Search found 7 matches
- 01 Feb 2009, 03:15
- Forum: General Discussion
- Topic: Camera Viewpoints
- Replies: 34
- Views: 5026
Re: Camera Viewpoints
1. I do control units in parallel with camera. 2. Unit control demands key "Shift" sometimes, you know. 3. So the most happening case is that camera mode changes from time to time abruptly. Under that light all camera modes seem the same to me... flickering frames with no sense of any cont...
- 31 Jan 2009, 18:54
- Forum: Engine
- Topic: Some Problems i forsee with Spring
- Replies: 30
- Views: 3010
Re: Some Problems i forsee with Spring
...every feature of spring should be optional and modular... Totally agree. +1 This is a wash for any IT initiation. TA or not TA doesn't matters. The time will come when devs have to write patches for patches that work on dependencies of other patches that didn't work with patches previously alloc...
- 31 Jan 2009, 17:26
- Forum: Engine
- Topic: Free Camera
- Replies: 24
- Views: 4076
Re: Free Camera
smoothscroll widget is indeed camera_smooth_move.lua. check its insides for hints how to control camera state. Well, repositioning the question: can "Free Style Camera" parameters can be controlled within this file? Namely, these controls are of interest: The main controls are the arrow k...
- 31 Jan 2009, 15:21
- Forum: Engine
- Topic: Free Camera
- Replies: 24
- Views: 4076
Re: Free Camera
My old SmoothScroll widget provided an example of how you can use FreeCamera + Lua to control the camera however you please. It looks like that widget is still in svn/git (camera_smooth.lua). Soryy, dude, I'm quite newbie to Spring and the stuff, don't know the infrastructure of project (i.e. what ...
- 30 Jan 2009, 16:23
- Forum: Engine
- Topic: Free Camera
- Replies: 24
- Views: 4076
Re: Free Camera
Definitely, the only viable camera mode for excellent gameplay. I see only one problem - axes movements cannot be controlled simultaneously. So rotation axes' movements too in addendum. For "free camera" such constraints seem discrepant. 50% close to perfect Euklidos Geometry Camera Mode ...
- 19 Jan 2009, 15:37
- Forum: General Discussion
- Topic: Built-in game commands.
- Replies: 4
- Views: 1031
Re: Built-in game commands.
OR: You just look into Spring/docs/cmds.txt. Thank you, MelTraX! That was just on the spot. I'll look for your posts on this file. If you really the developer behind the IceUI, we had a lot of discuss, because I have quite tremendous experience in design (UI) and "control perfectization" ...
- 19 Jan 2009, 08:07
- Forum: General Discussion
- Topic: Built-in game commands.
- Replies: 4
- Views: 1031
Built-in game commands.
Hello! I'll be quite laconic. The Spring engine has hardcoded commands, like: /info /speedup /pause ... etc. Where can I see the full list of them? This thread is far from being complete http://spring.clan-sy.com/wiki/Using_custom_keys , so do not send me there. Namely, I am personally interested in...