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by AF
31 Dec 2019, 01:03
Forum: AI
Topic: Looking to start a C# AI - Approaches?
Replies: 61
Views: 11592

Re: Looking to start a C# AI - Approaches?

NTai didn't crash the engine, it handled that situation. Most native AIs crash the engine deliberatley for ideological reasons. There are some fundamental problems here: 1: Native AIs regardless of their language have no insight into the internals of games that use lua rule, there's only 2 windows i...
by AF
16 Dec 2019, 14:22
Forum: Mac OS X
Topic: Diary of an insane man
Replies: 32
Views: 4721

Re: Diary of an insane man

Some possibly helpful notes: - The great AF exile should be lifted once a MacOS build can play the latest BAR, I honestly don't care about full graphics, I'm only really interested in it being usable - It surprises me that if I want to render a square I have to do all the OpenGL calls myself, meanin...
by AF
29 Oct 2019, 21:47
Forum: Game Development
Topic: lua sockets and dynamic content
Replies: 5
Views: 832

Re: lua sockets and dynamic content

Lua AIs could always do this kind of thing, but most Lua AIs run in synced land, which stops this from happening. If a Lua AI ran unsynced however, it could run faster, store data on the filesystem, make network requests, and generally be far better. For example, I wrote an async building placement ...
by AF
13 Oct 2019, 22:55
Forum: Engine
Topic: Remove some native AIs from spring?
Replies: 19
Views: 2064

Re: Remove some native AIs from spring?

AAI etc were built with a paradigm Kloot pushed where if something went wrong in the AI, it was better to hard crash, rather than feign a working AI and ruin the gameplay for the player. The player would then know something went wrong, report the bug, and it would get fixed. Hence, they're not built...
by AF
06 Jun 2018, 18:03
Forum: Engine
Topic: Mac have officially deprecated opengl
Replies: 19
Views: 3798

Re: Mac have officially deprecated opengl

Deprecation doesn't mean removal, and I doubt they will remove it for quite a while. I understand them wanting to focus on Metal for future things though. In the meantime, the only roadblock to MacOS support at the moment is GL 4.1, which affects much more than the Mac As an aside, we could always m...
by AF
03 Jun 2018, 22:13
Forum: General Discussion
Topic: If Microsoft buys github
Replies: 39
Views: 6231

Re: If Microsoft buys github

I'm not sure what it is that Microsoft will get from this that endangers our project, we're already open source. We can just git mirror should Microsoft decide to be truly stupid.

Eitherway it would be far better than when we were on sourceforge
by AF
29 May 2018, 14:53
Forum: Feature Requests
Topic: Minimaps on the test spring.exe screen
Replies: 3
Views: 1570

Re: Minimaps on the test spring.exe screen

I was not aware that LuaMenu worked with the raw engine minus a startup script. I've yet to see any docs or examples of it
by AF
23 May 2018, 13:49
Forum: Feature Requests
Topic: Minimaps on the test spring.exe screen
Replies: 3
Views: 1570

Minimaps on the test spring.exe screen

The map menu is mystery meat at the moment, it'd be nice to add a minimap
by AF
23 May 2018, 13:48
Forum: Engine
Topic: The differences between Develop and Maintenance
Replies: 13
Views: 3360

Re: The differences between Develop and Maintenance

Though I imagine if you can get your UI working in develop the new code would work in 103 too, futureproofing!
by AF
22 May 2018, 17:47
Forum: Map Creation
Topic: Faking steep cliffs
Replies: 19
Views: 5242

Re: Faking steep cliffs

I'm sure Sinbad was the first to do this, pre-2010, going as far as making the entire map out of features
by AF
21 May 2018, 10:53
Forum: AI
Topic: Shard 0.4/dev
Replies: 839
Views: 83999

Re: Shard 0.4/dev

Placement algorithm had some updates, now has a debug widget too, and checks for spacing using a basic heuristic. Now that it's working and can be seen visually, the timing mechanism needs implementing, but, it's not so bad as it is currently and since it's asynchronous the hardcoded iterations act ...
by AF
18 May 2018, 03:40
Forum: Feature Requests
Topic: Can we please have an engine that reads modoptions.lua?
Replies: 7
Views: 2506

Re: Can we please have an engine that reads modoptions.lua?

Without that it would be too hard to detect when it's launched outside a lobby.
Since we have the code to the game engine, perhaps we should modify it so that this is explicitly possible to check for, rather than using a hack
by AF
04 May 2018, 17:28
Forum: Mac OS X
Topic: Remote SSH MBP
Replies: 1
Views: 1167

Remote SSH MBP

I've an old work machine that's not being used and has been wiped to factory settings, sitting unused. If it will help, I can set it up for remote SSH if an engine dev wants to test things on a Mac? it's a 2016 MBP 13" with maxed out specs, sadly no internal GPU but it should be able to run spring. ...
by AF
04 May 2018, 17:24
Forum: Engine
Topic: GL 4 Progress and Help
Replies: 19
Views: 4824

Re: GL 4 Progress and Help

hmm that's handy. Even if we can't get MacOS builds working, we can at the very least sort out the OpenGL ones and get Wine working. Hopefully I can crosscompile a windows binary from a docker container/VM/VPS
by AF
04 May 2018, 00:05
Forum: Engine
Topic: GL 4 Progress and Help
Replies: 19
Views: 4824

Re: GL 4 Progress and Help

One of the problems there is that every lua widget would need rewriting. A good chunk of stuff would need updating with A GL4 engine but not nearly as much. I did see that the GLBindings project makes it easier to wrangle these things, but adding a dependency and switching everything over to the GLB...
by AF
03 May 2018, 20:39
Forum: General Discussion
Topic: I miss a main chat channel without bots
Replies: 19
Views: 4937

Re: I miss a main chat channel without bots

The only time #main was ever worth bothering with was the day I let people spend their cookiebot cookies on weapons to attack eachother
by AF
03 May 2018, 20:36
Forum: Engine
Topic: GL 4 Progress and Help
Replies: 19
Views: 4824

Re: GL 4 Progress and Help

I've done some searching and it seems the closest I can find to an actual table of GL extensions/functions and their versions is the grid over at https://mesamatrix.net/ With that in mind, how useful would a spreadsheet with these down the side, and GL Version across the top be? It might take some w...
by AF
03 May 2018, 19:34
Forum: Engine
Topic: GL 4 Progress and Help
Replies: 19
Views: 4824

Re: GL 4 Progress and Help

Plenty of OpenGL stuff still runs on MacOS, I thought the goal was to move spring towards OpenGL 4.1 core? The situation may not be optimal but OpenGL as an API isn't going away anytime soon on MacOS. So with regards to GL 4.1 progress, what's the current status? Are there blockers, what's next on t...
by AF
02 May 2018, 21:57
Forum: Mac OS X
Topic: Move Mac OS X subforum under Development
Replies: 1
Views: 1241

Move Mac OS X subforum under Development

This subforum is pretty dev centric, we should move it over

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