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by Ianworld
07 Oct 2005, 04:21
Forum: General Discussion
Topic: ray tracing and bump mapping
Replies: 55
Views: 10041

Having written both a standard polygon renderer and a failed raytracer both from scratch. I can say quite certaintly that raytracers are not going to happen anytime soon. In my inefficient system I could at least get a reasonable FPS with a couple thousand polygons on the screen. With a raytracer it...
by Ianworld
11 Jun 2005, 07:07
Forum: General Discussion
Topic: animalia
Replies: 36
Views: 7564

Zoombie I hate to tell you this, but thats already been made. Its called SimEarth. Its a little dated, but thats basically what you do. Nurture the world (earth, mars, the moon, etc.) till it develops super advanced life. It is however extremelly dated. As for life forms in the Spring Engine, I thin...
by Ianworld
07 May 2005, 01:41
Forum: News
Topic: Spring development now on SourceForge.net
Replies: 5
Views: 3990

yeah SVN is what i've been using recently. Its prety nice... and all i've ever used. ;)
by Ianworld
02 May 2005, 03:38
Forum: Off Topic Discussion
Topic: any 4X games in the works?
Replies: 11
Views: 3927

Its not widely known, but Stars! was definitly the best 4x game ever created. Its i guess a tad dated now, but it still has the most depth and depth of the right kind. It gave you the feeling that you were in control and that you could get as detailed as you needed to do get exactly what you wanted ...

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