Search found 11 matches
- 16 Jul 2010, 22:43
- Forum: General Discussion
- Topic: Patched client which fixes Dual Screen mode
- Replies: 22
- Views: 5348
Re: Patched client which fixes Dual Screen mode
Hi, sorry for letting the patch download link go down. I attached the original .patch file into this message. I don't remember what I had inside the .zip, but the patch file is most important anyway. As the patch revision number says, I haven't had any time nor interest to port the patch to the curr...
- 28 Jul 2009, 22:02
- Forum: Help & Bugs
- Topic: Every third attempt spring freezes on start
- Replies: 19
- Views: 3354
Re: Every third attempt spring freezes on start
I deleted my springsetting.cfg and it seems that it resolved the issue. There's the infolog before that (when the spring still bugged at start) in case it helps resolving the issue without deleting the springsettings.cfg - Garo LogOutput initialized. Spring 0.79.1.2 (0.79.1.2-0-gbb45722{@}-cmake-tdm...
- 25 Jul 2009, 13:32
- Forum: Help & Bugs
- Topic: Every third attempt spring freezes on start
- Replies: 19
- Views: 3354
Re: Every third attempt spring freezes on start
Any updates on this? I just started to get the same bug and I don't want to play in fullscreen.
- Garo
- Garo
- 29 Apr 2009, 21:02
- Forum: General Discussion
- Topic: Patched client which fixes Dual Screen mode
- Replies: 22
- Views: 5348
Re: Patched client which fixes Dual Screen mode
Please make a true dual view support it you're able to. I mean without the need of desktop extension mode. Just as aegis said, this does not need desktop extension mode. All my displays have different resolutions and they are each individual screens in my Windows XP. I'm not going to add support fo...
- 28 Apr 2009, 21:54
- Forum: General Discussion
- Topic: Patched client which fixes Dual Screen mode
- Replies: 22
- Views: 5348
Patched client which fixes Dual Screen mode
I've created a patched spring client which fixes many problems in the dual screen mode. This patched client works with normal clients. Normally map and game viewport both took exactly half of the screen. This patch allows you to specify custom width and height for the dual screen map, which makes du...
- 28 Apr 2009, 20:55
- Forum: Engine
- Topic: Dual screen mode and adjusting screen split position
- Replies: 7
- Views: 1260
Re: Dual screen mode and adjusting screen split position
Thanks, that's much cleaner way =)
- Garo
- Garo
- 28 Apr 2009, 20:38
- Forum: Engine
- Topic: Dual screen mode and adjusting screen split position
- Replies: 7
- Views: 1260
Re: Dual screen mode and adjusting screen split position
The bug was inside CustomFormations which InMinimap function did not take in account if the game was running in dual screen mode. Here's the fixed version of the function: local function InMinimap(x,y) local posx,posy,sizex,sizey,minimized,maximized = spGetMiniMapGeometry() local rx,ry = (x-posx)/si...
- 28 Apr 2009, 07:32
- Forum: Engine
- Topic: Dual screen mode and adjusting screen split position
- Replies: 7
- Views: 1260
Re: Dual screen mode and adjusting screen split position
I made a quick try with minimap on the right side and the bug did not appear. So what does this mean?
- Garo
- Garo
- 27 Apr 2009, 23:14
- Forum: Engine
- Topic: Dual screen mode and adjusting screen split position
- Replies: 7
- Views: 1260
Re: Dual screen mode and adjusting screen split position
It doesn't appear in the dual screen map. I built up a screenshot which shows the problem nicely. - There's the green area where clicks work as they should - Then there's the other area where the shift occurs. There's an example line: I clicked orders in the red line and the orders end up in the yel...
- 27 Apr 2009, 22:51
- Forum: Engine
- Topic: Dual screen mode and adjusting screen split position
- Replies: 7
- Views: 1260
Dual screen mode and adjusting screen split position
I've been working with a patch which allows to adjust the dual screen map/viewport division. Currently the map takes 50% of the screen, but that's not very usefull for people who have different resolutions in their monitors. The patch changes gu->viewSizeX, viewPosX and alter some calculations when ...
- 26 Apr 2009, 19:31
- Forum: Engine
- Topic: Compiling spring (mingw and visual studio 7/8)
- Replies: 581
- Views: 181301
Re: Compiling spring (mingw and visual studio 7/8)
I'm trying to compile Spring with MinGW under WindowsXP. I have installed mingwlibs v16 and managed to compile all source files, but the linking part fails with the following message: [ 0%] Built target gamedata [ 10%] Built target streflop [ 15%] Built target lua [ 16%] Built target 7zip [ 16%] Bui...