Chicken Defense, Insane, Very Hard Queen, 300 second grace...Queen time 10 minutes.
Ummm, Spawn unit_krog 40, Spawn unit_liche 30,
Spawn unit_bantha 40
Search found 21 matches
- 03 Feb 2009, 05:28
- Forum: Game Development
- Topic: CHEAT CODES AND MORE!
- Replies: 18
- Views: 3956
- 02 Feb 2009, 22:51
- Forum: Balanced Annihilation
- Topic: [old] Balanced Annihilation V6.81
- Replies: 494
- Views: 76579
Re: Balanced Annihilation V6.81
In BA, all static AA defense & t1 mobile AA defense absolutely sucks on all levels.
- 25 Jan 2009, 22:33
- Forum: Game Development
- Topic: Gundam rts, next release poll.
- Replies: 18
- Views: 1824
Re: Gundam rts, next release poll.
yay smoth. When's the newest version gonna be released?
Me and cobra during that time was wondering why you didn't join and only speced. =)
Me and cobra during that time was wondering why you didn't join and only speced. =)
- 25 Jan 2009, 01:12
- Forum: Balanced Annihilation
- Topic: [old] Balanced Annihilation V6.81
- Replies: 494
- Views: 76579
Re: Balanced Annihilation V6.81
The chainsaw was very weak before...now they're pitiful.
But I'm glad that the makers of BA listens to the community and will fix this issue in the next update. hip hip horray!!!
But I'm glad that the makers of BA listens to the community and will fix this issue in the next update. hip hip horray!!!
- 24 Jan 2009, 08:34
- Forum: Balanced Annihilation
- Topic: [old] Balanced Annihilation V6.81
- Replies: 494
- Views: 76579
Re: Balanced Annihilation V6.81
Yeh, previously, if you e-stalled, then your shield generator would basically stop working.
- 24 Jan 2009, 06:04
- Forum: Balanced Annihilation
- Topic: [old] Balanced Annihilation V6.81
- Replies: 494
- Views: 76579
Re: Balanced Annihilation V6.81
- Arm Annihilator damage raised 5000->9000, Beamtime raised 0.3->1.5. - Arm Annihilator hp raised 3000->5500. Beamtime from .3 to 1.5? and 9000 dmg!!?!?!?!?! What? The annihilator has just gone from pitifully underpowered to outrageously overpowered. I don't see why it would do twice the damage if ...
- 03 Jan 2009, 19:28
- Forum: Game Releases
- Topic: Balanced Annihilation V6.6
- Replies: 320
- Views: 48358
Re: Balanced Annihilation V6.6
So do you guys think this is a problem?
Why are fighters that much superior to Anti-Air buildings? And why do fighters do like 50 times more damage to air than against land?
Why are fighters that much superior to Anti-Air buildings? And why do fighters do like 50 times more damage to air than against land?
- 03 Jan 2009, 03:14
- Forum: Game Releases
- Topic: Balanced Annihilation V6.6
- Replies: 320
- Views: 48358
Re: Balanced Annihilation V6.6
The thing about fighters is that their damage is like 1/10 or something of their base value vs ground, and 40/10 of their vase value or something vs bombers. Why is there such a huge disparity? I mean, a swarm of 20 hawks can easily take down 20 bombers, yet can barely kill a single instigator light...
- 01 Jan 2009, 20:07
- Forum: Game Releases
- Topic: Balanced Annihilation V6.6
- Replies: 320
- Views: 48358
Re: Balanced Annihilation V6.6
The problem is that anti-air defenses are so ineffective against tech 2 planes that no matter how many defenses a porcer player will build, a determined air player will always be able to penetrate his defenses and bomb the hell outta his adv fusions/fusions/vulcans/etc is this a bad thing? I mean, ...
- 31 Dec 2008, 21:14
- Forum: Game Releases
- Topic: Balanced Annihilation V6.6
- Replies: 320
- Views: 48358
Re: Balanced Annihilation V6.6
T2 fighters seems to stop T2 bombers very effectively (too effectively imo) unless you put all your important stuff on the frontline. Yep...which doesn't make sense considering you can build 20k metal worth of ground anti-air, and they still won't be as good against enemy bombers as even 5k of T2 f...
