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by Gunthahaha
30 Aug 2005, 23:59
Forum: Off Topic Discussion
Topic: Chineese MMO Limit
Replies: 13
Views: 2828

Re: Chineese MMO Limit

Zoombie wrote: and who has played a three hour TA Spring game?
Me 8)
by Gunthahaha
30 Aug 2005, 03:27
Forum: General Discussion
Topic: Favorite Veiw Mode
Replies: 32
Views: 3968

I always use the FPS style camera.
by Gunthahaha
29 Aug 2005, 21:58
Forum: News
Topic: New version, 0.62b1
Replies: 21
Views: 11469

I have a bug:

When I rotate the camera, the units become sometimes transparents. Other players said me they didn't have this problem :? And it didn't happen in the previous versions.
by Gunthahaha
10 Aug 2005, 07:21
Forum: Game Development
Topic: TA:WD
Replies: 988
Views: 167951

It is just his opinion ;) And he doesn't play often Act of War...
by Gunthahaha
10 Aug 2005, 05:02
Forum: Game Development
Topic: TA:WD
Replies: 988
Views: 167951

I only played once with this mod in multiplayer, in the map Small Divide, and my friend took the middle very early :p It was fun to send troops to breach the frontline and to locate enemy artillery, but my friend told me he prefered to play Act of War and he prefers the TA spirit :? In fact he reall...
by Gunthahaha
06 Aug 2005, 18:33
Forum: Game Development
Topic: Mod gameplay features
Replies: 18
Views: 3792

-Abillity to turn off FPS mode in the lobby, some players don't like it since it's distracting them from strategy, in the future, in Skirmish battles, you could set up these things too But the FPS mode can be usefull when a unit is blocked; without it, the only solution is to self destruct the unit...
by Gunthahaha
05 Aug 2005, 02:01
Forum: Game Development
Topic: A Mod Idea: Epic 40,0000, Spring Style
Replies: 387
Views: 67878

Is it possible to make different chapters instead or colours for players? :p
by Gunthahaha
04 Aug 2005, 21:03
Forum: News
Topic: New version, 0.60b1
Replies: 56
Views: 21968

So, it will be impossible to make wallpapers, as before, or we can choose between a 2D and a 3D desktop? :P
by Gunthahaha
04 Aug 2005, 16:11
Forum: General Discussion
Topic: FIRST INGAME REVIEW!
Replies: 8
Views: 2153

So, the first review viewable is mine? 8)

http://www.fileuniverse.com/?p=showitem&ID=1256
by Gunthahaha
04 Aug 2005, 00:17
Forum: Engine
Topic: re: about the newGUI
Replies: 165
Views: 27557

But if you queue building via shift, then after positioning the last building, you have to press the RIGHT button the cancel the still active template. If you press the left button (as you would normally do to deselect), the builder MOVES to the clicked location (although left click doesnt give a m...
by Gunthahaha
03 Aug 2005, 23:48
Forum: Engine
Topic: re: about the newGUI
Replies: 165
Views: 27557

I think the window for units's informations is too big :p And when we press "esc", we don't see at the top of the screen "use shift+esc to exit", it may be a problem for newbies :?

And in the current GUI, I love to resize the minimap....
by Gunthahaha
02 Aug 2005, 23:18
Forum: Map Releases
Topic: NEW MAP : Map-Concepts ... released
Replies: 18
Views: 2609

At the beginning, I thought those cannons were statues of faces :lol:

The only way to fix that is to model the cannons I think....

I tried this map, it is very nice to play, but the host crashed during the game :(
by Gunthahaha
02 Aug 2005, 14:08
Forum: Help & Bugs
Topic: 0.60b1 bug list
Replies: 36
Views: 7684

About the tracks: in replays: sometimes we can see it, and then it disappear....
by Gunthahaha
01 Aug 2005, 23:46
Forum: Engine
Topic: Suggestion for a second shadow system
Replies: 7
Views: 1883

Up :p


So, nobody is frustrated to not have shadows?

Remember the wonderful screens we can see from people who have it....
by Gunthahaha
01 Aug 2005, 20:14
Forum: Art & Modelling
Topic: Art request: Scar marks
Replies: 59
Views: 13793

Does the mark disappear if a shell is going at the same place or very near a mark?
by Gunthahaha
31 Jul 2005, 19:11
Forum: Help & Bugs
Topic: 0.60b1 bug list
Replies: 36
Views: 7684

In-game, when the game begins, I already have infos and clock, but some players still need to tip ".info" and ".clock", and some don't.

Who is bugging?
by Gunthahaha
31 Jul 2005, 03:05
Forum: Help & Bugs
Topic: High Trajectory
Replies: 6
Views: 1300

We can still turn it on with artillery units like Lugers, but not with pop-up cannons, Fido or Maverick, Stumpy....
by Gunthahaha
30 Jul 2005, 19:38
Forum: Map Creation
Topic: Metal Heck, Shore to Shore, Castles, and Blue Planet!
Replies: 20
Views: 5165

Fantastic computer :p
by Gunthahaha
29 Jul 2005, 23:18
Forum: Help & Bugs
Topic: 0.60b1 bug list
Replies: 36
Views: 7684

When we write a letter like "├â┬®", "├â┬á" or "├â┬º" in the lobby, it is replaced by a "?".
by Gunthahaha
29 Jul 2005, 16:12
Forum: Help & Bugs
Topic: Client needs update, but is up-to-date ?
Replies: 7
Views: 1808

You don't need the PhoenixWorX client, you just need to register on PhoenixWorX and then you can log in on the Spring's client.

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