Search

Search found 7 matches

by TwiNHeaD
01 Feb 2009, 03:15
Forum: General Discussion
Topic: Camera Viewpoints
Replies: 34
Views: 5026

Re: Camera Viewpoints

1. I do control units in parallel with camera. 2. Unit control demands key "Shift" sometimes, you know. 3. So the most happening case is that camera mode changes from time to time abruptly. Under that light all camera modes seem the same to me... flickering frames with no sense of any cont...
by TwiNHeaD
31 Jan 2009, 18:54
Forum: Engine
Topic: Some Problems i forsee with Spring
Replies: 30
Views: 3010

Re: Some Problems i forsee with Spring

...every feature of spring should be optional and modular... Totally agree. +1 This is a wash for any IT initiation. TA or not TA doesn't matters. The time will come when devs have to write patches for patches that work on dependencies of other patches that didn't work with patches previously alloc...
by TwiNHeaD
31 Jan 2009, 17:26
Forum: Engine
Topic: Free Camera
Replies: 24
Views: 4076

Re: Free Camera

smoothscroll widget is indeed camera_smooth_move.lua. check its insides for hints how to control camera state. Well, repositioning the question: can "Free Style Camera" parameters can be controlled within this file? Namely, these controls are of interest: The main controls are the arrow k...
by TwiNHeaD
31 Jan 2009, 15:21
Forum: Engine
Topic: Free Camera
Replies: 24
Views: 4076

Re: Free Camera

My old SmoothScroll widget provided an example of how you can use FreeCamera + Lua to control the camera however you please. It looks like that widget is still in svn/git (camera_smooth.lua). Soryy, dude, I'm quite newbie to Spring and the stuff, don't know the infrastructure of project (i.e. what ...
by TwiNHeaD
30 Jan 2009, 16:23
Forum: Engine
Topic: Free Camera
Replies: 24
Views: 4076

Re: Free Camera

Definitely, the only viable camera mode for excellent gameplay. I see only one problem - axes movements cannot be controlled simultaneously. So rotation axes' movements too in addendum. For "free camera" such constraints seem discrepant. 50% close to perfect Euklidos Geometry Camera Mode ...
by TwiNHeaD
19 Jan 2009, 15:37
Forum: General Discussion
Topic: Built-in game commands.
Replies: 4
Views: 1031

Re: Built-in game commands.

OR: You just look into Spring/docs/cmds.txt. Thank you, MelTraX! That was just on the spot. I'll look for your posts on this file. If you really the developer behind the IceUI, we had a lot of discuss, because I have quite tremendous experience in design (UI) and "control perfectization" ...
by TwiNHeaD
19 Jan 2009, 08:07
Forum: General Discussion
Topic: Built-in game commands.
Replies: 4
Views: 1031

Built-in game commands.

Hello! I'll be quite laconic. The Spring engine has hardcoded commands, like: /info /speedup /pause ... etc. Where can I see the full list of them? This thread is far from being complete http://spring.clan-sy.com/wiki/Using_custom_keys , so do not send me there. Namely, I am personally interested in...

Go to advanced search