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by AndiNo
11 Oct 2015, 17:34
Forum: Help & Bugs
Topic: Right way to play on LAN?
Replies: 24
Views: 5103

Re: Right way to play on LAN?

to few man power, lack of time. maintaining two pieces of software which basicly do the same is a waste of time. That's a legitimate reason. I do not want to attack any of you, for you do a good job with Spring. However my opinion remains the same. If any "normal" user encounters such a p...
by AndiNo
11 Oct 2015, 17:22
Forum: Help & Bugs
Topic: Right way to play on LAN?
Replies: 24
Views: 5103

Re: Right way to play on LAN?

Thank you for all of your replies :-) I had hoped that there was a solution which did not include Linux in any way. But it seems this is the way to go. Why is it that none of the lobby clients have any backwards compatibility with the old lobby server? Or on the other hand: Why can't SpringLS be ada...
by AndiNo
07 Oct 2015, 22:53
Forum: Help & Bugs
Topic: Right way to play on LAN?
Replies: 24
Views: 5103

Right way to play on LAN?

Hi all! Me and some friends have been playing Spring (with XTA, NOTA and BA) for some years now and are happy to see development still going forward! :-) However whenever we play we still use the age old version 91.0 of Spring. The reason for that is that something changed in the newer versions of S...
by AndiNo
15 Feb 2010, 22:12
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 176250

Re: Skirmish AI: E323AI 3.17.0

You're pointing out some very good things here. However I'm afraid that with different AIs the chance of a crash gets many times bigger. And without a save feature I don't want that ;) Anyhow, except for the CPU usage I, too, think that this AI is very good. And I think/hope it can only become bette...
by AndiNo
14 Feb 2010, 20:15
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 176250

Re: Skirmish AI: E323AI 3.17.0

As far as I remember, the OTA bots weren't really that much of a challenge... I'd assume that a better bot requires more CPU power... Well they built nearly all possible buildings and units and created functional armies. It was enough for me :-) I think bad tactical behaviour is not linked to CPU u...
by AndiNo
14 Feb 2010, 11:48
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 176250

Re: Skirmish AI: E323AI 3.17.0

A single E323AI is using quite some cpu already I wouldn't expect AI programming to be easy, but how did the OTA developers create their AI? I could play OTA with 6 AIs, all built a lot of buildings and stuff and the whole game still ran totally smooth. Would it be possible to find out how the orig...
by AndiNo
13 Feb 2010, 02:28
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 176250

Re: Skirmish AI: E323AI 3.17.0

Yeah I get this all the time, too. Is that how the AI works or is there something not right that causes these regular freezes?
by AndiNo
11 Feb 2010, 20:55
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 176250

Re: Skirmish AI: E323AI 3.17.0

I haven't seen any change that affects speed in any way, but I downloaded the newest version and will try it within the next days...
by AndiNo
11 Feb 2010, 10:04
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 176250

Re: Skirmish AI: E323AI 3.17.0

@Abaddon
You can play with 10 bots? How is your game running? Does it lag much or do you have a powerful computer? I have a 3700+ AMD and I get problems even with 3 bots...
by AndiNo
09 Feb 2010, 00:30
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 176250

Re: Skirmish AI: E323AI 3.17.0

Here are the AAI logs. I hope it's okay I'm posting this here. If not I will move over to an AAI thread.

edit: Now as zip, too.
by AndiNo
08 Feb 2010, 20:03
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 176250

Re: Skirmish AI: E323AI 3.17.0

Yep I think so ;) btw: I'm not sure if there were any speedups since 3.14.5 which I'm using now again... but I played with 3 E323 bots now and after about 40 minutes my game became a diashow. I know it has to do with the graphics, too, but the whole scene seemed to be heavy on the processor. I know ...
by AndiNo
08 Feb 2010, 16:43
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 176250

Re: Skirmish AI: E323AI 3.17.0

Sorry, I wasn't aware that there are specific AI logs, too. Can I pack them as ACE or RAR? They're 10 megs...
by AndiNo
08 Feb 2010, 14:37
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 176250

Re: Skirmish AI: E323AI 3.17.0

Crash, playing with 3.17.0 with 3 bots. I don't have any further information... except that I'm angry that there is no save feature :x
by AndiNo
03 Feb 2010, 21:01
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 176250

Re: Skirmish AI: E323AI v3.16.0 - High Templar

I'm back after a while and happy about the new E323 release as I can now play fleabowl in XTA with them, too! :) I'm not sure if the crash is known, but whenever I give a unit/building to a E323 controlled player the game crashes. This would be really useful sometimes... anyway I think it shouldn't ...
by AndiNo
17 Sep 2009, 14:32
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 176250

Re: A new artificial intelligent opponent - E323AI

Argh wrote:just another OTA AI guy
Would be a cool user title though: instead of "AI coder" use "another Original Total Annihilation Artificial Intelligence coder-guy" :mrgreen:
by AndiNo
14 Sep 2009, 22:01
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 176250

Re: A new artificial intelligent opponent - E323AI

Alright, I'll just wait then. :)
by AndiNo
14 Sep 2009, 21:30
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 176250

Re: A new artificial intelligent opponent - E323AI

I was told to try your new AI as the other AIs seem to do mostly nothing when playing XTA with fleabowl (I'm using XTA 9.59). But it crashed when I added your AI to the game. Here's my log (I put infolog and the AI log together): http://pastebin.com/m459e994c Tested this on DesertTriad and TacticalD...
by AndiNo
14 Sep 2009, 20:54
Forum: XTA
Topic: Siege of the Higher Order (aka xta fleabowl)
Replies: 6
Views: 1694

Re: Siege of the Higher Order (aka xta fleabowl)

I wasn't aware that it's already working. Just quickly read errors post and it seemed to be very new, but there is a much newer version. I will try it out now, thanks!

edit: Well, it crashes on start^^ I'm posting it in the AI forum.
by AndiNo
14 Sep 2009, 16:50
Forum: XTA
Topic: Siege of the Higher Order (aka xta fleabowl)
Replies: 6
Views: 1694

Re: Siege of the Higher Order (aka xta fleabowl)

I'm not sure if that belongs here, but it has to do with XTA, AIs and fleabowl... I'm currently using XTA 9.59. I played several games, sometimes with AAI and sometimes with RAI. Both seem to be totally confused whenever I played with one flea AI. I gave them different teams, but they often only bui...
by AndiNo
25 Mar 2009, 14:34
Forum: Lua Scripts
Topic: build costs 1.02 - updated 21 Sep
Replies: 25
Views: 5870

Re: build costs 1.02 - updated 21 Sep

OK, to put it another way: it really fits into the game :) It could have been in the original TA.

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