Woah sorry guys I was getting an Xbox game finished for a comp - yay I won $200. =D
Anyway wow! I love that model.
*off topic* Does anybody have the heightmap for DSD? Pleaaasseeee I need it. */off topic*
Search found 13 matches
- 30 Jan 2009, 04:50
- Forum: Game Development
- Topic: Recruiting: AeroAssault
- Replies: 48
- Views: 5042
- 24 Jan 2009, 06:38
- Forum: Game Development
- Topic: Recruiting: AeroAssault
- Replies: 48
- Views: 5042
Re: Recruiting: AeroAssault
Those models are excellent!
- 22 Jan 2009, 05:03
- Forum: Game Development
- Topic: Recruiting: AeroAssault
- Replies: 48
- Views: 5042
Re: Recruiting: AeroAssault
Landing pad: ~8 each
Body: 17
Back bit: ~19-22'ish
Just thought I say that.
Anyway, you are right. Im used to working with a 1500 poly pipeline (GML).
Body: 17
Back bit: ~19-22'ish
Just thought I say that.
Anyway, you are right. Im used to working with a 1500 poly pipeline (GML).
- 22 Jan 2009, 03:58
- Forum: Game Development
- Topic: Recruiting: AeroAssault
- Replies: 48
- Views: 5042
Re: Recruiting: AeroAssault
I'm... a hardcore C++ programmer + GML and XNA. I will ponder your advice but Ive already planned this out beforehand. Now can somebody please suggest how the T2 commander can look. I'll either have to redo the T1 or somehow incorporate more into the T1 to make the T2. =S
- 21 Jan 2009, 05:01
- Forum: Game Development
- Topic: Recruiting: AeroAssault
- Replies: 48
- Views: 5042
Re: Recruiting: AeroAssault
Another update: I started modeling the T1 mothership. Im planning on having them start small (but still kinda big) then increase as you advanced. http://img401.imageshack.us/img401/5257/t1mothershippe5.png http://img401.imageshack.us/img401/t1mothershippe5.png/1/w1060.png It's 57 polygons, as I am d...
- 20 Jan 2009, 22:59
- Forum: Game Development
- Topic: Recruiting: AeroAssault
- Replies: 48
- Views: 5042
Re: Recruiting: AeroAssault
Update: I added some T3 to the first post but it seems very unbalanced. Please tell me where it can improve or if you think things need to be more, or less similar. I think it could bring more gameplay if one varied/was better in defense, and one better in offense. The one better in defense showing ...
- 20 Jan 2009, 22:34
- Forum: Game Development
- Topic: Recruiting: AeroAssault
- Replies: 48
- Views: 5042
Re: Recruiting: AeroAssault
Hmm. Well, I don't want to drift too far from BA but I don't want to be anywhere near it XD. Metal and Energy are good recources, they provide a balance of two things (you could focus on E and stall in M, or fight for M and not have enough eco for E). I think that Geo plants could be the base for so...
- 20 Jan 2009, 06:21
- Forum: Game Development
- Topic: Recruiting: AeroAssault
- Replies: 48
- Views: 5042
Re: Recruiting: AeroAssault
I added some more T2 units to first post. Theres the: - Paralyser drone for one side - Paralyser bomb drone (similar as above but last longer, waste of a unit =P) - Spy aeroplane for one side (super effecient) - Spy light laser plane for the other (ineffecient stealth ability) - Netskeeper and Hen u...
- 20 Jan 2009, 04:53
- Forum: Game Development
- Topic: Recruiting: AeroAssault
- Replies: 48
- Views: 5042
Re: Recruiting: AeroAssault
Thanks for the pic. I don't think it fits a flying com, but it would probably be a good T2 unit for the Federation. As for the rename: Federation can be renamed to - ---> Tactical ---> Force ---> Sqaudron ---> Assault ---> Tactic Republic: ---> Technological ---> Revolution ---> Assist ---> Technic ...
- 20 Jan 2009, 04:36
- Forum: Game Development
- Topic: Recruiting: AeroAssault
- Replies: 48
- Views: 5042
Re: Recruiting: AeroAssault
Thanks for those tags. I can see a few of them which I know will already help a bit ^_^.
Pity I can't use that flying com... did you make it?
Pity I can't use that flying com... did you make it?
- 20 Jan 2009, 04:20
- Forum: Game Development
- Topic: Recruiting: AeroAssault
- Replies: 48
- Views: 5042
Re: Recruiting: AeroAssault
@MidKnight
Yes, and wow! Thats a very good model!
Where can I fetch the second picture?
@smoth
I love the flying commander. Im planning on having it only fly, not land if you get what I mean? Thats exactly how I invisioned it though! Good job!
Where can I download this model?
Yes, and wow! Thats a very good model!
Where can I fetch the second picture?
@smoth
I love the flying commander. Im planning on having it only fly, not land if you get what I mean? Thats exactly how I invisioned it though! Good job!
Where can I download this model?
- 20 Jan 2009, 03:48
- Forum: Game Development
- Topic: Recruiting: AeroAssault
- Replies: 48
- Views: 5042
Re: Recruiting: AeroAssault
No models, only programming and sketches (but my scanner aint working). You won't actually get another commander. You just won't get a ground commander and you get a big flying one instead. If you were talking about the move from t1->t2 its just a simple morph. This topic is about recruiting modeler...
- 20 Jan 2009, 03:17
- Forum: Game Development
- Topic: Recruiting: AeroAssault
- Replies: 48
- Views: 5042
Recruiting: AeroAssault
Recruiting: AeroAssault AeroAssault is an idea I have already started scripting. The basic concept is that instead of a commander you get a giant hovercraft station thing. It is loaded out with much more weapons than your BA or CA commander. Basically this building can build building suspended with...