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by cain
29 Jun 2011, 11:32
Forum: AI
Topic: what's up
Replies: 19
Views: 3976

Re: what's up

Rafal99 wrote:By the way:
ZcAIn.zip
I was deving my own AI 5 years ago too, although never finished or released it.
I had sources of other AIs for code examples so here is ZcAIn source which was sitting in my disk since then. :wink:
eh :mrgreen:
good times :mrgreen:
by cain
23 Jun 2011, 13:50
Forum: AI
Topic: NullOOJavaAI crashes on exit
Replies: 11
Views: 2789

Re: NullOOJavaAI crashes on exit

I was looking at an ide mostly for debugging, I can't stand gdb.

As long as the project definition is almost working I can fix it up myself, hopefully :)
by cain
23 Jun 2011, 12:48
Forum: AI
Topic: NullOOJavaAI crashes on exit
Replies: 11
Views: 2789

Re: NullOOJavaAI crashes on exit

I've tried to debug the exit but I'm twice retarded: A) first retarded award because I got a source snapshot instead of fetching the master from git, so it took an awful lot of time to get to a point where the java wrapper was not compiled and not compiling, thanks to award B B) I insisted in using ...
by cain
21 Jun 2011, 17:06
Forum: AI
Topic: NullOOJavaAI crashes on exit
Replies: 11
Views: 2789

Re: NullOOJavaAI crashes on exit

...in that case, sorry for the harsh reply

friends? :mrgreen:
by cain
21 Jun 2011, 15:18
Forum: AI
Topic: NullOOJavaAI crashes on exit
Replies: 11
Views: 2789

Re: NullOOJavaAI crashes on exit

on crash reports, you always include infolog.txt , even if it misses a stack-trace. you ask someone that (you hope) might know more about what is going wrong, and they might see hints in the logs that are none in your eyes. I would also not have to ask for stuff like which OS, GFX card or spring ve...
by cain
21 Jun 2011, 00:08
Forum: AI
Topic: NullOOJavaAI crashes on exit
Replies: 11
Views: 2789

Re: NullOOJavaAI crashes on exit

the weird thing is that it runs just fine, until the game ends :mrgreen:
by cain
20 Jun 2011, 23:54
Forum: AI
Topic: NullOOJavaAI crashes on exit
Replies: 11
Views: 2789

NullOOJavaAI crashes on exit

NullOOJavaAI crash on exit on my windows box, probably related to the 64bit jvm. java exact version is 6.0.230.5; spectating two RAI matches doesn't give any problem; spectating a RAI vs NullOOJavaAI game grashes on exit. infolog doesn't give any hints. can't try with a 32bit jvm right now. anyone g...
by cain
20 Jun 2011, 22:44
Forum: AI
Topic: Lua<-->AI communications [in Spring 0.83+]
Replies: 10
Views: 6839

Re: Lua<-->AI communications

wow, passing&parsing lua strings, seriously?
by cain
20 Jun 2011, 22:25
Forum: AI
Topic: what's up
Replies: 19
Views: 3976

Re: what's up

and you did maybe 1/5th of it well, AF was there since the early stages of the AI development and lot of what he did back in the days influenced a lot of the engine internals in terms of hooks and callbacks; I think that his influence spans on a lot more than the interface design, even if only a fi...
by cain
20 Jun 2011, 20:49
Forum: AI
Topic: what's up
Replies: 19
Views: 3976

Re: what's up

that's a pretty clear and well thought analysis. and what are you and the other old fella up to? apart your shard project, I mean. it seems from your post that ai devs are not closely involved into the interfaces definition and development like it was back in the days. and I see there is a big chang...
by cain
20 Jun 2011, 16:24
Forum: AI
Topic: what's up
Replies: 19
Views: 3976

Re: what's up

well, thank you AF.

I wonder if I can get back on track once more. I'm lurking around and it seems that without the single player drive, AI development became irrelevant and dwindled
by cain
20 Jun 2011, 15:23
Forum: AI
Topic: what's up
Replies: 19
Views: 3976

Re: what's up

wow, that's a lot of stuff to digest! so, lua widgets in mods now mandates logic that controls units that conflict with AIs? I got that correctly? btw, zcain code is long lost, and it won't come back from the dead; also, fileuniverse, which had the latest source version known to date, is now a parke...
by cain
20 Jun 2011, 12:43
Forum: AI
Topic: what's up
Replies: 19
Views: 3976

what's up

uhm, hello? I've been away for 5 yearish, I came back and everything is different now :mrgreen: there is a java interface, there are no traces of single player scripts, group ai is MIA, every major mod I was playing has almost disappeared (with the exception of BOTA, I think), and AF and submarine a...
by cain
20 Jun 2011, 09:07
Forum: Engine
Topic: What happened to collisionSphereScale = 1,?
Replies: 33
Views: 6114

Re: What happened to collisionSphereScale = 1,?

I have some sparse memories about that: I recall that it started as a legacy from original ta models, kept for balancing because back when everything can shot everything a heavy cruisers was pretty capable of shooting down entire fleets of bombers due to his precision and area of effect of his shell...
by cain
05 Sep 2010, 11:29
Forum: Ingame Community
Topic: lobby crash on downloader, springdownloader won't be downoad
Replies: 1
Views: 881

lobby crash on downloader, springdownloader won't be downoad

I've this problem going on: spring lobby crashes when I try to start a download error is: assertion failed downloader.cpp line 113 expression == ret == CURLE_OK so I tried spring downlaoder, which crashes because it's only the installation executable and the urls it points to it's not currenty worki...
by cain
25 Aug 2006, 22:53
Forum: Linux
Topic: call for testers of sync branch tvo3
Replies: 69
Views: 14250

just because I was aware of some optimizations as -ffast-math that changes the outcoming of float operation
by cain
25 Aug 2006, 21:53
Forum: Linux
Topic: call for testers of sync branch tvo3
Replies: 69
Views: 14250

just for information: has sync been tested with all optimizations off?
by cain
09 Jun 2006, 23:36
Forum: Engine
Topic: Detail Texture and the lower end
Replies: 22
Views: 2830

wrong. gpu doesn't really use cache in the way a pu uses it. all of the texture (or of the mipap, wich is a smaller pre antialiased texture) need to be readed to be put on screen. the cache is used to local pixel/vertex/texel operation, but you could usually assume that the texture is readed from th...
by cain
09 Jun 2006, 21:37
Forum: General Discussion
Topic: Altered LOS design
Replies: 29
Views: 4245

really cool! but I see that nobody is taking the issue from the abstract realm to the game real. those are some things to consider, before a complete "realistic los" is considered: - in construction unit: how are represented? you could have their visibility value proprotional to the build ...
by cain
04 Jun 2006, 13:43
Forum: General Discussion
Topic: Spring and 64 bit
Replies: 11
Views: 1987

farcry runs faster not for the 64 bit optimization, but for the cpu optimization. consider that farcry is compiled with generic optimization to run on all architecture (amd, intel) and various processor (an abyss separate core due from p4 to p mobile)... so includes generic code that run well on eve...

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