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by [oxnull]Lupus
23 Oct 2009, 17:07
Forum: Lobby Clients & Server
Topic: New Lobby released: QTLobby
Replies: 138
Views: 12273

Re: New Lobby released: QTLobby

I have no time for this project any more.
Hope someone takes over.
Sorry.
by [oxnull]Lupus
23 Sep 2009, 12:22
Forum: Lobby Clients & Server
Topic: New Lobby released: QTLobby
Replies: 138
Views: 12273

Re: New Lobby released: QTLobby

andre wrote:unpack it, change into directory, cmake ., make and make install or run the binary (should be in src folder when compiled)
Well, since you installed it you can just type qtlobby somewhere :D
By default it installs to /usr/local
by [oxnull]Lupus
22 Sep 2009, 11:06
Forum: Lobby Clients & Server
Topic: New Lobby released: QTLobby
Replies: 138
Views: 12273

Re: New Lobby released: QTLobby

jeykey wrote:Hi, I use a proxy, and therefore I can't get QtLobby via svn. Is there any possiblity to get it otherwise?
Hello. Sure!
http://qtlobby.oxnull.net/qtlobby-r576.tar.gz
Or just PM '!build --tarball' to qtlobby_buildbot to get fresh one.
by [oxnull]Lupus
22 Sep 2009, 00:14
Forum: General Discussion
Topic: Spring Teamspeak server replaced with Mumble
Replies: 74
Views: 17659

Re: Spring Teamspeak server replaced with Mumble

Well, mumble is Qt so with higher probability it will get integrated into QtLobby then spring itself :D
by [oxnull]Lupus
02 Sep 2009, 01:57
Forum: General Discussion
Topic: an annoying method of trolling
Replies: 11
Views: 1456

Re: an annoying method of trolling

SirMaverick wrote: How do you kick someone who did not join the game?
But why not kick him from a battle room?
by [oxnull]Lupus
01 Sep 2009, 14:45
Forum: Balanced Annihilation
Topic: Full coop games trolling
Replies: 17
Views: 2128

Re: Full coop games trolling

Wisse wrote: This counts as advanced micro. I can't see potential 3rd rank players complaining about it. Even so you could have transports and pyros on 3rd rank self-d safe list if you wanted.
Hm, agreed. When you say ranks - you mean some roles/levels or it has something with lobby ranks?
by [oxnull]Lupus
01 Sep 2009, 14:33
Forum: Balanced Annihilation
Topic: Full coop games trolling
Replies: 17
Views: 2128

Re: Full coop games trolling

Played a 13v13 today, there was only 1 troll the entire time. Same player who kept coming back via renaming his account. Problematic individuals are really few and far between. Single'em out, IP ban'em. Our troll was reconecting with new ip. As i told earlier, he was ipbanned 3 times. And ruined ov...
by [oxnull]Lupus
01 Sep 2009, 03:18
Forum: Balanced Annihilation
Topic: Full coop games trolling
Replies: 17
Views: 2128

Re: Full coop games trolling(BA)

Tritons way is too slow I think... All soldiers need access to all military, otherwise micro is just not as fast. Not slow, but too verbose imo. I'll divide to ecoers and microers. One guys are trying to balance eco and don't bother on what's going up. Other try to protect ones that are building ec...
by [oxnull]Lupus
01 Sep 2009, 02:57
Forum: Ingame Community
Topic: Coop autohost
Replies: 15
Views: 1569

Re: Coop autohost

I dont think noobs learn much from these games. Youre likely to just get your assigned stuff canceled and get confused. IF they settle down to just microing units thats a good start, but doesnt really help them in understanding the game in a wider sense. The "my comm my base my units" mentality see...
by [oxnull]Lupus
01 Sep 2009, 02:45
Forum: Balanced Annihilation
Topic: Full coop games trolling
Replies: 17
Views: 2128

Re: Full coop games trolling(BA)

Triton's idea is awesome. It can be implemented by different factions i believe. But i don't know general way to force one commander over a team. Need some lobby support like reading some restrictions file from mod archive which declares max number of factions per team. Coz all noobs(trolls) would l...
by [oxnull]Lupus
01 Sep 2009, 02:30
Forum: Balanced Annihilation
Topic: Full coop games trolling
Replies: 17
Views: 2128

