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by troycheek
19 May 2016, 10:20
Forum: Off Topic Discussion
Topic: Sandbox in which to play Spring in real life
Replies: 1
Views: 639

Sandbox in which to play Spring in real life

Some genius combined a sandbox, a sensor, and a digital projector to create real time terrain shading. It even does water if you dig down below zero. http://imgur.com/gallery/9TQnT
by troycheek
25 Apr 2015, 17:31
Forum: Lua Scripts
Topic: widget area select?
Replies: 13
Views: 1252

Re: widget area select?

I'm currently working on a rewrite/fork of the old central-build-AI widget, and one of the features that I want to add is an area-select tool for bulk removing jobs. Old? (checks forums) I guess 2009 is pretty old now. It seems like just yesterday. Central Build AI was my first and only major Lua p...
by troycheek
10 Jul 2013, 23:11
Forum: Help & Bugs
Topic: Mouse 5 Crashes Game
Replies: 7
Views: 1903

Re: Mouse 5 Crashes Game

NoobFish wrote:i had the same Problem. While Pressing Ctrl + MouseB 5 the Game would crash. Turning off the "BA Waypoint Dragger" widged solved the Problem for me.
I had the same problem with XTA 9.728 and turning off the widget fixed it for me.
by troycheek
07 Sep 2012, 03:53
Forum: Map Releases
Topic: Old map revised: .┬À┬┤┬»`┬À-> Mars V1 <-┬À┬┤┬»`┬À.
Replies: 17
Views: 2618

Re: Old map revised: .┬À┬┤┬»`┬À-> Mars V1 <-┬À┬┤┬»`┬À.

Just FYI, this map stopped working for me with SpringLobby some time back. It would no longer show up in the list of maps. I got it to work again by deleting the file mapinfo.lua from Mars_V1.sd7 using 7zip.
by troycheek
07 Nov 2011, 13:34
Forum: Help & Bugs
Topic: What does "cb" mean? How to get rid of this?
Replies: 3
Views: 576

Re: What does "cb" mean? How to get rid of this?

That certainly sounds like my Central Build Lua widget, a replacement for the old Central Build Helper AI. At least one version uses control group Q to match the old Helper. You can disable it with F11 if you aren't using it, or edit the Lua to use a different group. http://springrts.com/phpbb/viewt...
by troycheek
17 May 2011, 03:15
Forum: Lua Scripts
Topic: detecting metal spots
Replies: 22
Views: 1918

Re: detecting metal spots

Somewhere around here I've got a Lua script that marks metal spots. From what I remember, it first scans the map to get an idea of the "average" metal content, then uses that value to find areas of higher than average metal. It starts with a fairly fine scan grid, but switches to bigger steps if it ...
by troycheek
28 Jan 2011, 03:47
Forum: Lua Scripts
Topic: Central Build AI as lua widget!
Replies: 80
Views: 9479

Re: Central Build AI as lua widget!

Sorry, but I haven't been keeping this updated. I haven't played a real game with Spring in ages. I've just had too many other things taking up my time. I released it as public domain or GPL, I forget which, so whoever wants to take my work and improve upon it is welcome.
by troycheek
06 Jan 2011, 00:10
Forum: XTA
Topic: Nano distance
Replies: 2
Views: 981

Re: Nano distance

Oh, good. I thought I was the only one who had that problem. Makes nano towers pretty much useless for the moment.
by troycheek
28 Sep 2010, 22:11
Forum: Off Topic Discussion
Topic: Minecraft free for a weekend
Replies: 57
Views: 3158

Re: Minecraft free for a weekend

This game is entirely too addictive. And scary, too.
by troycheek
13 May 2010, 23:03
Forum: XTA
Topic: Thank you Raar and Braindamage and Deadnight Warrior
Replies: 45
Views: 5093

Re: Thank you Raar and Braindamage and Deadnight Warrior

If anybody other than me is interested, fix a couple of minor sound issues as outlined in this post . To summarize: In 9.6, Arm Pacifist uses Core kbot sounds, which could be corrected to use Arm kbot sounds. Aside from that, the Core Commander uses the same "under attack" warning sound that all oth...
by troycheek
13 May 2010, 22:06
Forum: Game Development
Topic: Super cool idea
Replies: 35
Views: 4350

