Search

Search found 2862 matches

by Jools
07 Sep 2019, 18:12
Forum: Engine
Topic: Remove some native AIs from spring?
Replies: 19
Views: 1030

Re: Remove some native AIs from spring?

currently afaik only CircuitAI is maintained, the others are basicly unmaintained for years. For simplifying maintenance and reducing compile time i suggest to remove AAI, E323AI and RAI because i remember them to have bad code or are more weak. If we always simplify maintenance then we also need f...
by Jools
01 Sep 2019, 00:56
Forum: SPADS AutoHost
Topic: Spads crash when a certain player joins battle room
Replies: 0
Views: 363

Spads crash when a certain player joins battle room

I think our xta autohost crashes when a certain player joins the battle room. In this case it's elderberry[Autohost]. The only thing I get in spads.log is this line before the crash: 20190831195625 - ERROR - [SPADS] <NoSmurfVoting> Minimum confidence is 90 NoSmurfVoting is a spads plugin that preven...
by Jools
25 Jun 2019, 10:21
Forum: Help & Bugs
Topic: A Handful of Questions
Replies: 7
Views: 689

Re: A Handful of Questions

Maybe some of these would need their own thread (which may exist already). Why does it seem so hard to have any successful discussion on this forum? (Please: Use max of 5 words, and don't disagree with others. I want people to feel safe to say whatever***. And I want radical out-there opinions. Jus...
by Jools
07 Jun 2019, 12:43
Forum: SpringLobby Client
Topic: SpringLobby battlelist improvements
Replies: 51
Views: 5833

Re: SpringLobby battlelist improvements

PicassoCT wrote:
05 Jun 2019, 19:31
A sword communicates Battle, since the dawn of time.
That can't be true. Swords weren't invented until iron working was discovered.
by Jools
04 Jun 2019, 19:25
Forum: SpringLobby Client
Topic: SpringLobby battlelist improvements
Replies: 51
Views: 5833

Re: SpringLobby battlelist improvements

But you still need some width for the content in the column, which has words. So why not words in the heading. Also, the sword symbol is bad. Use a gun then.
by Jools
30 May 2019, 12:18
Forum: SpringLobby Client
Topic: SpringLobby battlelist improvements
Replies: 51
Views: 5833

Re: SpringLobby battlelist improvements

I don't like the sword image to signify battle. This is not a medieval jousting game, but instead robots are fighting each other. Remove the symbol and use words instead.
by Jools
30 May 2019, 12:18
Forum: SpringLobby Client
Topic: SpringLobby battlelist improvements
Replies: 51
Views: 5833

Re: SpringLobby battlelist improvements

I don't like the sword image to signify battle. This is not a medieval jousting game, but instead robots are fighting each other. Remove the symbol and use words instead.
by Jools
03 May 2019, 17:40
Forum: Off Topic Discussion
Topic: PiHole + Cloudflared is awesome :-)
Replies: 9
Views: 1397

Re: PiHole + Cloudflared is awesome :-)

I wish there were something to also prevent all updates. Those are the most annoying things today on the net:
i) ads
ii) software updates
by Jools
03 May 2019, 17:37
Forum: Off Topic Discussion
Topic: PiHole + Cloudflared is awesome :-)
Replies: 9
Views: 1397

Re: PiHole + Cloudflared is awesome :-)

Yeah I use a pihole all the time. I have it on my raspberry pi and I point all devices to use it as dns server (unfortunately my router cannot be set up with external dns server).

It works great. Cuts off all youtube ads that nowadays also interrupt songs.
by Jools
25 Apr 2019, 18:31
Forum: General Discussion
Topic: RIP BA
Replies: 64
Views: 7213

Re: RIP BA

Forboding Angel wrote:
21 Apr 2019, 01:46
Positively *flabbergasted*!
It warms the heart of an old man to return to this social outlet and have exposure to that word. I forgot it existed.
by Jools
22 Apr 2019, 10:55
Forum: Game Development
Topic: Disabling sensor calculations
Replies: 5
Views: 726

Re: Disabling sensor calculations

No. Knorke actually tried this with his darkroom map. There is still something in the engine that targets enemy units. Not sure what.
by Jools
21 Apr 2019, 18:14
Forum: Off Topic Discussion
Topic: 8 players to 16 players limit (and back)
Replies: 17
Views: 2229

Re: 8 players to 16 players limit (and back)

What's the problem? Autohosts can restrict games to a certain number of players.
by Jools
14 Apr 2019, 19:02
Forum: SPADS AutoHost
Topic: SPADS AutoHost
Replies: 51
Views: 65694

Re: SPADS AutoHost

Do we need out our certificates? I know that Let's Encrypt provides that...
by Jools
10 Apr 2019, 17:15
Forum: Community Blog
Topic: [misc] enforcment of spring >= 104.0 for autohosts with botflag
Replies: 82
Views: 9894

Re: [misc] enforcment of spring >= 104.0 for autohosts with botflag

Many gamedevs feel that there is no two-way communication between engine devs and gamedevs. Don't just make breaking changes to the engine and expect that everything will be patched downstream: first ask what will be okay and anchor the breaking changes before you apply them. Today the two groups ar...
by Jools
08 Apr 2019, 17:50
Forum: Lua Scripts
Topic: steering wheel to left and right with bos/cob file
Replies: 9
Views: 960

Re: steering wheel to left and right with bos/cob file

Why attach the script as a jpeg? Attach the code as t̶e̶x̶t̶ png: png is better for things like raster graphics where you have few colors.
by Jools
07 Mar 2019, 14:44
Forum: Infrastructure Development
Topic: refactoring repos.springrts.com (rapid repositories)
Replies: 22
Views: 2298

Re: Experimenting with refactoring repos.springrts.com

abma wrote:
06 Mar 2019, 20:13

new:

http://repos.springrts.com/ba/
http://repos.springrts.com/zk/
http://repos.springrts.com/tchobby/
...
also WTF: 42 git repos are hosted on springrts.com!
Why can't we use url:s like https://repos.springrts.com/zk/ instead?
by Jools
07 Mar 2019, 14:42
Forum: Infrastructure Development
Topic: refactoring repos.springrts.com (rapid repositories)
Replies: 22
Views: 2298

Re: Experimenting with refactoring repos.springrts.com

Why are we using apache? Why not nginx?
by Jools
06 Mar 2019, 22:44
Forum: XTA
Topic: Source code and issue tracker
Replies: 4
Views: 956

Re: Source code and issue tracker

[f=0044728] [widgets.lua] Error: false [f=0044728] [widgets.lua] Error: Error in UnitCmdDone(): [string "LuaUI/Widgets/unit_attackdone.lua"]:76: attempt to index field '?' (a nil value) [f=0044728] [widgets.lua] Error: Removed widget: Fly after attack Not sure if a bug but when clicking a playernam...
by Jools
06 Mar 2019, 22:11
Forum: XTA
Topic: Source code and issue tracker
Replies: 4
Views: 956

Re: Source code and issue tracker

Yeah many of the widgets have not been updated for newer spring, because the last stable version is still 98.0. There is a test version that uses spring 103 and 104, but it has problems with wrecks because of some unnecessary changes of how the unitscript works in the engine.

Go to advanced search