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by ryanthomas
05 Jul 2012, 23:47
Forum: Art & Modelling
Topic: improving texture and mapping skills
Replies: 8
Views: 3076

Re: improving texture and mapping skills

yes thank you, ao bakes is what i was getting at, i pretty much understand uv mapping but bit of a pain, i think im getting to like it bit more.
by ryanthomas
05 Jul 2012, 20:52
Forum: Art & Modelling
Topic: improving texture and mapping skills
Replies: 8
Views: 3076

improving texture and mapping skills

trying to improve my mapping and texture skill. do you guys recommend Ao ambient occlusion on model or diffuse map? or both?
by ryanthomas
05 Jul 2012, 06:36
Forum: Art & Modelling
Topic: Carrier Model
Replies: 27
Views: 9591

Re: Carrier Model

very nice getting better all around just keep at it.
by ryanthomas
20 Jun 2011, 06:16
Forum: Art & Modelling
Topic: OverLord BattleShip For CA
Replies: 43
Views: 11273

Re: OverLord BattleShip For CA

they way i model is by making different meshs then i join them in blender
these way easy to get more detail but harder to uvmap, texturing

what 3d modeling techquie or styles you guys use in making models for
CA in blender3d?
by ryanthomas
17 Jun 2011, 19:11
Forum: Art & Modelling
Topic: OverLord BattleShip For CA
Replies: 43
Views: 11273

Re: OverLord BattleShip For CA

back from a very long a busy time, guys still need anything
i have been work with blender 2.57b its pretty cool
by ryanthomas
25 Oct 2010, 08:53
Forum: Art & Modelling
Topic: OverLord BattleShip For CA
Replies: 43
Views: 11273

Re: OverLord BattleShip For CA

sorry if i had not been posting lately been racked up with work and getting use to blender 2.54 beta :p
by ryanthomas
17 Jul 2010, 06:14
Forum: Art & Modelling
Topic: OverLord BattleShip For CA
Replies: 43
Views: 11273

Re: OverLord BattleShip For CA

Saktoth what kind of textures did you use or did you make your own?
by ryanthomas
16 Jul 2010, 07:49
Forum: Art & Modelling
Topic: OverLord BattleShip For CA
Replies: 43
Views: 11273

Re: OverLord BattleShip For CA

ahh like an iron clad design/style i can do that :-)
by ryanthomas
16 Jul 2010, 06:13
Forum: Art & Modelling
Topic: OverLord BattleShip For CA
Replies: 43
Views: 11273

Re: OverLord BattleShip For CA

MidKnight wrote:
ryanthomas wrote:hate blenders auto culling and can it be disable? and are the moveable parts to be separate?
auto-culling? what does it cull?
and yes, moving parts have to be separate meshes.
makes some faces transprent without tell you about
by ryanthomas
16 Jul 2010, 03:19
Forum: Art & Modelling
Topic: OverLord BattleShip For CA
Replies: 43
Views: 11273

Re: OverLord BattleShip For CA

sub i quickly made

Image
by ryanthomas
16 Jul 2010, 02:28
Forum: Art & Modelling
Topic: OverLord BattleShip For CA
Replies: 43
Views: 11273

Re: OverLord BattleShip For CA

hate blenders auto culling and can it be disable? and are the moveable parts to be separate?
by ryanthomas
15 Jul 2010, 04:37
Forum: Art & Modelling
Topic: OverLord BattleShip For CA
Replies: 43
Views: 11273

Re: OverLord BattleShip For CA

Cremuss wrote:blender ? :)

nice model, and nice textures saktoth :)
cool im using blender to
you have tips on make models for spring/ca
by ryanthomas
14 Jul 2010, 21:43
Forum: Art & Modelling
Topic: OverLord BattleShip For CA
Replies: 43
Views: 11273

Re: OverLord BattleShip For CA

just wondering what does Cremuss use to 3d model?
by ryanthomas
14 Jul 2010, 00:20
Forum: Art & Modelling
Topic: OverLord BattleShip For CA
Replies: 43
Views: 11273

Re: OverLord BattleShip For CA

yeah i can texture it

any texture you want me to use?
by ryanthomas
13 Jul 2010, 07:07
Forum: Art & Modelling
Topic: OverLord BattleShip For CA
Replies: 43
Views: 11273

Re: OverLord BattleShip For CA

here quick model i did form my recent one a after you should me his design models

i can make a carrier if you want

Image
by ryanthomas
12 Jul 2010, 08:53
Forum: Art & Modelling
Topic: OverLord BattleShip For CA
Replies: 43
Views: 11273

Re: OverLord BattleShip For CA

yeah i was worried about the engine not handling meaning its limitation
that why i didn't to put to much detail

i did another design i think its to big lol but i got the design down tho
by ryanthomas
12 Jul 2010, 05:18
Forum: Art & Modelling
Topic: OverLord BattleShip For CA
Replies: 43
Views: 11273

Re: OverLord BattleShip For CA

MidKnight wrote:

Code: Select all

<[1uP]MidKnight> Also, who's Mew?
<MewCai> I never cease to be amazed at the failures of your memory.
You can't trust me to remember anything.

oh :shock: didnt know that im sorry
by ryanthomas
12 Jul 2010, 05:07
Forum: Art & Modelling
Topic: OverLord BattleShip For CA
Replies: 43
Views: 11273

Re: OverLord BattleShip For CA

Saktoth and midknight dont you guys remember me i was in the need Ca models forum asking if i could help out. you guys pointed out what kind of models you where looking for. then i was looking for what type of design/artwork then you guys redirected me to the CA site. and yeah thats the kind of Refe...
by ryanthomas
12 Jul 2010, 02:49
Forum: Art & Modelling
Topic: OverLord BattleShip For CA
Replies: 43
Views: 11273

OverLord BattleShip For CA

Overlord Battle Ship tried to stay in the basic Overlord design a implemented Different designs to it overlord had 1 cannon on all the for base so since it was a battleship i put 2 cannons instead ill probably change the cannon base a bit not finished planing to put more detail. but i don't want to ...
by ryanthomas
10 Jul 2010, 05:06
Forum: Art & Modelling
Topic: Awesome, FREE modeling application
Replies: 35
Views: 8172

Re: Awesome, FREE modeling application

neat i was looking for a modeler like that awesome :-)

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