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by Super Mario
11 Apr 2021, 19:37
Forum: Engine
Topic: Keep 3do model support
Replies: 70
Views: 2789

Re: Keep 3do model support

ivand wrote: 10 Apr 2021, 21:34
Super Mario wrote: 10 Apr 2021, 15:06 Other than gpu performance increases, any other plans for FPS improvements?
What do you mean specifically?
Other than porting spring to modern opengl, do you have any other improvements regarding performance that you have in mind?
by Super Mario
10 Apr 2021, 15:06
Forum: Engine
Topic: Keep 3do model support
Replies: 70
Views: 2789

Re: Keep 3do model support

Early prototype class implementation shows very significant FPS boost. Something like 500% growth. Although this number might go change in either direction: the implementation is not yet optimized, so it can go up, but in the same time it's not complete, so it may go down. In any case it's certainl...
by Super Mario
10 Apr 2021, 15:04
Forum: Engine
Topic: Use Liberapay for funding/donations?
Replies: 4
Views: 102

Re: Use Liberapay for funding/donations?

abma wrote: 10 Apr 2021, 14:57 This would make it a bit more independant from individuals and hopefully easier to manage and more transparent.
Only server donations?
by Super Mario
28 Dec 2020, 18:20
Forum: Off Topic Discussion
Topic: More "BA" questions, split from The end of the maintenance branch
Replies: 68
Views: 3867

Re: More "BA" questions, split from The end of the maintenance branch

saturnV wrote: 27 Dec 2020, 13:22
Super Mario wrote: 23 Dec 2020, 02:09
MasterBel:
In your posts you give four reasons to ban old versions:
1) "hosting old versions is a liability."
How so?
There is a thing calledSoftware Maintenance cost.
Please explain which points apply to spring's situation?
Read the entire thing.
by Super Mario
23 Dec 2020, 21:38
Forum: Off Topic Discussion
Topic: Autodeletion of builds & types of buildbot (split from end of maintenance branch)
Replies: 56
Views: 2407

Re: The end of the maintenance branch

@abma you planning to use cpp modules soon as soon as gcc 11 is released? is it on the https://springrts.com/wiki/Roadmap ? No, but it IS a huge game breaker, when it comes to compile times. I recall seeing #defines statement in spring rts code when it could be easily replace by templates, which I ...
by Super Mario
23 Dec 2020, 16:51
Forum: Off Topic Discussion
Topic: Autodeletion of builds & types of buildbot (split from end of maintenance branch)
Replies: 56
Views: 2407

Re: The end of the maintenance branch

@abma you planning to use cpp modules soon as soon as gcc 11 is released?
by Super Mario
23 Dec 2020, 02:19
Forum: Off Topic Discussion
Topic: Autodeletion of builds & types of buildbot (split from end of maintenance branch)
Replies: 56
Views: 2407

Re: The end of the maintenance branch

ThinkSome wrote: 21 Dec 2020, 16:17
gajop wrote: 21 Dec 2020, 04:50 ..GH actions...
I recommend against further increasing dependence on proprietary services.
They are not an inherently an evil thing.
by Super Mario
23 Dec 2020, 02:09
Forum: Off Topic Discussion
Topic: More "BA" questions, split from The end of the maintenance branch
Replies: 68
Views: 3867

Re: More "BA" questions, split from The end of the maintenance branch

MasterBel:
In your posts you give four reasons to ban old versions:
1) "hosting old versions is a liability."
How so?
There is a thing calledSoftware Maintenance cost.
by Super Mario
30 Jun 2020, 01:33
Forum: Engine
Topic: The end of the maintenance branch
Replies: 161
Views: 18649

Re: The end of the maintenance branch

Make sure that you switch to c++ 20 when modules are officially supported for the big 3 compilers. Other than that full speed ahead on the develop branch.
by Super Mario
05 Jun 2018, 03:57
Forum: Engine
Topic: Mac have officially deprecated opengl
Replies: 19
Views: 7820

