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by abma
06 Nov 2019, 17:22
Forum: Game Development
Topic: lua sockets and dynamic content
Replies: 5
Views: 203

Re: lua sockets and dynamic content

raaar wrote:
29 Oct 2019, 17:44
Are these possible? Any ideas on how to implement them? How would that work on replays?
IMHO yes: https://springrts.com/wiki/Lua_Unsynced ... LuaMessage

the messages are stored in replays, so replays would work "offline".
by abma
24 Oct 2019, 15:13
Forum: Engine
Topic: deprecate .tif support?
Replies: 10
Views: 353

deprecate .tif support?

because of https://springrts.com/mantis/view.php?id=6321 the question raises: is tiff support needed at all?

if not it could be deprecated: when a tiff file is loaded a warning message is shown in log and at some point tiff support could be removed.
by abma
14 Oct 2019, 21:38
Forum: Help & Bugs
Topic: SpringMapConvNG
Replies: 9
Views: 396

Re: SpringMapConvNG

by abma
09 Oct 2019, 09:55
Forum: Help & Bugs
Topic: SpringMapConvNG
Replies: 9
Views: 396

Re: SpringMapConvNG

can you provide the link for the file you downloaded please?
by abma
04 Oct 2019, 14:05
Forum: Community Blog
Topic: [engine] MapConvNG added to official builds / releases
Replies: 0
Views: 879

[engine] MapConvNG added to official builds / releases

Recently MapConvNG was added to the spring git repository . MapConvNG is a tool to create maps for the spring engine. This introduced some windows build errors which were recently fixed by hokomoko by updating mingwlibs64. For now the win64 build is basicly untested, so feedback is welcome: official...
by abma
26 Sep 2019, 11:47
Forum: AI
Topic: Access violation - Java AIs - win64
Replies: 2
Views: 416

Re: Access violation - Java AIs - win64

from infolog.txt:

Code: Select all

C:\Program Files\AdoptOpenJDK\jdk-8.0.222.10-hotspot\jre
maybe AdoptOpenJDK is incompatible.
by abma
10 Sep 2019, 17:29
Forum: Engine
Topic: Remove some native AIs from spring?
Replies: 19
Views: 1033

Re: Remove some native AIs from spring?

very_bad_soldier wrote:
10 Sep 2019, 17:18
If testing is the main reason to keep the AI then I think you should consider to use unit tests instead.
we use unit tests and ais for testing... just search for "validation test" in the bugtracker to see some examples.
by abma
08 Sep 2019, 10:20
Forum: Engine
Topic: Remove some native AIs from spring?
Replies: 19
Views: 1033

Re: Remove some native AIs from spring?

ok, thanks for the feedback. i've deleted AAI / RAI / E323AI: https://github.com/spring/spring/commit/5a588ec1d84f6f5e261429262a53bd711cc06244 Isn't CircuitAI made for ZeroK? Would anyone really suffer if all engine AIs were wiped out? yes, but as we have currently no nice way to distribute native a...
by abma
08 Sep 2019, 08:09
Forum: SpringLobby Client
Topic: Springlobby "Host new battle" improvements
Replies: 1
Views: 220

Re: Springlobby "Host new battle" improvements

as this setting seems to exist in the autohost settings in springlobby, too i think nobody will miss this checkbox.
by abma
06 Sep 2019, 23:57
Forum: Engine
Topic: Remove some native AIs from spring?
Replies: 19
Views: 1033

Remove some native AIs from spring?

currently there are several native AIs shipped with spring, they work more or less: AAI E323AI KAIK RAI CircuitAI Shard currently afaik only CircuitAI is maintained, the others are basicly unmaintained for years. For simplifying maintenance and reducing compile time i suggest to remove AAI, E323AI a...
by abma
21 May 2019, 22:13
Forum: Infrastructure Development
Topic: refactoring repos.springrts.com (rapid repositories)
Replies: 22
Views: 2298

Re: refactoring repos.springrts.com (rapid repositories)

i've disabled the old repo links, i.e. zk.repo.springrts.com (->http://repos.springrts.com/zk/)
by abma
14 Apr 2019, 18:56
Forum: Infrastructure Development
Topic: Update of Spring IRC bridge needed
Replies: 1
Views: 328