- 31 Dec 2008, 10:16
- Forum: Game Releases
- Topic: Balanced Annihilation V6.6
- Replies: 320
- Views: 48358
Re: Balanced Annihilation V6.6
The problem is that anti-air defenses are so ineffective against tech 2 planes that no matter how many defenses a porcer player will build, a determined air player will always be able to penetrate his defenses and bomb the hell outta his adv fusions/fusions/vulcans/etc
- 25 Dec 2008, 23:29
- Forum: Game Releases
- Topic: Balanced Annihilation V6.6
- Replies: 320
- Views: 48358
Re: Balanced Annihilation V6.6
So Annihilator cannon should have double its current HP?
I mean, for a tech 2.5 base defense that's pricier than a goliath, it has less hp than 2 medium tanks put together.
I mean, for a tech 2.5 base defense that's pricier than a goliath, it has less hp than 2 medium tanks put together.
- 15 Dec 2008, 19:56
- Forum: Game Releases
- Topic: Balanced Annihilation V6.6
- Replies: 320
- Views: 48358
Re: Balanced Annihilation V6.6
Yeh. the catapult is pretty useless. Since the Vanguard has just been buffed up by 8000hp, the catapult costs about 1000 more metal and has 1/3 of its hp.ginekolog wrote:no buff to raven? still most useless T3 mechand soo nice model-...
other changes seem nice though.gj
- 15 Dec 2008, 04:01
- Forum: Game Releases
- Topic: Balanced Annihilation V6.6
- Replies: 320
- Views: 48358
Re: Balanced Annihilation V6.6
nice =)
- 10 Dec 2008, 20:42
- Forum: Game Releases
- Topic: Balanced Annihilation V6.5
- Replies: 249
- Views: 42323
Re: Balanced Annihilation V6.5
comon dragoon, learn to play first then moan about balance. To kill hovers as seaplayer: 1. make 1-5 T1 sealabs, assist em with 4 con each and spam corvetes. In fight just ram corvets in middle of hover mass. Easy. 2. At T2 cruiser will also demolisih hover, just dont ram them but keep em at bay. C...
- 10 Dec 2008, 02:40
- Forum: Game Releases
- Topic: Balanced Annihilation V6.5
- Replies: 249
- Views: 42323
Re: Balanced Annihilation V6.5
You were comparing boats to Golis, where the speed attribute is quite relevant. I was not comparing them in an actual fight. Comparing a pure land unit to a pure sea unit in a one on one fight would not make sense. I was comparing the Hp-Damage-Cost ratio. I was comparing the hovercrafts to ships i...
- 09 Dec 2008, 21:38
- Forum: Game Releases
- Topic: Balanced Annihilation V6.5
- Replies: 249
- Views: 42323
Re: Balanced Annihilation V6.5
Battleship is more like fast artillery. A battleship would simply shell the Goliaths from out of their range. This is not a contest between a goliath and a battleship. This is a contest between their usefulness in certain situations. For the metal cost of a battleship, building 4 goliaths or 8 heav...
- 09 Dec 2008, 01:04
- Forum: Game Releases
- Topic: Balanced Annihilation V6.5
- Replies: 249
- Views: 42323
Re: Balanced Annihilation V6.5
you are forgetting that a cruiser can do this: http://www.dec.ny.gov/images/lands_forests_images/buoy.jpg And you're forgetting golaiths can do this: http://imagecache2.allposters.com/images/pic/MEPOD/10085361~Tank-on-Rough-Ground-Posters.jpg And the Sumo/Goliath are the top-tier tech2 land units. ...
- 09 Dec 2008, 00:17
- Forum: Game Releases
- Topic: Balanced Annihilation V6.5
- Replies: 249
- Views: 42323
Re: Balanced Annihilation V6.5
You are completely misreading the damage ouput stats. The Goliath cannon deals 900 damage but it only fires once every 3 seconds. The Warlord's plasma cannon deals 450 damage but fires every 0.5 seconds. The Warlord deals three times as much damage as the Goliath, and we haven't even counted the Wa...
- 08 Dec 2008, 07:13
- Forum: Game Releases
- Topic: Balanced Annihilation V6.5
- Replies: 249
- Views: 42323
Re: Balanced Annihilation V6.5
@[Krogoth86] @Dragoon: Battleships have weapons with much more dps and they don't have just one weapon. For cruisers that dps statement is true but they also are multi-role units and can fight subs too. I have taken into account they have more weapons. Even if you add up both cannon shells of the M...