Mac have officially deprecated opengl

https://developer.apple.com/macos/whats-new/#deprecationofopenglandopencl I am serious when I say: you guys should drop mac support! Apparently apple decided to go full retard by deprecated opengl! There is no way spring could support opengl and metal at the same time with current man-power/resource...
by Super Mario
03 Jun 2018, 21:44
Forum: General Discussion
Topic: If Microsoft buys github
Replies: 39
Views: 14121

Re: If Microsoft buys github

I find discussing important things meaningful when things actually happen and not a "What if" scenario. (Before anyone reply to me, yes I have read the news articles regarding this) Edit: Welp it happen. https://www.bloomberg.com/news/articles/2018-06-03/microsoft-is-said-to-have-agreed-to...
by Super Mario
10 May 2018, 22:08
Forum: General Discussion
Topic: Which is the game that best represents the Spring engine?
Replies: 7
Views: 2007

Re: Which is the game that best represents the Spring engine?

You need to know what the Unique selling point of the spring engine.
by Super Mario
04 May 2018, 16:22
Forum: Engine
Topic: GL 4 Progress and Help
Replies: 19
Views: 8189

Re: GL 4 Progress and Help

Apple dropped OpenGL like a rock after 4.1-core in favor of their Metal API and we don't exactly have the resources to implement a nice abstraction layer that can speak both dialects. The only thing to do is wait or contribute code. Are you open to the possibility of relying of an external framewor...
by Super Mario
03 May 2018, 18:55
Forum: Engine
Topic: GL 4 Progress and Help
Replies: 19
Views: 8189

Re: GL 4 Progress and Help

Yes and no, Metal/Vulkan are just the result of the AAA game industry (where people *want* the ability to write what are essentially mini-drivers) pushing for more control over performance. In order to obtain more peformance. Though Valve made MoltenVK opensource which is itself interesting to look...
by Super Mario
18 Jan 2018, 21:22
Forum: Balanced Annihilation
Topic: Save/load now possible ??
Replies: 9
Views: 1572

Re: Save/load now possible ??

hokomoko wrote:good riddance
What? You don't want new users now?
by Super Mario
04 Jan 2018, 20:44
Forum: Game Development
Topic: what are the hard limitations of this engine?
Replies: 15
Views: 4148

Re: what are the hard limitations of this engine?

FLOZi wrote:
5) only two resources, (metal and energy)
Engine support for only 2, but you can make as many as you wish via lua.
6) fuel systems have been deprecated
Again, in favour of greater flexibility via lua.
Then why is "two resources" not deprecated then?
Am I missing something here?
by Super Mario
01 Oct 2017, 14:36
Forum: Engine
Topic: Visual Studio now supports MinGW
Replies: 1
Views: 883

Visual Studio now supports MinGW

https://blogs.msdn.microsoft.com/vcblog ... en-folder/

You can deprecate the msvc compiler version, and just have visual studio use MinGW when compiling spring rts.
by Super Mario
15 Aug 2017, 23:00
Forum: General Discussion
Topic: What exactly do current game developers want?
Replies: 41
Views: 12717

Re: What exactly do current game developers want?

No need for being constructive, be productive instead. From our last IRC conversation that is so rich of you and hypocritical of you to say that. In my short presence in this community your net effect has been negative (Almost every thread you make or participate in becomes a flame war). Stop beati...
by Super Mario
12 Aug 2017, 19:17
Forum: Engine
Topic: GLM for Spring
Replies: 7
Views: 1777

Re: GLM for Spring

Personally I'm more interested in just utilizing the vectorized form of calculation (basic stuff like +, *, /, -, =, dot, cross, log, exp, etc. with broadcasting). Outside of Spring I use Python's numpy a lot, and it's just silly how much faster it is to native Python (getting 10~100 times speedup ...
by Super Mario
10 Jul 2017, 23:28
Forum: General Discussion
Topic: What exactly do current game developers want?
Replies: 41
Views: 12717

Re: What exactly do current game developers want?

*pic* Do I need to add the "Serious" tile tag in the tile to stop with the jokes? I am trying to be constructive, but your altitude makes harder for me to do so. If want me to stop caring about this and leave this place, then by all means tell me up front about it instead being an ass abo...

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