Re: Update of Spring IRC bridge needed

thanks a lot! i've updated the bridge. we have no "official" atm: all users with "root" access.

backlink to uberserver issue: https://github.com/spring/uberserver/issues/315
by abma
11 Apr 2019, 16:58
Forum: Community Blog
Topic: [misc] enforcment of spring >= 104.0 for autohosts with botflag
Replies: 82
Views: 9901

Re: [misc] enforcment of spring >= 104.0 for autohosts with botflag

Mando wrote:
11 Apr 2019, 16:56
Their key has been stolen?
Maybe same guy who stole your bicycle? xD
from now on i'll (try to) not respond to offtopic posts. others should do the same, please.
by abma
11 Apr 2019, 16:54
Forum: Community Blog
Topic: [misc] enforcment of spring >= 104.0 for autohosts with botflag
Replies: 82
Views: 9901

Re: [misc] enforcment of spring >= 104.0 for autohosts with botflag

TractorBamnsh wrote:
11 Apr 2019, 16:51
You can't scare me with this Gestapo crap. I know my rights. I want my phone call.
Godwin’s law striked back! :lol:
by abma
11 Apr 2019, 16:50
Forum: Community Blog
Topic: [misc] enforcment of spring >= 104.0 for autohosts with botflag
Replies: 82
Views: 9901

Re: [misc] enforcment of spring >= 104.0 for autohosts with botflag

CARTOUCHE wrote:
11 Apr 2019, 16:45
And why would engineers choose a new motor that excludes women (mac users) from driving?
because we like to build a new and better motor: women just don't have a key to start the new engine. :-P

still: IMHO there are no nice real world examples to explain the situation.
by abma
11 Apr 2019, 16:33
Forum: Community Blog
Topic: [misc] enforcment of spring >= 104.0 for autohosts with botflag
Replies: 82
Views: 9901

Re: [misc] enforcment of spring >= 104.0 for autohosts with botflag

Flash wrote:
11 Apr 2019, 16:11
And why should be the engineers of the old motor be the ones to decide which new motor should drive your car?
our garage, our motor and our streets.

also this really goes off-topic. there are several hints about how to you could solve your issues / improve the situation.
by abma
11 Apr 2019, 13:52
Forum: Community Blog
Topic: [misc] enforcment of spring >= 104.0 for autohosts with botflag
Replies: 82
Views: 9901

Re: [misc] enforcment of spring >= 104.0 for autohosts with botflag

It's terrible. The situation has escalated so far that some guys have set up their own server resulting in a further fracturing of the community. I have few questions: Is the spring engine project separate from the official server? no Why is it necessary to limit games to 4v4? For instance we had s...
by abma
10 Apr 2019, 16:57
Forum: Community Blog
Topic: [misc] enforcment of spring >= 104.0 for autohosts with botflag
Replies: 82
Views: 9901

Re: [misc] spring >= 104.0

i can only encourage to help the project spring: report bugs or send pull requests to fix existing bugs: engine: https://springrts.com/mantis/my_view_page.php game: https://github.com/Balanced-Annihilation/Balanced-Annihilation (or the game you desire) lobby server : https://github.com/spring/uberse...
by abma
10 Apr 2019, 16:39
Forum: Community Blog
Topic: [misc] enforcment of spring >= 104.0 for autohosts with botflag
Replies: 82
Views: 9901

Re: [misc] spring >= 104.0

"again: this is mostly a non-commercial project. don't expect commercial like support." I am not asking you to fix ba or anything i just dont want the majority of players to be excluded. Im sorry that i thought that devs would actually care about the playerbase but it seems not. No players ---> No ...
by abma
10 Apr 2019, 15:59
Forum: Community Blog
Topic: [misc] enforcment of spring >= 104.0 for autohosts with botflag
Replies: 82
Views: 9901

Re: [misc] spring >= 104.0

Yes its "just" a game. But for the last years it was a shared "playground" of players and devs. With this decision you brought the majority of players to find a place to play their favorite game elsewhere. As long as we dont have a ba10.x Version the majority can live with and apple users are not e...

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