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by Silentwings
04 Jan 2019, 21:25
Forum: Ingame Community
Topic: Requesting BOT tag
Replies: 4
Views: 104

Re: Requesting BOT tag

Done (for the non-pw'ed ones).
by Silentwings
04 Jan 2019, 20:39
Forum: General Discussion
Topic: Spring glossary / vocabulary
Replies: 1
Views: 98

Re: Spring glossary / vocabulary

Table A method of presenting data that is not supported in bbcode
by Silentwings
29 Dec 2018, 08:18
Forum: Map Creation
Topic: MapConv(NG) for Windows crash on big map sizes
Replies: 16
Views: 967

Re: MapConv(NG) for Windows crash on big map sizes

Ok, that seems to be a genuine error - ill look into it.

I think Behe meant 8 bit per rgb channel -> 24 bits total, or 32 with alpha.
by Silentwings
27 Dec 2018, 14:54
Forum: Lua Scripts
Topic: How to hidedefault Gui and show chilli widgets?
Replies: 5
Views: 121

Re: How to hidedefault Gui and show chilli widgets?

This does not hide the default commands
What do you mean by "the default commands"?

When functioning correctly that widget will hide what afaics is the only thing that fits your descripition "part of the default GUI - the command and controll buttons"
by Silentwings
27 Dec 2018, 11:50
Forum: Lua Scripts
Topic: How to hidedefault Gui and show chilli widgets?
Replies: 5
Views: 121

Re: How to hidedefault Gui and show chilli widgets?

See chili section of the wiki - https://springrts.com/wiki/Chili:Hiding_The_Default_GUI

The LayoutButtons/LayoutHandler part hides the engines command & build interface.
by Silentwings
25 Dec 2018, 22:00
Forum: Map Creation
Topic: MapConv(NG) for Windows crash on big map sizes
Replies: 16
Views: 967

Re: MapConv(NG) for Windows crash on big map sizes

And what happens if you fix your metal map, as Behe suggested, and then use pymapconv?
by Silentwings
25 Dec 2018, 07:50
Forum: General Discussion
Topic: Merry Christmas
Replies: 3
Views: 129

Re: Merry Christmas

Merry Christmas!
by Silentwings
23 Dec 2018, 00:42
Forum: Balanced Annihilation
Topic: BA is (not!) without a dev
Replies: 11
Views: 803

Re: BA is (not!) without a dev

I'll leave it in the hands of Bluestone to find a replacement. Shox has offered to continue the work he started in https://github.com/ShoX1988/Absolut-Annihilation, and spend time working on BAs balance. <3 The BA repo permissions have been updated ready for this. We had discussions between a few p...
by Silentwings
21 Dec 2018, 21:19
Forum: Map Releases
Topic: Christmas Horse v3
Replies: 0
Views: 108

Christmas Horse v3

https://springrts.com/phpbb/download/file.php?mode=view&id=10575 I can't remember most of the stuff I added since https://springrts.com/phpbb/viewtopic.php?f=81&t=36621 but: Mutates all unitdefs and all weapondefs, even more than before! Launchers are now able to launch other units. Helpful informa...
by Silentwings
18 Dec 2018, 07:53
Forum: Help & Bugs
Topic: Spring RTS, Oculus Rift, 3D!
Replies: 9
Views: 379

Re: Spring RTS, Oculus Rift, 3D!

I think you may be underestimating the intended impact of inverted commas.
by Silentwings
17 Dec 2018, 20:03
Forum: Feature Requests
Topic: suggestion: replay backward/forward
Replies: 10
Views: 465

Re: suggestion: replay backward/forward

It isn't workable, for the reason explained by dansan. Commands change the state, but not always in a way that can be reversed - they can overwrite information, after which this information cannot be recovered without looking (typically very far) back into the past and then re-performing very many c...
by Silentwings
06 Dec 2018, 19:49
Forum: Balanced Annihilation Reloaded
Topic: BAR as a 'skin' for BA
Replies: 5
Views: 397

Re: BAR as a 'skin' for BA

there is no way to have a synced game in which some players see BAR models and some use BA ones Perhaps someone else can explain? This is impossible because the collision volumes and scripts (for example) are different. Both these elements affect the synced part of the game; for example a shot that...
by Silentwings
06 Dec 2018, 11:23
Forum: AI
Topic: Looking to start a C# AI - Approaches?
Replies: 57
Views: 7013

Re: Looking to start a C# AI - Approaches?

I agree, non-lua AIs remain current - that said, I can't see why anyone would write an AI in C# when you have C++ already available.
by Silentwings
04 Dec 2018, 21:18
Forum: General Discussion
Topic: springrts.com CSP is blocking imgur as a source
Replies: 10
Views: 461

Re: springrts.com CSP is blocking imgur as a source

Teabag seems to have a found a way to make an attachment display as an image, without showing an "extra" attachments bit, but I don't know how he did it...

viewtopic.php?f=11&t=38597#p589046
by Silentwings
04 Dec 2018, 18:16
Forum: Help & Bugs
Topic: Hosts can't access the lobby, and neither can I
Replies: 8
Views: 384

Re: Hosts can't access the lobby, and neither can I

Back up again

No need for pictures/logs here - they won't tell us anything we don't already know. But please post if/when its down.
by Silentwings
04 Dec 2018, 15:59
Forum: Ludum Dare
Topic: LD43
Replies: 20
Views: 1331

Re: LD43

Deleting the attachment deletes your image, because the image was the attachment!
by Silentwings
03 Dec 2018, 08:17
Forum: General Discussion
Topic: springrts.com CSP is blocking imgur as a source
Replies: 10
Views: 461

Re: springrts.com CSP is blocking imgur as a source

you have to attach it, click place inline. Post, right click to get attachment link, remove attachment line, place image link in image tags
Actually you can just:

upload, right click filename -> copy link location, paste inside image tag.
by Silentwings
01 Dec 2018, 23:19
Forum: Help & Bugs
Topic: Hosts can't access the lobby, and neither can I
Replies: 8
Views: 384

Re: Hosts can't access the lobby, and neither can I

But seem able to login + host. Likely I haven't fully recovered the lobbyserver from the bug, but games seems to be running basically OK now.
by Silentwings
01 Dec 2018, 21:57
Forum: Help & Bugs
Topic: Hosts can't access the lobby, and neither can I
Replies: 8
Views: 384

Re: Hosts can't access the lobby, and neither can I

Working now - lobbyserver bug, thanks for notifying.
by Silentwings
01 Dec 2018, 21:31
Forum: Help & Bugs
Topic: Autohosts unable to connect / host
Replies: 4
Views: 240

Re: Autohosts unable to connect / host

a lobby update command which triggers a global reset of all servers A command with that property does exist, but the only people with power to issue it (excepting unknown bugs) are abma and myself. I haven't done so and afaict nor has abma. More likely this is a lobbyserver bug, perhaps a varient o...

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