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by gajop
18 Sep 2020, 00:24
Forum: Community Blog
Topic: [misc] upgrading to phpbb 3.3.1 aka the upgrade hell
Replies: 14
Views: 564

Re: [misc] upgrading to phpbb 3.3.1 aka the upgrade hell

I think that Abma should find a successor for himself or at least someone who can do all that he can do, because this is not sustainable. https://springrts.com/phpbb/viewtopic.php?f=38&t=33804 Can you provide some links to where the springfiles server code is? (both frontend and backend) In particu...
by gajop
12 Sep 2020, 07:21
Forum: Balanced Annihilation
Topic: Github owner status needed to change BA team and logo
Replies: 11
Views: 610

Re: Github owner status needed to change BA team and logo

Enough.

Future attempts of this kind of spam will result in long-term bans.
by gajop
12 Aug 2020, 14:45
Forum: Balanced Annihilation
Topic: Request for BA repo transfer from Bluestone
Replies: 47
Views: 3216

Re: Request for BA repo transfer from Bluestone

Vbs I recommend you revert that decision and get back to handling the BA repo. From what I can tell from the last few posts you've been making the most pragmatic decisions and it seems likely both Ares and Bluestone could work well with you. Other than that I hope that both old and new BA developers...
by gajop
10 Jul 2020, 08:01
Forum: Balanced Annihilation
Topic: BA 11
Replies: 9
Views: 949

Re: BA 11

Interesting. What did you use to increase the resolution? Some sort of general super resolution model?
by gajop
22 Jun 2020, 06:57
Forum: Engine
Topic: The end of the maintenance branch
Replies: 79
Views: 5255

Re: The end of the maintenance branch

I offered to help and gave some comments on the draft version of the PR. I'm confused why this was already abandoned and what the engine fork will achieve.
by gajop
19 Jun 2020, 15:44
Forum: Engine
Topic: The end of the maintenance branch
Replies: 79
Views: 5255

Re: The end of the maintenance branch

Providing the develop API in maintenance would be a good way to start, go right ahead please.
by gajop
07 Jun 2020, 04:16
Forum: Game Development
Topic: Chili Progressbar
Replies: 4
Views: 384

Re: Chili Progressbar

Latest chili can be found here: https://github.com/gajop/chiliui

Progress bar is usually for display while the sliders are for interaction. Your idea is probably still possible though, but you may have to look into Chili source code to figure out how to achieve this.
by gajop
15 Mar 2020, 15:24
Forum: Help & Bugs
Topic: Springfiles confirmation e-mail
Replies: 2
Views: 2000

Re: Springfiles confirmation e-mail

Same experience here. No emails received after some time
by gajop
05 Feb 2020, 04:59
Forum: Infrastructure Development
Topic: Automatic uploads of engine (crash) logs
Replies: 3
Views: 1564

Re: Automatic uploads of engine (crash) logs

spring-launcher uses this service and I include the launcher log in one file with engine log. In particular I do this because it allows me to see data in a synchronized fashion which makes lobby issues easier to debug. Any reason this would cause problems for engine devs or otherwise complicate pars...
by gajop
29 Jan 2020, 15:28
Forum: Help & Bugs
Topic: Springfiles maps don't seem to sync
Replies: 7
Views: 3459

Re: Springfiles maps don't seem to sync

to springboard
do you mean springfiles?
springboard is an editor: you don't upload maps to it

although honestly you can't do much with springboard anyway... :oops:
by gajop
18 Sep 2019, 12:18
Forum: Help & Bugs
Topic: Spring MultiOS executables?
Replies: 7
Views: 2448

Re: Spring MultiOS executables?

Engines cannot be shared!
by gajop
07 Sep 2019, 07:23
Forum: Engine
Topic: Remove some native AIs from spring?
Replies: 19
Views: 6162

Re: Remove some native AIs from spring?

Ideally we should remove all and make AIs possible to distribute without bundling them with Spring..
That's probably hard to achieve however, so let's just remove the unused ones as a first step.
by gajop
16 Aug 2019, 15:52
Forum: Help & Bugs
Topic: UBERSERVER
Replies: 6
Views: 2108

Re: UBERSERVER

No LD games used LuaMenu
by gajop
14 Aug 2019, 01:33
Forum: Help & Bugs
Topic: COMPILE
Replies: 12
Views: 2632

Re: COMPILE

I just need to make a Windows game in exe format, without any emulators. Without springlobby. Like in Unity3d and other engines. Is it possible? Sure, just rename spring.exe to MyGame.exe and setup a default startscript so your game gets launched. You can see how we've done it in one of our LD game...
by gajop
13 Aug 2019, 18:42
Forum: Help & Bugs
Topic: COMPILE
Replies: 12
Views: 2632

Re: COMPILE

Why are you even compiling the engine? It seems to me this thread exhibits the XY problem . Just use one of the nightly maintenance builds: https://springrts.com/dl/buildbot/default/maintenance/ To actually make a game or map, start here: https://springrts.com/wiki/Main_Page Regarding your compile i...
by gajop
12 Aug 2019, 04:14
Forum: General Discussion
Topic: If Microsoft buys github
Replies: 39
Views: 12645

Re: If Microsoft buys github

I'd welcome having a spring mirror outside of Github (USA) if anyone is interested to set it up.
by gajop
29 Jul 2019, 00:43
Forum: Ludum Dare
Topic: LD44
Replies: 19
Views: 7727

Re: LD44

No, since this game was never made. The previous one (blood mage) was probably better, but I'd say even that wasn't 100% cleaned up (mouse interaction worked while wasd was borked)
by gajop
19 Jun 2019, 05:53
Forum: General Discussion
Topic: Its time to remove the engine restrictions
Replies: 106
Views: 19543

Re: Its time to remove the engine restrictions

i be hurting insanity play play
Yep, sounds about right :D
by gajop
17 Jun 2019, 11:02
Forum: General Discussion
Topic: Its time to remove the engine restrictions
Replies: 106
Views: 19543

Re: Its time to remove the engine restrictions

I think it's best to just accept the reality and think how you can adjust to it. Namely, is there anything preventing you from playing BA/PA on the newest engine?

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