Sorry my question was not clear. I used topic above because I also tested AAI vs AAI without widget too.zwzsg wrote:When you say AI process, we understand AI process, not widget.
Don't be surprised to get the wrong answer when you ask the wrong question.
Search found 15 matches
- 19 Dec 2010, 18:43
- Forum: AI
- Topic: Does TAspring skip AI process when it run in lower framerate
- Replies: 9
- Views: 4349
Re: Does TAspring skip AI process when it run in lower framerate
- 19 Dec 2010, 16:09
- Forum: AI
- Topic: Does TAspring skip AI process when it run in lower framerate
- Replies: 9
- Views: 4349
Re: Does TAspring skip AI process when it run in lower framerate
I mean like.. My AI in lua script(use widget, modify form E323) process every 3 sec so if I run it with speed x30. The framerate will drop from 100+ frames to around 1 or 2 frames. Then I check the games results(game time, number of each unit, the winner of each game) and I feel weird because when I...
- 19 Dec 2010, 11:40
- Forum: AI
- Topic: Does TAspring skip AI process when it run in lower framerate
- Replies: 9
- Views: 4349
Does TAspring skip AI process when it run in lower framerate
I did the experiment and the result show the differences if i accelerate the speed of game (when i accelerate the game, framerate drop). Therefore, if you have any suggestion please help advice on the questions above.
Thank you.
Thank you.
- 01 Dec 2010, 21:48
- Forum: AI
- Topic: Can I compile AAI seperate from spring engine?
- Replies: 1
- Views: 982
Can I compile AAI seperate from spring engine?
I try to compile TASpring 0.82.6.1( https://github.com/spring/spring/downloads ) with vs studio 2005, Direct X SDK(August 2007), Windows SDK v6.0, spring-vc8libs-v7 but it's show me error in the picture. http://img138.imageshack.us/img138/7748/74317861.png So Can I compile AAI seperate? If not pleas...
- 29 Nov 2010, 19:06
- Forum: Lua Scripts
- Topic: Can I immediately destroy unit by widget?
- Replies: 7
- Views: 1266
Re: Can I immediately destroy unit by widget?
I might be misunderstanding but if you just want to prevent AAI from building units you can disallow them in springlobby. Thank you but I want do prevent AAI form building units(only mobile units) otherwise the opponent(may be AAI or human play) must can build unit. Can you suggest me more about th...
- 29 Nov 2010, 12:05
- Forum: Lua Scripts
- Topic: Can I immediately destroy unit by widget?
- Replies: 7
- Views: 1266
Re: Can I immediately destroy unit by widget?
Of course that assume you are in charge of that team. Maybe you need to Spring.SendCommands({"cheat","spectator","godmode"}) to be sure. You should then also check unitTeam or it will selfdestruct units on all teams. Also you should check what & when you selfdestru...
- 29 Nov 2010, 11:35
- Forum: Lua Scripts
- Topic: Can I immediately destroy unit by widget?
- Replies: 7
- Views: 1266
Can I immediately destroy unit by widget?
I have to stop or destroy unit that build from the AAI's factory. I try to create widget to do that but when I use, it send error msg " attemt to call field 'DestrotUnit'(a nil value) " Please suggest me the easiest way to do it? function widget:GetInfo() return { name = "Hello Widget...
- 26 Nov 2010, 21:04
- Forum: AI
- Topic: Getting data from AAI?
- Replies: 2
- Views: 786
Getting data from AAI?
I have to collect the following data while AAI is working (I have to get them to calculate in my java app and push some output back to game console) : 1 number of units of type x that the AAI has 2 number of opponent's units of type x 3 fraction of the environment that is visible to the AAI 4 number...
- 25 Nov 2010, 17:19
- Forum: AI
- Topic: Fast Mode, Keep the result ?
- Replies: 2
- Views: 859
Fast Mode, Keep the result ?
I use Balanced Annihilation 7.19 and my AI that build form NullOOJaviAI template. Can any one suggest me? 1. how to collect the game data like how many units does the enemy has? the first way that I think is use some class in the library to collect the game data but I don't know which class to pick....
- 11 Mar 2009, 02:50
- Forum: Game Development
- Topic: Do the mod in Spring use rock-paper-scissors model?
- Replies: 21
- Views: 2474
Re: Do the mod in Spring use rock-paper-scissors model?
Thank you.
I need the mod that one unit has weak with specific unit like in the Command & Conquer series, a general rocket trooper├óÔé¼Ôäós utter uselessness against other infantry.
Is CA has this? Please suggest me?
I need it to do my research and i don't have time to study each mod can do.
I need the mod that one unit has weak with specific unit like in the Command & Conquer series, a general rocket trooper├óÔé¼Ôäós utter uselessness against other infantry.
Is CA has this? Please suggest me?
I need it to do my research and i don't have time to study each mod can do.
- 11 Mar 2009, 01:50
- Forum: Game Development
- Topic: Do the mod in Spring use rock-paper-scissors model?
- Replies: 21
- Views: 2474
- 15 Feb 2009, 18:23
- Forum: AI
- Topic: How can I control Unit's Production in AAI?
- Replies: 11
- Views: 3068
Re: How can I control Unit's Production in AAI?
I'm doing research about adjusting difficulty for each player by using unit's production.
- 15 Feb 2009, 16:04
- Forum: AI
- Topic: How can I control Unit's Production in AAI?
- Replies: 11
- Views: 3068
How can I control Unit's Production in AAI?
If I want to order AAI to generate some unit. Please suggest me where to edit and how?
Thank You.
Thank You.
- 08 Jan 2009, 21:07
- Forum: AI
- Topic: How can I get opponent's position?
- Replies: 2
- Views: 777
How can I get opponent's position?
Now, I can access some data from callback interface. but i can not get data about opponent's postion. Please suggest me.
Thank you.
Thank you.
- 04 Jan 2009, 13:53
- Forum: AI
- Topic: Can anyone suggest me about how to get perfect information ?
- Replies: 1
- Views: 565
Can anyone suggest me about how to get perfect information ?
According to the paper "Automatically Generating Score Functions for Strategy Games". There's a paragraph say "we enhanced AAI with ability to collect feature data in a data store and the ability to disregard radar visibility so that perfect information was available" Can anyone ...