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by Anarchid
07 Nov 2018, 22:33
Forum: Lua Scripts
Topic: Enhanced Damage Dealt Counter gadget
Replies: 10
Views: 839

Re: Enhanced Damage Dealt Counter gadget

I had similar thoughts when implementing Attrition Counter for ZK. Except ZK also has indirect kills by gravity weapons (immediate cause: collision with ground ir other units), and terraforming (that can be used to bury units in lava on some maps), so even this recursive kill attribution wouldn't wo...
by Anarchid
05 Nov 2018, 12:42
Forum: Ludum Dare
Topic: LD43
Replies: 9
Views: 674

Re: LD43

It has to be the one weekend in november that i'm not available :<
by Anarchid
09 Oct 2018, 23:59
Forum: Art & Modelling
Topic: Random WIP 2018
Replies: 26
Views: 2983

Re: Random WIP 2018

Eye is a static piece of texture, but the whole thing should have that "tree" shader which makes it do small unnerving movements with every bit of skin
by Anarchid
09 Oct 2018, 22:42
Forum: Art & Modelling
Topic: Random WIP 2018
Replies: 26
Views: 2983

Re: Random WIP 2018

On the right: ancient-breed ZK Chicken Defense Tube On the left: unidentified alarming lifeform!? Heavy defense? Chicken nuke?! Now you know why you fear the night. https://springrts.com/phpbb/download/file.php?mode=view&id=10509&sid=33753bc15bded3f76b6a03fe7eb6f3c5 P.S. I know you like animations
by Anarchid
03 Oct 2018, 14:07
Forum: Off Topic Discussion
Topic: not dead..
Replies: 14
Views: 3806

Re: not dead..

That was a nice homecoming forum-wipe :P
by Anarchid
28 Sep 2018, 12:41
Forum: General Discussion
Topic: Request: rename #moddev to #gamedev
Replies: 23
Views: 907

Re: Request: rename #moddev to #gamedev

#gamedev on discord is quite healthy, so maybe instead of renaming moddev straight to gamedev, first get rid of moddev, then make a new #gamedev.

Code: Select all

mv "#moddev" "#weed_and_lidl"
sleep 1 week
mv "#weed_and_lidl" "#trash"
sleep 1 day
rm "#trash"
touch "#gamedev"
by Anarchid
23 Aug 2018, 18:12
Forum: Art & Modelling
Topic: Random WIP 2018
Replies: 26
Views: 2983

Re: Random WIP 2018

Carriers are such an overused trope
Image
by Anarchid
06 Aug 2018, 15:16
Forum: Ludum Dare
Topic: Ludum Dare 42
Replies: 30
Views: 2066

Re: Ludum Dare 42

I'd do some artsy stuff for Saturday daytime and Sunday.
by Anarchid
25 Jul 2018, 14:58
Forum: General Discussion
Topic: Common accounts for the entire spring ecosystem?
Replies: 18
Views: 1476

Re: Common accounts for the entire spring ecosystem?

Aha, yes, it was the case. Matrix requires it to be all lowercase, which is strange since i'm pretty sure i'm uppercase in lobby.
by Anarchid
25 Jul 2018, 14:01
Forum: General Discussion
Topic: Common accounts for the entire spring ecosystem?
Replies: 18
Views: 1476

Re: Common accounts for the entire spring ecosystem?

Anarchid should be fine. Its the same login as on the replays site, so maybe try https://replays.springrts.com/login/ and check if your password is correct. My login/password pair for the lobby works both on the irc bridge and on the replays site, but not on [matrix]. Just choose the blue pill :rol...
by Anarchid
25 Jul 2018, 13:11
Forum: General Discussion
Topic: Common accounts for the entire spring ecosystem?
Replies: 18
Views: 1476

Re: Common accounts for the entire spring ecosystem?

I tried to login into the [matrix] using my lobby and forum credentials, to no avail. What am i doing wrong? Lobby credentials respond with this: User ID can only contain characters a-z, 0-9, or '=_-./' (M_INVALID_USERNAME) And site credentials give me this: Incorrect username or password. This happ...
by Anarchid
25 Jul 2018, 12:19
Forum: Balanced Annihilation
Topic: An open letter/epitaph to BA and it's "community"
Replies: 12
Views: 1425

Re: An open letter/epitaph to BA and it's "community"

make annihilation balanced again
by Anarchid
13 Apr 2018, 12:59
Forum: Help & Bugs
Topic: PLZ HELP fix this behavior
Replies: 21
Views: 1946

Re: PLZ HELP fix this behavior

A massive improvement would be for this sliding behaviour to obey unit's maxVelocity constraint. Very often units will suddenly obtain momentary speeds that are much larger than what they are able to do when walking in a straight line. This is extremely jarring and i don't think it's required for th...
by Anarchid
06 Apr 2018, 10:35
Forum: Map Releases
Topic: Nuclear Winter v3
Replies: 9
Views: 1126

Re: Nuclear Winter v3

Ah. I was imprecise. Previously, the rivers had diffuse under them that was different. The difference doesnt need to be that big, but it feels wrong to have a snow texture under liquid water.
by Anarchid
05 Apr 2018, 16:27
Forum: Map Creation
Topic: Faking steep cliffs
Replies: 19
Views: 1599

Re: Faking steep cliffs

I've been trying to do it for quite a long time, with varying and "promising" success. In the end, however, i stopped caring, for several reasons: - Back then features were impossible to make always visible, so zooming out caused terrain to disappear - Using units risked them turning into features -...
by Anarchid
05 Apr 2018, 16:16
Forum: Map Releases
Topic: Nuclear Winter v3
Replies: 9
Views: 1126

Re: Nuclear Winter v3

I'm really missing the rivers.
by Anarchid
16 Mar 2018, 16:22
Forum: Map Releases
Topic: Cervino
Replies: 17
Views: 1206

Re: Cervino

Oh yes splat materials plz plz *puppy eyes*
by Anarchid
15 Feb 2018, 12:46
Forum: Mac OS X
Topic: MacOS SpringRTS OSX Build
Replies: 142
Views: 33130

Re: MacOS SpringRTS OSX Build

Building Master (104.0) will currently succeeds on my computer, building develop fails (I haven't worked out exactly why yet).
develop is in a heavily WIP state and undergoing massive GL reworks. You could try the maintenance branch instead. Do any of the 104.0 build products actually launch?
by Anarchid
02 Feb 2018, 11:08
Forum: Art & Modelling
Topic: Random WIP 2017
Replies: 68
Views: 7809

Re: Random WIP 2017

Image
by Anarchid
03 Jan 2018, 12:39
Forum: Game Development
Topic: what are the hard limitations of this engine?
Replies: 15
Views: 1388

Re: what are the hard limitations of this engine?

Spring has been 64-bit default for Linux for ages, and the windows 64-bit syncs with everything else.

3) Is the hardest to overcome IMO.

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