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by gajop
14 Jul 2018, 04:26
Forum: Engine
Topic: SpringRTS development with gajop
Replies: 2
Views: 157

Re: SpringRTS development with gajop

14.07.2018.

Video: https://www.twitch.tv/videos/284698938
Content: More work on the numlua API, introduction of the hunter package manager and Eigen library.
by gajop
12 Jul 2018, 14:29
Forum: SpringLobby Client
Topic: Springlobby connect window improvements
Replies: 29
Views: 412

Re: Springlobby connect window improvements

"Don't have an account? Click here to register" works but needs proper colors.

It is probably too wide. Consider making the text fields smaller, with more padding on the left and right.
by gajop
11 Jul 2018, 16:23
Forum: Linux
Topic: installing spring on mint 19
Replies: 25
Views: 316

Re: installing spring on mint 19

that's an issue with your system libcurl being different than the one spring is compiled with; nothing to do with nvidia and abma's solution should work
by gajop
11 Jul 2018, 15:27
Forum: Linux
Topic: installing spring on mint 19
Replies: 25
Views: 316

Re: installing spring on mint 19

nvidia drivers work pretty well for me; post your infolog
by gajop
11 Jul 2018, 00:51
Forum: SpringLobby Client
Topic: Springlobby connect window improvements
Replies: 29
Views: 412

Re: Springlobby connect window improvements

It's getting better but register should not be a button or should be done differently
by gajop
08 Jul 2018, 02:40
Forum: Engine
Topic: SpringRTS development with gajop
Replies: 2
Views: 157

Re: SpringRTS development with gajop

07.07.2018.

Video: https://www.twitch.tv/videos/281981683##
Content: A bit of a slow start as I was waking up with some meta-programming :oops: , but I did manage to create something more presentable in the end, by actually using a very hacky version of my vector API to set the heightmap.
by gajop
07 Jul 2018, 08:09
Forum: Engine
Topic: SpringRTS development with gajop
Replies: 2
Views: 157

SpringRTS development with gajop

I'm excited to announce my new SpringRTS development Twitch channel! Topics: SpringRTS related development, including engine, Springboard, infrastructure, etc. Purpose: Providing a view into my development process and perspective. Hopefully with a two way real time discussion. Channel: https://www.t...
by gajop
07 Jul 2018, 04:12
Forum: General Discussion
Topic: New and with a question
Replies: 1
Views: 66

Re: New and with a question

Voxel games would be pretty difficult to do with SpringRTS. The engine is open source so anything is technically possible, but this like this are unrealistic for novice devs
by gajop
06 Jul 2018, 02:30
Forum: SpringLobby Client
Topic: Springlobby connect window improvements
Replies: 29
Views: 412

Re: Springlobby connect window improvements

Before we discuss this further, did you consult any existing login forms for games/sites? I'd look at Steam login for one. Generally this isn't something you need to be very creative at. You made a few images, but i think it's best to talk about just one (universal) version, so I'll look in the firs...
by gajop
06 Jul 2018, 02:19
Forum: General Discussion
Topic: Kloot is touchy / I am an asshole
Replies: 4
Views: 228

Re: Kloot is touchy / I am an asshole

Best not to give your opinion on development if you're not a dev yourself, it can just annoy people.
by gajop
05 Jul 2018, 10:49
Forum: SpringLobby Client
Topic: Springlobby connect window improvements
Replies: 29
Views: 412

Re: Springlobby connect window improvements

Also get rid of the borders within the form, it hampers readability and just looks far busier than it should be
by gajop
05 Jul 2018, 10:48
Forum: SpringLobby Client
Topic: Springlobby connect window improvements
Replies: 29
Views: 412

Re: Springlobby connect window improvements

This is really badly designed. Have you not logged in to a site in recent years? So first off, fix the order of things. Email, username, password. Remove crazy options like guest login, pw gen, code request (?) Put things below with smaller font. (Checboxes). Terms of the server should be a pop-up t...
by gajop
03 Jul 2018, 10:31
Forum: Feature Requests
Topic: ValidAIs.lua
Replies: 123
Views: 12029

Re: ValidAIs.lua

It's an open source project and you are completely responsible for everything your game uses: lobby client, server, engine, infra.
If you delegate any of this responsibility to other people you cannot complain if things aren't perfect
by gajop
30 Jun 2018, 10:02
Forum: Map Creation
Topic: Change Light map value
Replies: 22
Views: 6865

Re: Change Light map value

Try adding fbo = true, like local ssmfTexInfo = gl.TextureInfo("$ssmf_emission") ssmfEmissionTexNew = gl.CreateTexture(ssmfTexInfo.xsize, ssmfTexInfo.ysize, { border = false, min_filter = GL.NEAREST, mag_filter = GL.NEAREST, wrap_s = GL.CLAMP_TO_EDGE, wrap_t = GL.CLAMP_TO_EDGE, fbo = true,...
by gajop
21 Jun 2018, 11:50
Forum: Engine
Topic: Recent engines do not work on Manjaro/Arch Linux.
Replies: 2
Views: 185

Re: Recent engines do not work on Manjaro/Arch Linux.

New Ubuntu also uses new libcurl. It's clear to me this should be distributed. Asking users to install *any* libcurl is a barrier.

I tried to make it statically compile but I failed. I'll try again later.
by gajop
12 Jun 2018, 15:08
Forum: Ingame Community
Topic: Add a new rule for game hosting: all non-private rooms must have content that can be auto-dl from SF, rapid or buildbot
Replies: 18
Views: 531

Re: Add a new rule for game hosting: all non-private rooms must have content that can be auto-dl from SF, rapid or build

Hey. Silentwings' idea was mostly about the engine. I see many mentions of rapid here, are we talking about the same thing? As far as public/official hosts go, they should most probably offer downloadable engines. Generally I'm not super in favor of this idea anyway, because it's bound to introduce ...
by gajop
12 Jun 2018, 15:04
Forum: Community Blog
Topic: [engine] 6000 bug reports
Replies: 8
Views: 704

Re: [engine] 6000 bug reports

Hey Pics, for what is mostly an administrative tool, UX (shiny) matters. You want people to report and understand the state of the project? Why not use the best tools there are? PS: I just posted this as a random comment, I don't think it's a pressing matter - it's just that most people might not be...
by gajop
10 Jun 2018, 01:56
Forum: Community Blog
Topic: [engine] 6000 bug reports
Replies: 8
Views: 704

Re: [engine] 6000 bug reports

Do we ever want to upgrade to Mantis BT 2.x? Looks kinda cleaner.
by gajop
05 Jun 2018, 16:16
Forum: Engine
Topic: Mac have officially deprecated opengl
Replies: 6
Views: 307

Re: Mac have officially deprecated opengl

Oh.
Well I assume this will change as time goes on (and if it ever gets removed completely).
by gajop
05 Jun 2018, 15:49
Forum: Engine
Topic: Mac have officially deprecated opengl
Replies: 6
Views: 307

Re: Mac have officially deprecated opengl

https://moltengl.com/moltengl/

Similarly there's a vulkan2molten. This is a non-issue imo.

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