Re: Super cool idea

The infolog is your friend. It's hard to debug Lua without it. The important line from the infolog is this one: Failed to load: spacerock.lua ([string "LuaRules/Gadgets/spacerock.lua"]:24: ')' expected (to close '(' at line 23) near 'end') This tells us to look around lines 23 or 24 for a missing ')...
by troycheek
01 May 2010, 18:09
Forum: Lua Scripts
Topic: Simple "Can get there from here" function
Replies: 4
Views: 1009

Re: Simple "Can get there from here" function

Path:GetEstimatedPath ( ) -> nil | { [1] = { x,y,z }, ... },{ [1] = startIdxOfDetailedPath, [2] = startIdxOfDetailedEstimatedPath1, [3] = startIdxOfDetailedEstimatedPath2, } GetEstimatedPath() returns 2 tables: 1 table with the waypoints and 1 table with 3 indices (in the waypoint table) when a new...
by troycheek
30 Apr 2010, 23:33
Forum: Lua Scripts
Topic: Simple "Can get there from here" function
Replies: 4
Views: 1009

Re: Simple "Can get there from here" function

Tada! http://springrts.com/wiki/Lua_PathFinder I'm aware of that page and have already corrected a couple of minor mistakes on it (a couple more to go). If that page has all the information I'm supposed to need, then I need a remedial class or something. I've learned more from my own experimentatio...
by troycheek
30 Apr 2010, 18:09
Forum: Lua Scripts
Topic: Simple "Can get there from here" function
Replies: 4
Views: 1009

Simple "Can get there from here" function

Can Unit X get from Point A to Point B? Or, at least, close enough to Point B to accomplish its assigned task? If there was a function to easily determine that, my Central Build AI wouldn't try to send construction vehicles off to build on distant islands, or construction subs to build far inland. I...
by troycheek
29 Apr 2010, 00:52
Forum: Balanced Annihilation
Topic: Req: Decaying units
Replies: 12
Views: 1513

Re: Req: Decaying units

In XTA 9.6, the Arm Retaliator (Nuclear Missile Launcher) damages itself and nearby units with every launch.
by troycheek
09 Apr 2010, 20:47
Forum: XTA
Topic: Input for next xta version (non-balance issues)
Replies: 28
Views: 3783

Re: Input for next xta version (non-balance issues)

Is that an xtaid unit? Don't know it. I thought it was standard, but apparently it's in the "Xtaids" Unit Pack. I always play with that enabled. 415 paci Pacifist - Paralysis Kbot, built by the Arm Kbot Lab. It has a beam weapon called the ARM_Parlay (sic) which paralyzes units. The paralysis effec...
by troycheek
09 Apr 2010, 20:28
Forum: XTA
Topic: Input for next xta version (non-balance issues)
Replies: 28
Views: 3783

Re: Input for next xta version (non-balance issues)

Maybe I'm crazy, but when most Arm units are attacked, I hear Sounds/WARNING1.WAV, but when the Arm Commander and Pacifist are attacked, I hear Sounds/WARNING2.WAV. Edit: Found gamedata/sounds.tdf which says that most Arm units have underattack=warning1; with the Arm Commander being an exception. Al...
by troycheek
09 Apr 2010, 19:54
Forum: XTA
Topic: Input for next xta version (non-balance issues)
Replies: 28
Views: 3783

Re: Input for next xta version (non-balance issues)

Jools wrote:Is the warning sound when commander under attack not same as for other units? At least I think this, as I have often lost commander when idle and not bothered to follow up on warning.
The commander under attack sound is shared by the Arm Pacifist, I think.
by troycheek
09 Apr 2010, 15:09
Forum: Lua Scripts
Topic: TestBuildOrder
Replies: 8
Views: 760

Re: TestBuildOrder

Competition eh? Maybe. Right now my Lua AI is just in the playing around stage. It's more a stub that builds stuff and turns it over to the half a dozen or so Helper AIs that I use when I play anyway (auto skirmish, auto harass, auto retreat, auto commander d-gun/capture/reclaim, modified factory g...
by troycheek
07 Apr 2010, 02:37
Forum: Lua Scripts
Topic: TestBuildOrder
Replies: 8
Views: 760

Re: TestBuildOrder

Actually, it was playing around with Shard that inspired me to start working on the old Lua scripts again.

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