Search found 3541 matches
- 28 Feb 2022, 17:42
- Forum: Game Development
- Topic: How to write a new widget:... callin?
- Replies: 2
- Views: 381
Re: How to write a new widget:... callin?
Seems like a clean one - https://github.com/spring/spring/commit/9a97978a7f0892ff18eecdc3dbee1a880d2d4dc2 Or did you mean add it as a "fake" lua-powered callin to the widgethandler without engine interaction? But from your use case (which I don't completely follow) I wonder if you'd be bet...
- 24 Sep 2021, 10:04
- Forum: Lua Scripts
- Topic: Getting memory usage of a single widget
- Replies: 4
- Views: 2696
Re: Getting memory usage of a single widget
You'll need to look in the handlers tables (which iirc live inside the "real" WG - you don't want the wrapped stuff the handler exposes to non-handler widgets). The widget file is pcalled by the handler https://github.com/beyond-all-reason/Beyond-All-Reason/blob/master/luaui/barwidgets.lua...
- 23 Sep 2021, 18:52
- Forum: Lua Scripts
- Topic: Getting memory usage of a single widget
- Replies: 4
- Views: 2696
Re: Getting memory usage of a single widget
Can't remember exactly how the lua allocation (esp strings) / localization / garbage collection works, but my fast decaying memory from (re)writing the profilers is that this is impossible and not even well defined - even if it were a widget that avoided allocating memory outside of its "own&qu...
- 09 Sep 2021, 12:12
- Forum: General Discussion
- Topic: Removing unit from unit group?
- Replies: 7
- Views: 2736
Re: Removing unit from unit group?
No idea about the old keybinds approach (wouldn't be surprised if they were deprecated/dead) but from lua iirc there is CMD.GROUPCLEAR and CMD.GROUPADD
- 07 Aug 2021, 14:56
- Forum: Ingame Community
- Topic: Unban SaturnV
- Replies: 2
- Views: 1909
Re: Unban SaturnV
No True Spring Community wrote:Person A: "No Scotsman puts sugar on his porridge."
Person B: "But my uncle Angus is a Scotsman and he puts sugar on his porridge."
Person A: "But no true Scotsman puts sugar on his porridge."
- 03 Aug 2021, 07:00
- Forum: Map Creation
- Topic: Lua Grass GL4
- Replies: 15
- Views: 4581
Re: Lua Grass GL4
Yeah afaik too this is a legally untested part of the GPL. My best guess - which comes from the wiki page I wrote after discussions with devs of the time, and tried to clarify the quote above when we realized that the status of "procedurally generated art" was unclear - is: We generally vi...
- 22 Jul 2021, 22:49
- Forum: Help & Bugs
- Topic: Bot Flag
- Replies: 1
- Views: 2086
Re: Bot Flag
Done.
- 22 Jul 2021, 22:46
- Forum: Infrastructure Development
- Topic: Registering multiple accounts with the same e-mail address
- Replies: 14
- Views: 5317
Re: Registering multiple accounts with the same e-mail address
You act as though this was some sort of malice on the side of infrastructure, but really this is more an issue with The solution is already in https://springrts.com/phpbb/viewtopic.php?p=598596#p598596. never going to allow two accounts to share the same email address. Why not? Because (like most o...
- 22 Jul 2021, 22:41
- Forum: Balanced Annihilation
- Topic: Indication of interest in moving BA to Spring: develop
- Replies: 10
- Views: 2924
Re: Indication of interest in moving BA to Spring: develop
This doesn't seem to be a serious attempt for anything involving spring-develop.
I can't think of anything wrong with game projects (or individual developers, if they wished) taking donations for their work.
Locked.
I can't think of anything wrong with game projects (or individual developers, if they wished) taking donations for their work.
Locked.
