Search

Search found 20718 matches

by AF
24 Jun 2020, 01:17
Forum: AI
Topic: AAI under development again :)
Replies: 17
Views: 1134

Re: AAI under development again :)

Why hello old friend, we meet again
by AF
22 Jun 2020, 11:40
Forum: Engine
Topic: The end of the maintenance branch
Replies: 106
Views: 7542

Re: The end of the maintenance branch

I suspect Ares is running the gpl violation engine Zerver worked on. He's not even using the spring engine. I've heard a number of people are still using it and that it's actively sought after purely for FPS

edit: nice text substitution
by AF
19 Jun 2020, 11:45
Forum: Balanced Annihilation
Topic: The end of the maintenance branch -- "BA" questions
Replies: 59
Views: 4578

Re: The end of the maintenance branch

This thread has nothing to do with ownership or control of the engine, that's not what's being discussed. To try and summarize, if I understand correctly: there is an old maintenance branch 104 that has had a handful of ongoing fixes but isn't gettng new features, and has major technical issues righ...
by AF
19 Jun 2020, 00:06
Forum: General Discussion
Topic: Which TA-derived games work singleplayer
Replies: 17
Views: 1622

Re: Which TA-derived games work singleplayer

FLOZi wrote: 18 Jun 2020, 22:32 Spring circa 2020 "Lobby sucks; solution new lobby!"
How's FloziLobby coming along?
by AF
18 Jun 2020, 19:20
Forum: General Discussion
Topic: Which TA-derived games work singleplayer
Replies: 17
Views: 1622

Re: Which TA-derived games work singleplayer

Then it seems the solution is not to use SpringLobby and that's being worked on, moot
by AF
18 Jun 2020, 15:49
Forum: General Discussion
Topic: Which TA-derived games work singleplayer
Replies: 17
Views: 1622

Re: Which TA-derived games work singleplayer

I tried multiple times to compile TASClient back in the day, it was easier to build my own lobby. So I did! As for validais.lua, people argued and there was very little compromise. It was a very static and unyielding stance by those wanting a whitelist with the prime movers showing no interest in ad...
by AF
18 Jun 2020, 15:35
Forum: Engine
Topic: The end of the maintenance branch
Replies: 106
Views: 7542

Re: The end of the maintenance branch

+1
by AF
31 Dec 2019, 01:03
Forum: AI
Topic: Looking to start a C# AI - Approaches?
Replies: 61
Views: 19135

Re: Looking to start a C# AI - Approaches?

NTai didn't crash the engine, it handled that situation. Most native AIs crash the engine deliberatley for ideological reasons. There are some fundamental problems here: 1: Native AIs regardless of their language have no insight into the internals of games that use lua rule, there's only 2 windows i...
by AF
16 Dec 2019, 14:22
Forum: Mac OS X
Topic: Diary of an insane man
Replies: 32
Views: 12093

Re: Diary of an insane man

Some possibly helpful notes: - The great AF exile should be lifted once a MacOS build can play the latest BAR, I honestly don't care about full graphics, I'm only really interested in it being usable - It surprises me that if I want to render a square I have to do all the OpenGL calls myself, meanin...
by AF
29 Oct 2019, 21:47
Forum: Game Development
Topic: lua sockets and dynamic content
Replies: 5
Views: 2914

Re: lua sockets and dynamic content

Lua AIs could always do this kind of thing, but most Lua AIs run in synced land, which stops this from happening. If a Lua AI ran unsynced however, it could run faster, store data on the filesystem, make network requests, and generally be far better. For example, I wrote an async building placement ...
by AF
13 Oct 2019, 22:55
Forum: Engine
Topic: Remove some native AIs from spring?
Replies: 19
Views: 6389

Re: Remove some native AIs from spring?

AAI etc were built with a paradigm Kloot pushed where if something went wrong in the AI, it was better to hard crash, rather than feign a working AI and ruin the gameplay for the player. The player would then know something went wrong, report the bug, and it would get fixed. Hence, they're not built...
by AF
06 Jun 2018, 18:03
Forum: Engine
Topic: Mac have officially deprecated opengl
Replies: 19
Views: 7186

Re: Mac have officially deprecated opengl

Deprecation doesn't mean removal, and I doubt they will remove it for quite a while. I understand them wanting to focus on Metal for future things though. In the meantime, the only roadblock to MacOS support at the moment is GL 4.1, which affects much more than the Mac As an aside, we could always m...
by AF
03 Jun 2018, 22:13
Forum: General Discussion
Topic: If Microsoft buys github
Replies: 39
Views: 13130

Re: If Microsoft buys github

I'm not sure what it is that Microsoft will get from this that endangers our project, we're already open source. We can just git mirror should Microsoft decide to be truly stupid.

Eitherway it would be far better than when we were on sourceforge
by AF
29 May 2018, 14:53
Forum: Feature Requests
Topic: Minimaps on the test spring.exe screen
Replies: 3
Views: 2902

Re: Minimaps on the test spring.exe screen

I was not aware that LuaMenu worked with the raw engine minus a startup script. I've yet to see any docs or examples of it
by AF
23 May 2018, 13:49
Forum: Feature Requests
Topic: Minimaps on the test spring.exe screen
Replies: 3
Views: 2902

Minimaps on the test spring.exe screen

The map menu is mystery meat at the moment, it'd be nice to add a minimap
by AF
23 May 2018, 13:48
Forum: Engine
Topic: The differences between Develop and Maintenance
Replies: 13
Views: 5556

Re: The differences between Develop and Maintenance

Though I imagine if you can get your UI working in develop the new code would work in 103 too, futureproofing!
by AF
22 May 2018, 17:47
Forum: Map Creation
Topic: Faking steep cliffs
Replies: 19
Views: 9119

Re: Faking steep cliffs

I'm sure Sinbad was the first to do this, pre-2010, going as far as making the entire map out of features
by AF
21 May 2018, 10:53
Forum: AI
Topic: Shard 0.4/dev
Replies: 839
Views: 98358

Re: Shard 0.4/dev

Placement algorithm had some updates, now has a debug widget too, and checks for spacing using a basic heuristic. Now that it's working and can be seen visually, the timing mechanism needs implementing, but, it's not so bad as it is currently and since it's asynchronous the hardcoded iterations act ...
by AF
18 May 2018, 03:40
Forum: Feature Requests
Topic: Can we please have an engine that reads modoptions.lua?
Replies: 7
Views: 4321

Re: Can we please have an engine that reads modoptions.lua?

Without that it would be too hard to detect when it's launched outside a lobby.
Since we have the code to the game engine, perhaps we should modify it so that this is explicitly possible to check for, rather than using a hack
by AF
04 May 2018, 17:28
Forum: Mac OS X
Topic: Remote SSH MBP
Replies: 1
Views: 2292

Remote SSH MBP

I've an old work machine that's not being used and has been wiped to factory settings, sitting unused. If it will help, I can set it up for remote SSH if an engine dev wants to test things on a Mac? it's a 2016 MBP 13" with maxed out specs, sadly no internal GPU but it should be able to run spring. ...

Go to advanced search

cron