I don't know if it helps, but i found that wxKeyEvent::GetRawKeyCode() gives the number that is needed for Spring.
Anyway I'm fine with the DO NOT TOUCH solution. Thx for mentioning.
Search found 8 matches
- 25 Jan 2011, 17:59
- Forum: Help & Bugs
- Topic: springsetting and uikeys.txt
- Replies: 24
- Views: 3656
- 23 Jan 2011, 13:52
- Forum: Help & Bugs
- Topic: springsetting and uikeys.txt
- Replies: 24
- Views: 3656
Re: springsetting and uikeys.txt
Ubuntu 10.04
Hungarian keyboard layout (that's it? or can i be more precise?)
Attached uikeys.txt
I thought it's the same for every non-ascii letter, and these are not needed.
Hungarian keyboard layout (that's it? or can i be more precise?)
Attached uikeys.txt
I thought it's the same for every non-ascii letter, and these are not needed.
- 21 Jan 2011, 15:50
- Forum: Help & Bugs
- Topic: springsetting and uikeys.txt
- Replies: 24
- Views: 3656
Re: springsetting and uikeys.txt
I use accented letters as some hotkeys (like á, í etc.). These have to be in hex form in uikeys.txt, but the hotkey editor change them back to á, í etc. Now i have to always rewrite after using springsettings.
- 27 Aug 2010, 23:03
- Forum: Linux
- Topic: [half fixed]screen failure while playing
- Replies: 4
- Views: 1151
Re: screen failure while playing
I have the same card and ubuntu. I used devilspie to make spring fullscreen. Steps: 1) get devilspie (you can via package-manager i think) 2) save the content of the following url in a file e.g. spring.ds http://pastebin.com/YYNSzf3i 3) start devilspie before spring, i start it when i log in: devils...
- 31 Aug 2009, 22:14
- Forum: News
- Topic: Spring 0.80.4 Released
- Replies: 41
- Views: 15763
Re: Spring 0.80.4 Released
I use 64 bit Uuntu Jaunty. Spring.PlaySoundStream LUA function freezes 0.80.4. With 0.80.2 it worked, just the volume was ignored (with Spring.SetSoundStreamVolume also). Before 0.80.2 everything was fine.
- 06 Jun 2009, 16:37
- Forum: Lua Scripts
- Topic: working TA Music Widget
- Replies: 12
- Views: 2819
working TA Music Widget
I found that the original starts a new track every second, so I made some minor changes: put the length of the tracks into the file.
- 05 Mar 2009, 21:44
- Forum: Feature Requests
- Topic: Turn unit command for lua
- Replies: 8
- Views: 1140
Re: Turn unit command for lua
Thank you Argh. It would have been my second widget, and gadgets and mutators are too scary for me yet. Why I think a turn command would be appropriate: We can give any order to our units in widgets: attack, move etc. and I thought that turning our units suits well into this list.(CMD.TURN) And some...
- 05 Mar 2009, 20:57
- Forum: Feature Requests
- Topic: Turn unit command for lua
- Replies: 8
- Views: 1140
Turn unit command for lua
When I played Spring1944, I found it ridiculous that I have to move the towed guns and catch the right moment to set their direction. I tried to write a widget that makes it easier, but didn't find any way to turn the unit. Sorry, if I am wrong about that, I asked also on #lua in the lobby, and got ...