Re: Full coop games trolling(BA)

Coop is for playing with people you trust and not for random pub games with newbies and retards. Didn't i ask for constructive suggestions? "Just don't do like that" is no way constructive. You haven't tried it. You could nap 5+ coms per game. Also BA topics go into BA subforum. Sory. Someone move ...
by [oxnull]Lupus
01 Sep 2009, 02:27
Forum: Ingame Community
Topic: Coop autohost
Replies: 15
Views: 1569

Re: Coop autohost

Full coop games are not that bad. First of all - other team also has a bunch of noobs and is in perfectly the same situation :) I guess winning is here is a matter of team work. You need to correct your ally mistakes. Nice way to learn noobs as Wisse pointed out earlier. Shoutings like "Get away fro...
by [oxnull]Lupus
01 Sep 2009, 02:19
Forum: Balanced Annihilation
Topic: Full coop games trolling
Replies: 17
Views: 2128

Full coop games trolling

I started host for full coop games. Spectated some of them today. Despite opinions told in this topic it was quite interesting. It's a new gameplay type. But this topic is not about how cool is it. It's vulnerable to troll attacks. We had one guy issuing self-d command most games. And just dgunned t...
by [oxnull]Lupus
30 Aug 2009, 19:18
Forum: Ingame Community
Topic: Coop autohost
Replies: 15
Views: 1569

Re: Coop autohost

Full coop autohost started with idShareMode = all by default.
by [oxnull]Lupus
29 Aug 2009, 02:59
Forum: Ingame Community
Topic: Mod Developers should not be Lobby moderators. Ever.
Replies: 71
Views: 2725

Re: Mod Developers should not be Lobby moderators. Ever.

Omg, give community power to moderate via votings(or something similar) and move moderators to shadow, so noone knows who are they and what are they doing :) Less flame - same effect and community will be happy - "We are doing it ourselves!"
by [oxnull]Lupus
26 Aug 2009, 16:37
Forum: Ingame Community
Topic: Mod Developers should not be Lobby moderators. Ever.
Replies: 71
Views: 2725

Re: Mod Developers should not be Lobby moderators. Ever.

Moderator must be immune to holywars which concern his mod/map/lobby/site/gameplay/etc... Ofc he can take part and argue with others, but he should not use his moderator rights to mute/kick/ban/kill someone calling his mod/map/lobby/site/gameplay/etc a bull shit. It's democracy here, take it or leav...
by [oxnull]Lupus
26 Aug 2009, 11:57
Forum: Tournaments
Topic: 16 player 1v1 BA tournament July 18 2009
Replies: 13
Views: 1986

Re: 16 player 1v1 BA tournament July 18 2009

In that list lobby is the last thing :)
by [oxnull]Lupus
26 Aug 2009, 11:55
Forum: Lobby Clients & Server
Topic: QtLobby v1.0alpha released
Replies: 9
Views: 1600

Re: QtLobby v1.0alpha released

http://code.google.com/p/qtlobby/source/checkout
Use this command to anonymously check out the latest project source code:
# Non-members may check out a read-only working copy anonymously over HTTP.
svn checkout http://qtlobby.googlecode.com/svn/trunk/ qtlobby-read-only
by [oxnull]Lupus
26 Aug 2009, 01:46
Forum: Tournaments
Topic: 16 player 1v1 BA tournament July 18 2009
Replies: 13
Views: 1986

Re: 16 player 1v1 BA tournament July 18 2009

Gota wrote:True,but a spring tourney right now,is already a lot to handle.
The lobbies need to support tournament building,that is the main point.
What you actually want us to do?
by [oxnull]Lupus
26 Aug 2009, 01:39
Forum: Ingame Community
Topic: Searching for a Quakeworld player
Replies: 2
Views: 501

Re: Searching for a Quakeworld player

hoijui wrote:if you say you are a noob and would like some introduction, you surely will be helped.
And you are lucky enough for this :P

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