (crash) logs

spring-launcher uses this service and I include the launcher log in one file with engine log. In particular I do this because it allows me to see data in a synchronized fashion which makes lobby issues easier to debug. Any reason this would cause problems for engine devs or otherwise complicate pars...
by gajop
29 Jan 2020, 15:28
Forum: Help & Bugs
Topic: Springfiles maps don't seem to sync
Replies: 7
Views: 3229

Re: Springfiles maps don't seem to sync

to springboard
do you mean springfiles?
springboard is an editor: you don't upload maps to it

although honestly you can't do much with springboard anyway... :oops:
by gajop
18 Sep 2019, 12:18
Forum: Help & Bugs
Topic: Spring MultiOS executables?
Replies: 7
Views: 2277

Re: Spring MultiOS executables?

Engines cannot be shared!
by gajop
07 Sep 2019, 07:23
Forum: Engine
Topic: Remove some native AIs from spring?
Replies: 19
Views: 5415

Re: Remove some native AIs from spring?

Ideally we should remove all and make AIs possible to distribute without bundling them with Spring..
That's probably hard to achieve however, so let's just remove the unused ones as a first step.
by gajop
16 Aug 2019, 15:52
Forum: Help & Bugs
Topic: UBERSERVER
Replies: 6
Views: 1991

Re: UBERSERVER

No LD games used LuaMenu
by gajop
14 Aug 2019, 01:33
Forum: Help & Bugs
Topic: COMPILE
Replies: 12
Views: 2466

Re: COMPILE

I just need to make a Windows game in exe format, without any emulators. Without springlobby. Like in Unity3d and other engines. Is it possible? Sure, just rename spring.exe to MyGame.exe and setup a default startscript so your game gets launched. You can see how we've done it in one of our LD game...
by gajop
13 Aug 2019, 18:42
Forum: Help & Bugs
Topic: COMPILE
Replies: 12
Views: 2466

Re: COMPILE

Why are you even compiling the engine? It seems to me this thread exhibits the XY problem . Just use one of the nightly maintenance builds: https://springrts.com/dl/buildbot/default/maintenance/ To actually make a game or map, start here: https://springrts.com/wiki/Main_Page Regarding your compile i...
by gajop
12 Aug 2019, 04:14
Forum: General Discussion
Topic: If Microsoft buys github
Replies: 39
Views: 11199

Re: If Microsoft buys github

I'd welcome having a spring mirror outside of Github (USA) if anyone is interested to set it up.
by gajop
29 Jul 2019, 00:43
Forum: Ludum Dare
Topic: LD44
Replies: 19
Views: 7101

Re: LD44

No, since this game was never made. The previous one (blood mage) was probably better, but I'd say even that wasn't 100% cleaned up (mouse interaction worked while wasd was borked)
by gajop
19 Jun 2019, 05:53
Forum: General Discussion
Topic: Its time to remove the engine restrictions
Replies: 106
Views: 17010

Re: Its time to remove the engine restrictions

i be hurting insanity play play
Yep, sounds about right :D
by gajop
17 Jun 2019, 11:02
Forum: General Discussion
Topic: Its time to remove the engine restrictions
Replies: 106
Views: 17010

Re: Its time to remove the engine restrictions

I think it's best to just accept the reality and think how you can adjust to it. Namely, is there anything preventing you from playing BA/PA on the newest engine?
by gajop
02 Jun 2019, 15:23
Forum: General Discussion
Topic: If Microsoft buys github
Replies: 39
Views: 11199

Re: If Microsoft buys github

Personally I believe Microsoft has significantly changed its direction and is way more supportive of Open Source projects - I use a couple of it's OSS on Linux (e.g. vscode).
Things turned out much better than I expected - I don't see myself abandoning GitHub for now.
by gajop
15 May 2019, 13:26
Forum: General Discussion
Topic: Data Visualisation
Replies: 4
Views: 2367

Re: Data Visualisation

Sure
by gajop
27 Apr 2019, 11:25
Forum: Ludum Dare
Topic: LD44
Replies: 19
Views: 7101

Re: LD44

One could say we took to the theme's meaning and decided to do something more productive with our life.
by gajop
25 Apr 2019, 12:55
Forum: Ludum Dare
Topic: LD44
Replies: 19
Views: 7101

Re: LD44

Ok, in that case we are going to delay brainstorming by 4h from event start. Avoid writing ideas in the channel until then. We can make it without a dedicated artist. We can do programmer art or simply not compete in the art category and use existing art - even stuff from a previous LD is okay. For ...

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