Search found 36 matches
- 05 Jul 2012, 23:47
- Forum: Art & Modelling
- Topic: improving texture and mapping skills
- Replies: 8
- Views: 3076
Re: improving texture and mapping skills
yes thank you, ao bakes is what i was getting at, i pretty much understand uv mapping but bit of a pain, i think im getting to like it bit more.
- 05 Jul 2012, 20:52
- Forum: Art & Modelling
- Topic: improving texture and mapping skills
- Replies: 8
- Views: 3076
improving texture and mapping skills
trying to improve my mapping and texture skill. do you guys recommend Ao ambient occlusion on model or diffuse map? or both?
- 05 Jul 2012, 06:36
- Forum: Art & Modelling
- Topic: Carrier Model
- Replies: 27
- Views: 9591
Re: Carrier Model
very nice getting better all around just keep at it.
- 20 Jun 2011, 06:16
- Forum: Art & Modelling
- Topic: OverLord BattleShip For CA
- Replies: 43
- Views: 11273
Re: OverLord BattleShip For CA
they way i model is by making different meshs then i join them in blender
these way easy to get more detail but harder to uvmap, texturing
what 3d modeling techquie or styles you guys use in making models for
CA in blender3d?
these way easy to get more detail but harder to uvmap, texturing
what 3d modeling techquie or styles you guys use in making models for
CA in blender3d?
- 17 Jun 2011, 19:11
- Forum: Art & Modelling
- Topic: OverLord BattleShip For CA
- Replies: 43
- Views: 11273
Re: OverLord BattleShip For CA
back from a very long a busy time, guys still need anything
i have been work with blender 2.57b its pretty cool
i have been work with blender 2.57b its pretty cool
- 25 Oct 2010, 08:53
- Forum: Art & Modelling
- Topic: OverLord BattleShip For CA
- Replies: 43
- Views: 11273
Re: OverLord BattleShip For CA
sorry if i had not been posting lately been racked up with work and getting use to blender 2.54 beta :p
- 17 Jul 2010, 06:14
- Forum: Art & Modelling
- Topic: OverLord BattleShip For CA
- Replies: 43
- Views: 11273
Re: OverLord BattleShip For CA
Saktoth what kind of textures did you use or did you make your own?
- 16 Jul 2010, 07:49
- Forum: Art & Modelling
- Topic: OverLord BattleShip For CA
- Replies: 43
- Views: 11273
Re: OverLord BattleShip For CA
ahh like an iron clad design/style i can do that 

- 16 Jul 2010, 06:13
- Forum: Art & Modelling
- Topic: OverLord BattleShip For CA
- Replies: 43
- Views: 11273
Re: OverLord BattleShip For CA
makes some faces transprent without tell you aboutMidKnight wrote:auto-culling? what does it cull?ryanthomas wrote:hate blenders auto culling and can it be disable? and are the moveable parts to be separate?
and yes, moving parts have to be separate meshes.
- 16 Jul 2010, 03:19
- Forum: Art & Modelling
- Topic: OverLord BattleShip For CA
- Replies: 43
- Views: 11273
Re: OverLord BattleShip For CA
sub i quickly made


- 16 Jul 2010, 02:28
- Forum: Art & Modelling
- Topic: OverLord BattleShip For CA
- Replies: 43
- Views: 11273
Re: OverLord BattleShip For CA
hate blenders auto culling and can it be disable? and are the moveable parts to be separate?
- 15 Jul 2010, 04:37
- Forum: Art & Modelling
- Topic: OverLord BattleShip For CA
- Replies: 43
- Views: 11273
Re: OverLord BattleShip For CA
cool im using blender toCremuss wrote:blender ? :)
nice model, and nice textures saktoth :)
you have tips on make models for spring/ca
- 14 Jul 2010, 21:43
- Forum: Art & Modelling
- Topic: OverLord BattleShip For CA
- Replies: 43
- Views: 11273
Re: OverLord BattleShip For CA
just wondering what does Cremuss use to 3d model?
- 14 Jul 2010, 00:20
- Forum: Art & Modelling
- Topic: OverLord BattleShip For CA
- Replies: 43
- Views: 11273
Re: OverLord BattleShip For CA
yeah i can texture it
any texture you want me to use?
any texture you want me to use?
- 13 Jul 2010, 07:07
- Forum: Art & Modelling
- Topic: OverLord BattleShip For CA
- Replies: 43
- Views: 11273
Re: OverLord BattleShip For CA
here quick model i did form my recent one a after you should me his design models
i can make a carrier if you want

i can make a carrier if you want

- 12 Jul 2010, 08:53
- Forum: Art & Modelling
- Topic: OverLord BattleShip For CA
- Replies: 43
- Views: 11273
Re: OverLord BattleShip For CA
yeah i was worried about the engine not handling meaning its limitation
that why i didn't to put to much detail
i did another design i think its to big lol but i got the design down tho
that why i didn't to put to much detail
i did another design i think its to big lol but i got the design down tho
- 12 Jul 2010, 05:18
- Forum: Art & Modelling
- Topic: OverLord BattleShip For CA
- Replies: 43
- Views: 11273
Re: OverLord BattleShip For CA
MidKnight wrote:You can't trust me to remember anything.Code: Select all
<[1uP]MidKnight> Also, who's Mew? <MewCai> I never cease to be amazed at the failures of your memory.
oh

- 12 Jul 2010, 05:07
- Forum: Art & Modelling
- Topic: OverLord BattleShip For CA
- Replies: 43
- Views: 11273
Re: OverLord BattleShip For CA
Saktoth and midknight dont you guys remember me i was in the need Ca models forum asking if i could help out. you guys pointed out what kind of models you where looking for. then i was looking for what type of design/artwork then you guys redirected me to the CA site. and yeah thats the kind of Refe...
- 12 Jul 2010, 02:49
- Forum: Art & Modelling
- Topic: OverLord BattleShip For CA
- Replies: 43
- Views: 11273
OverLord BattleShip For CA
Overlord Battle Ship tried to stay in the basic Overlord design a implemented Different designs to it overlord had 1 cannon on all the for base so since it was a battleship i put 2 cannons instead ill probably change the cannon base a bit not finished planing to put more detail. but i don't want to ...
- 10 Jul 2010, 05:06
- Forum: Art & Modelling
- Topic: Awesome, FREE modeling application
- Replies: 35
- Views: 8172
Re: Awesome, FREE modeling application
neat i was looking for a modeler like that awesome 
