MeZoombie wrote: and who has played a three hour TA Spring game?
Search found 25 matches
- 30 Aug 2005, 23:59
- Forum: Off Topic Discussion
- Topic: Chineese MMO Limit
- Replies: 13
- Views: 3048
Re: Chineese MMO Limit
- 30 Aug 2005, 03:27
- Forum: General Discussion
- Topic: Favorite Veiw Mode
- Replies: 32
- Views: 4417
- 29 Aug 2005, 21:58
- Forum: News
- Topic: New version, 0.62b1
- Replies: 21
- Views: 12176
- 10 Aug 2005, 07:21
- Forum: Game Development
- Topic: TA:WD
- Replies: 988
- Views: 196042
- 10 Aug 2005, 05:02
- Forum: Game Development
- Topic: TA:WD
- Replies: 988
- Views: 196042
I only played once with this mod in multiplayer, in the map Small Divide, and my friend took the middle very early :p It was fun to send troops to breach the frontline and to locate enemy artillery, but my friend told me he prefered to play Act of War and he prefers the TA spirit :? In fact he reall...
- 06 Aug 2005, 18:33
- Forum: Game Development
- Topic: Mod gameplay features
- Replies: 18
- Views: 4028
-Abillity to turn off FPS mode in the lobby, some players don't like it since it's distracting them from strategy, in the future, in Skirmish battles, you could set up these things too But the FPS mode can be usefull when a unit is blocked; without it, the only solution is to self destruct the unit...
- 05 Aug 2005, 02:01
- Forum: Game Development
- Topic: A Mod Idea: Epic 40,0000, Spring Style
- Replies: 387
- Views: 75142
- 04 Aug 2005, 21:03
- Forum: News
- Topic: New version, 0.60b1
- Replies: 56
- Views: 23750
- 04 Aug 2005, 16:11
- Forum: General Discussion
- Topic: FIRST INGAME REVIEW!
- Replies: 8
- Views: 2280
- 04 Aug 2005, 00:17
- Forum: Engine
- Topic: re: about the newGUI
- Replies: 165
- Views: 64089
But if you queue building via shift, then after positioning the last building, you have to press the RIGHT button the cancel the still active template. If you press the left button (as you would normally do to deselect), the builder MOVES to the clicked location (although left click doesnt give a m...
- 03 Aug 2005, 23:48
- Forum: Engine
- Topic: re: about the newGUI
- Replies: 165
- Views: 64089
- 02 Aug 2005, 23:18
- Forum: Map Releases
- Topic: NEW MAP : Map-Concepts ... released
- Replies: 18
- Views: 2826
- 02 Aug 2005, 14:08
- Forum: Help & Bugs
- Topic: 0.60b1 bug list
- Replies: 36
- Views: 8813
- 01 Aug 2005, 23:46
- Forum: Engine
- Topic: Suggestion for a second shadow system
- Replies: 7
- Views: 2049
- 01 Aug 2005, 20:14
- Forum: Art & Modelling
- Topic: Art request: Scar marks
- Replies: 59
- Views: 14985
- 31 Jul 2005, 19:11
- Forum: Help & Bugs
- Topic: 0.60b1 bug list
- Replies: 36
- Views: 8813
- 31 Jul 2005, 03:05
- Forum: Help & Bugs
- Topic: High Trajectory
- Replies: 6
- Views: 1395
- 30 Jul 2005, 19:38
- Forum: Map Creation
- Topic: Metal Heck, Shore to Shore, Castles, and Blue Planet!
- Replies: 20
- Views: 5471
- 29 Jul 2005, 23:18
- Forum: Help & Bugs
- Topic: 0.60b1 bug list
- Replies: 36
- Views: 8813
- 29 Jul 2005, 16:12
- Forum: Help & Bugs
- Topic: Client needs update, but is up-to-date ?
- Replies: 7
- Views: 1978