- 22 Jun 2021, 12:33
- Forum: Lua Scripts
- Topic: I am politely asking will Lua widgets break with future engine updates because I would like to know
- Replies: 8
- Views: 4393
Re: I am politely asking will Lua widgets break with future engine updates because I would like to know
In theory, a mitigation layer could be created - in lua. Allowing old games to pretend they are running on a old version of spring. Quite a bit of this exists already, when you delve into base content. But imo its important to be careful about what is and isn't cushioned like that, or it would get ...
- 17 Jun 2021, 00:28
- Forum: Lua Scripts
- Topic: I am politely asking will Lua widgets break with future engine updates because I would like to know
- Replies: 8
- Views: 4393
- 17 Jun 2021, 00:00
- Forum: Off Topic Discussion
- Topic: Keep lua in Spring engine
- Replies: 5
- Views: 3243
Re: Keep lua in Spring engine
@Ares How it has always worked and how it will probably continue to work for as long as anyone writes engine code: - The chance of lua being removed is 0. - The chance of the lua api continually changing in small ways and requiring games to adapt their code is 1. - The bit in between - major changes...
- 15 Jun 2021, 14:35
- Forum: Lobby Clients & Server
- Topic: TLS will be required for battle hosting
- Replies: 8
- Views: 3845
Re: TLS will be required for battle hosting
From server logs: 2021-06-14 23:48:06 INFO Protocol._checkCompat:257 [14161] <Picassore> client "SpringLobby 0.271-13-g1200ba007 (linux64)" logged in without TLS You're logging in without TLS. If you look in the server panel when you login, you'll see a warning message there. Afaik these d...
- 14 Jun 2021, 22:49
- Forum: Lobby Clients & Server
- Topic: TLS will be required for battle hosting
- Replies: 8
- Views: 3845
Re: TLS will be required for battle hosting
Without more info (like a username, SL logs) I can't help - I can host battles and I don't even have the latest SL.
- 07 Jun 2021, 16:40
- Forum: Infrastructure Development
- Topic: Registering multiple accounts with the same e-mail address
- Replies: 14
- Views: 5317
Re: Registering multiple accounts with the same e-mail address
Uberserver is never going to allow two accounts to share the same email address. Bot accounts can be created on request by lobby mods, without need for an email address. Lobby mods can also remove accounts. Afaics you will now need to ask for one or both of these things, to fix your problem here, de...
- 23 May 2021, 20:43
- Forum: General Discussion
- Topic: Registrations on this forum are broken
- Replies: 8
- Views: 3629
Re: Registrations on this forum are broken
Finally, we found something that defeats the spambots.

Now all we need to do is make the confirmation code be "Confirmation code".
Now all we need to do is make the confirmation code be "Confirmation code".
- 23 Apr 2021, 14:10
- Forum: Map Creation
- Topic: Lua Grass GL4
- Replies: 15
- Views: 4581
Re: Lua Grass GL4
Please tell me that fleas can now hide in the long grass, this would make the first 2 minutes of 1v1 so much fun...
- 23 Apr 2021, 00:07
- Forum: General Discussion
- Topic: What graphics card do you use for Spring RTS? Looking to buy one.
- Replies: 9
- Views: 4092
Re: What graphics card do you use for Spring RTS? Looking to buy one.
I'm still on a 1060 3Gb (with 8700k), which seemed more than enough for Spring when I last played a year or two ago.
- 20 Apr 2021, 22:44
- Forum: Community Blog
- Topic: [misc] springrts.com server migration starting on 20th. April 2021 at ~11:30 GMT+1
- Replies: 11
- Views: 9970
Re: [misc] springrts.com server migration starting on 20th. April 2021 at ~11:30 GMT+1
Nice work, I can tell the difference just when loading the forum.
- 12 Apr 2021, 11:20
- Forum: Balanced Annihilation
- Topic: BA12 runs on 105 (with proof)
- Replies: 9
- Views: 5726
Re: BA12 runs on 105 (with proof)
It does seem that BAs community moved on to 105. Well done to Ares & those involved, I've played no part in it but I doubt it was easy - ofc the barriers are/were mostly social rather than technical. Afaics there's sadly still no attributable commit logs, but only Ares has ever claimed to be wri...