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by Jools
07 Mar 2019, 14:44
Forum: Infrastructure Development
Topic: Experimenting with refactoring repos.springrts.com
Replies: 8
Views: 203

Re: Experimenting with refactoring repos.springrts.com

abma wrote:
06 Mar 2019, 20:13

new:

http://repos.springrts.com/ba/
http://repos.springrts.com/zk/
http://repos.springrts.com/tchobby/
...
also WTF: 42 git repos are hosted on springrts.com!
Why can't we use url:s like https://repos.springrts.com/zk/ instead?
by Jools
07 Mar 2019, 14:42
Forum: Infrastructure Development
Topic: Experimenting with refactoring repos.springrts.com
Replies: 8
Views: 203

Re: Experimenting with refactoring repos.springrts.com

Why are we using apache? Why not nginx?
by Jools
06 Mar 2019, 22:44
Forum: XTA
Topic: Source code and issue tracker
Replies: 3
Views: 322

Re: Source code and issue tracker

[f=0044728] [widgets.lua] Error: false [f=0044728] [widgets.lua] Error: Error in UnitCmdDone(): [string "LuaUI/Widgets/unit_attackdone.lua"]:76: attempt to index field '?' (a nil value) [f=0044728] [widgets.lua] Error: Removed widget: Fly after attack Not sure if a bug but when clicking a playernam...
by Jools
06 Mar 2019, 22:11
Forum: XTA
Topic: Source code and issue tracker
Replies: 3
Views: 322

Re: Source code and issue tracker

Yeah many of the widgets have not been updated for newer spring, because the last stable version is still 98.0. There is a test version that uses spring 103 and 104, but it has problems with wrecks because of some unnecessary changes of how the unitscript works in the engine.
by Jools
31 Jan 2019, 13:22
Forum: Lobby Clients & Server
Topic: Upcoming lobby server updates
Replies: 31
Views: 2780

Re: Upcoming lobby server updates

I think the minimum version should be game-specific. i understand that, but we need to get rid of unsupported spring versions. spring development needs more current versions to be used. We have still some autohosts which use spring 98.0/100.0/101.0/103.0 :( Yes, because xta players don't see any be...
by Jools
27 Jan 2019, 10:27
Forum: Lobby Clients & Server
Topic: Upcoming lobby server updates
Replies: 31
Views: 2780

Re: Upcoming lobby server updates

I think the minimum version should be game-specific.
by Jools
24 Jan 2019, 17:28
Forum: Lua Scripts
Topic: team won condition
Replies: 5
Views: 337

Re: team won condition

Just keep in mind that player = team and team = ally in spring parlance. I know it's confusing but that's how it is.
by Jools
18 Jan 2019, 16:54
Forum: Feature Requests
Topic: Spec Cheat Detector via inverse mouse movement relationship
Replies: 4
Views: 321

Re: Spec Cheat Detector via inverse mouse movement relationship

If the spectator only moves their mouse when the player does not, and visa-versa, then there is a very high likely hood of twin-box spec cheating. --- Even after 1 game, the likely hood that two people were moving and not moving (inversely) simultaneously, is near impossible. After 5 games, it is i...
by Jools
13 Jan 2019, 13:15
Forum: General Discussion
Topic: PV = global LOS
Replies: 16
Views: 994

Re: PV = global LOS

Are you sure it's a widget? Widgets don't get more information than human players do. Unless it somehow makes use of some readily available information to produce that outcome programmatically...
by Jools
05 Jan 2019, 15:43
Forum: SPADS AutoHost
Topic: Autohosts stuck in update loop
Replies: 2
Views: 187

Re: Autohosts stuck in update loop

All your autohost instances have auto restart for update disabled (autoRestartForUpdate set to "off") which means none of them will be able to actually update unless you restart them manually. But I guess you just did that recently to workaround your auto-update loop. Yes. And also, I put the same ...
by Jools
05 Jan 2019, 00:47
Forum: Ingame Community
Topic: Requesting BOT tag
Replies: 4
Views: 233

Re: Requesting BOT tag

Thank you very much! Admins will be: Adolf Cart Shox My intentions are to provide BA9 players platform where to play BA9 games and where CloudHost admins and owner are present every now and then. I will try to avoid any bans and give people freedom to play as they see fit but still keep good commun...
by Jools
05 Jan 2019, 00:39
Forum: SPADS AutoHost
Topic: Autohosts stuck in update loop
Replies: 2
Views: 187

Autohosts stuck in update loop

20190105002808 - NOTICE - [SPADS] Initializing SPADS 0.12.4 20190105002808 - NOTICE - [SPADS] Loading Spring archives using unitsync library version 98 ... 20190105002829 - NOTICE - [SPADS] Spring archives loading process took 21 seconds 20190105002829 - NOTICE - [SPADS] Spring server mode: dedicat...
by Jools
04 Jan 2019, 20:20
Forum: General Discussion
Topic: Spring glossary / vocabulary
Replies: 1
Views: 195

Spring glossary / vocabulary

Spring term Human understandable meaning
-------------- --------------------------------------
Team Player
Allyteam Team
Engine Game
Game Game

Anything else?
by Jools
27 Dec 2018, 13:48
Forum: Ingame Community
Topic: Time to take out the trash
Replies: 6
Views: 667

Re: Time to take out the trash

I don't feel that the use of the n-word should be needed in our community. You can find other synonyms to convey your message.
by Jools
23 Dec 2018, 22:44
Forum: Balanced Annihilation
Topic: BA is (not!) without a dev
Replies: 11
Views: 1164

Re: BA is (not!) without a dev

It has been a pleasure to work with you. Good luck in future endeavours.
by Jools
23 Dec 2018, 18:57
Forum: Lobby Clients & Server
Topic: infologs.springrts.com
Replies: 65
Views: 6892

Re: infologs.springrts.com

But google doesn't index what 's displayed on people's screens.

How about a mirror called infowars.springrts.com
by Jools
15 Dec 2018, 17:45
Forum: SPADS AutoHost
Topic: automatic !stats into battleroom at end of game?
Replies: 3
Views: 302

Re: automatic !stats into battleroom at end of game?

Would be easy to achieve with a plugin. IIRC it's called sayBattle or something like that.
by Jools
06 Dec 2018, 17:44
Forum: Balanced Annihilation
Topic: BA dev team's attitude towards community, BA10 and nuke exploit
Replies: 18
Views: 1789

Re: BA dev team's attitude towards community, BA10 and nuke exploit

It's 2018 and we can't manage to have a forum discussion without intervention from you know who. It's our own Godwin's law.
by Jools
27 Oct 2018, 16:41
Forum: Engine
Topic: Addon handler development direction?
Replies: 4
Views: 840

Re: Addon handler development direction?

Just leave them. Existing games are not going to make the transition anymore at this point, and the old-old handlers have proliferated too many times. More importantly their codebases are debugged (except for #6023) / well-understood whereas the addon handler has received nowhere near the same amou...
by Jools
05 Oct 2018, 23:36
Forum: Off Topic Discussion
Topic: List of staff
Replies: 37
Views: 10417

Re: List of staff

I have no idea what happened to this thread.

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