Search found 20 matches
- 19 Jun 2010, 09:05
- Forum: Tournaments
- Topic: BA 1v1 tourney sunday 20.6.
- Replies: 37
- Views: 9227
Re: BA 1v1 tourney sunday 20.6.
I ll try to play. I ll confirm it on sunday
- 30 Apr 2010, 18:25
- Forum: Lobby Clients & Server
- Topic: TASClient's story in pictures
- Replies: 26
- Views: 8112
Re: TASClient's story in pictures
I can t manage to put the status bar of the battle (Buttons Deco, Start, Host, Admin, Bot, Ready) in main page... How do you do it?
E: tx Sati
E: tx Sati
- 27 Mar 2010, 14:25
- Forum: Map Creation
- Topic: Detail texture splatting is ready!
- Replies: 53
- Views: 16902
Re: Detail texture splatting is ready!
What is the correct size for the SplatDistrTex?
- 26 Mar 2010, 17:55
- Forum: Map Creation
- Topic: Detail texture splatting is ready!
- Replies: 53
- Views: 16902
Re: Detail texture splatting is ready!
Cool, great
- 21 Mar 2010, 20:44
- Forum: Map Releases
- Topic: New Map The_Road
- Replies: 26
- Views: 4541
- 21 Mar 2010, 20:44
- Forum: Map Releases
- Topic: New Map The_Road
- Replies: 26
- Views: 4541
Re: New Map The_Road
Here is my new WIP. Made my first skybox, still have tyrouble with "stair" effect (I use lowpass and I tried to generate 16bit raw from my 8bit with sme and smooth but with a bad result for the snowy part of the map). I d like to have tips and comment. http://springrts.com/phpbb/download/f...
- 21 Mar 2010, 11:26
- Forum: Map Creation
- Topic: Detailled texture
- Replies: 2
- Views: 852
Re: Detailled texture
Thanks Behe
- 21 Mar 2010, 10:58
- Forum: Map Creation
- Topic: Detailled texture
- Replies: 2
- Views: 852
Detailled texture
Hi there
Simple question: can I have different detailled textures for different parts of the map?
Simple question: can I have different detailled textures for different parts of the map?
- 16 Mar 2010, 18:02
- Forum: Map Releases
- Topic: New Map The_Road
- Replies: 26
- Views: 4541
Re: New Map The_Road
Putting a detail texture in the map sd7 will improve the look at low level zoom?
I ll try it on my next map then.
I ll try it on my next map then.
- 14 Mar 2010, 23:47
- Forum: Map Releases
- Topic: New Map The_Road
- Replies: 26
- Views: 4541
Re: New Map The_Road
thanks for the tips and comments. I habe a trouble with a kind of stair effect when I raise max level... anyone know how to avoid it? For the shadows i akso had pb whith my own shadows aand the spring ones, thats why I shut down my own Last point: does really high res texture make the difference? I ...
- 14 Mar 2010, 11:52
- Forum: Map Releases
- Topic: New Map The_Road
- Replies: 26
- Views: 4541
Re: New Map The_Road
Road speed was decreassed a bit
It's the idea of the map, ppl should find a way to stop spam...
For the unnaturel look, I really have to balance between gameplay and realistic terrain... I dislike place where you can t build like in some dsd start spot...
btw thanks for the comment and have fun
It's the idea of the map, ppl should find a way to stop spam...
For the unnaturel look, I really have to balance between gameplay and realistic terrain... I dislike place where you can t build like in some dsd start spot...
btw thanks for the comment and have fun
- 14 Mar 2010, 02:08
- Forum: Map Releases
- Topic: New Map The_Road
- Replies: 26
- Views: 4541
New Map The_Road
Maplink http://www.springfiles.com/show_file.php?id=2552 My first map with a real work... I'd like to have comment of other map makers to improve and improve my skills... http://www.springfiles.com/jpg_uploads/180/1268529130.jpg http://www.springfiles.com/jpg_uploads/180/1268529020.jpg http://www.sp...
- 18 Feb 2010, 18:53
- Forum: Spring Clans
- Topic: [Mars] clan
- Replies: 26
- Views: 37106
Re: [Mars] clan
you should be a [MARS]Carpenter wrote:No offence but there is an easy way to recognize a player of [MARS]. Just seek for flying commanders that are flying towards your porcwall. :)
Nowadays it's 99% sure thing that it's a player under [MARS] tag. Last 1% goes to me.

- 19 Jul 2009, 21:11
- Forum: Map Creation
- Topic: Desync????
- Replies: 5
- Views: 1116
- 19 Jul 2009, 18:21
- Forum: Map Creation
- Topic: Desync????
- Replies: 5
- Views: 1116
Re: Desync????
I did it... I don t have sync pb anymore myself... but lot of ppl have the same pb... can it come from the map or do they just need to do the same reload?
- 19 Jul 2009, 14:02
- Forum: Map Creation
- Topic: Desync????
- Replies: 5
- Views: 1116
Desync????
My last map: the_roadV2 http://spring.jobjol.nl/show_file.php?id=2136 cause a desync bug for lot of people... How is it possible?
How can I fix it?
How can I fix it?
- 21 May 2009, 18:44
- Forum: Map Creation
- Topic: mapconv
- Replies: 348
- Views: 45420
Re: mapconv
Anyone has a valid link to Mother's Mapconv for windows?
- 18 Apr 2009, 13:25
- Forum: General Discussion
- Topic: Integrated voice system based on teamspeak2 ready for use
- Replies: 116
- Views: 23810
- 18 Apr 2009, 13:20
- Forum: General Discussion
- Topic: Integrated voice system based on teamspeak2 ready for use
- Replies: 116
- Views: 23810
Re: Integrated voice system based on teamspeak2 ready for use
Ok great!
Just a problem when I create a channel I can t stand in it... always this:
<P15>PtiGeo moved by The Server to channel Silent idle channel
How can I fix it?
Just a problem when I create a channel I can t stand in it... always this:
<P15>PtiGeo moved by The Server to channel Silent idle channel
How can I fix it?
- 17 Apr 2009, 18:22
- Forum: General Discussion
- Topic: Integrated voice system based on teamspeak2 ready for use
- Replies: 116
- Views: 23810
Re: Integrated voice system based on teamspeak2 ready for use
Hi
Is it possible to open a channel for P15 clan?
Is it possible to open a channel for P15 clan?