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by Super Mario
05 Jun 2018, 03:57
Forum: Engine
Topic: Mac have officially deprecated opengl
Replies: 19
Views: 3140

Mac have officially deprecated opengl

https://developer.apple.com/macos/whats-new/#deprecationofopenglandopencl I am serious when I say: you guys should drop mac support! Apparently apple decided to go full retard by deprecated opengl! There is no way spring could support opengl and metal at the same time with current man-power/resource...
by Super Mario
03 Jun 2018, 21:44
Forum: General Discussion
Topic: If Microsoft buys github
Replies: 39
Views: 4945

Re: If Microsoft buys github

I find discussing important things meaningful when things actually happen and not a "What if" scenario. (Before anyone reply to me, yes I have read the news articles regarding this) Edit: Welp it happen. https://www.bloomberg.com/news/articles/2018-06-03/microsoft-is-said-to-have-agreed-to-acquire-c...
by Super Mario
10 May 2018, 22:08
Forum: General Discussion
Topic: Which is the game that best represents the Spring engine?
Replies: 7
Views: 1345

Re: Which is the game that best represents the Spring engine?

You need to know what the Unique selling point of the spring engine.
by Super Mario
04 May 2018, 16:22
Forum: Engine
Topic: GL 4 Progress and Help
Replies: 19
Views: 4172

Re: GL 4 Progress and Help

Apple dropped OpenGL like a rock after 4.1-core in favor of their Metal API and we don't exactly have the resources to implement a nice abstraction layer that can speak both dialects. The only thing to do is wait or contribute code. Are you open to the possibility of relying of an external framewor...
by Super Mario
03 May 2018, 18:55
Forum: Engine
Topic: GL 4 Progress and Help
Replies: 19
Views: 4172

Re: GL 4 Progress and Help

Yes and no, Metal/Vulkan are just the result of the AAA game industry (where people *want* the ability to write what are essentially mini-drivers) pushing for more control over performance. In order to obtain more peformance. Though Valve made MoltenVK opensource which is itself interesting to look...
by Super Mario
18 Jan 2018, 21:22
Forum: Balanced Annihilation
Topic: Save/load now possible ??
Replies: 9
Views: 928

Re: Save/load now possible ??

hokomoko wrote:good riddance
What? You don't want new users now?
by Super Mario
04 Jan 2018, 20:44
Forum: Game Development
Topic: what are the hard limitations of this engine?
Replies: 15
Views: 3130

Re: what are the hard limitations of this engine?

FLOZi wrote:
5) only two resources, (metal and energy)
Engine support for only 2, but you can make as many as you wish via lua.
6) fuel systems have been deprecated
Again, in favour of greater flexibility via lua.
Then why is "two resources" not deprecated then?
Am I missing something here?
by Super Mario
01 Oct 2017, 14:36
Forum: Engine
Topic: Visual Studio now supports MinGW
Replies: 1
Views: 645

Visual Studio now supports MinGW

https://blogs.msdn.microsoft.com/vcblog ... en-folder/

You can deprecate the msvc compiler version, and just have visual studio use MinGW when compiling spring rts.
by Super Mario
15 Aug 2017, 23:00
Forum: General Discussion
Topic: What exactly do current game developers want?
Replies: 41
Views: 8472

Re: What exactly do current game developers want?

No need for being constructive, be productive instead. From our last IRC conversation that is so rich of you and hypocritical of you to say that. In my short presence in this community your net effect has been negative (Almost every thread you make or participate in becomes a flame war). Stop beati...
by Super Mario
12 Aug 2017, 19:17
Forum: Engine
Topic: GLM for Spring
Replies: 7
Views: 1272

Re: GLM for Spring

Personally I'm more interested in just utilizing the vectorized form of calculation (basic stuff like +, *, /, -, =, dot, cross, log, exp, etc. with broadcasting). Outside of Spring I use Python's numpy a lot, and it's just silly how much faster it is to native Python (getting 10~100 times speedup ...
by Super Mario
10 Jul 2017, 23:28
Forum: General Discussion
Topic: What exactly do current game developers want?
Replies: 41
Views: 8472

Re: What exactly do current game developers want?

hokomoko wrote:*pic*
Do I need to add the "Serious" tile tag in the tile to stop with the jokes? I am trying to be constructive, but your altitude makes harder for me to do so. If want me to stop caring about this and leave this place, then by all means tell me up front about it instead being an ass about it.
by Super Mario
10 Jul 2017, 19:14
Forum: General Discussion
Topic: What exactly do current game developers want?
Replies: 41
Views: 8472

What exactly do current game developers want?

I created this thread because of this: Can we have some discussion about new engine features? Is anything planned/wanted? OpenGL restrictions are fine and all, but they seem pointless to enforce unless there are things using them (and even the GL4 decal system is unfinished the last I checked). So l...
by Super Mario
10 Jul 2017, 19:00
Forum: Meeting Minutes
Topic: Dev meeting minutes 2017-07-07
Replies: 27
Views: 4745

Re: Dev meeting minutes 2017-07-07

gajop wrote:Sure, go ahead. Those are not features though, just some optimizations.
edit: see new thread in general discussions.
by Super Mario
10 Jul 2017, 18:43
Forum: General Discussion
Topic: What can spring engine/game devs learn from negative reviews of evo rts on steam?
Replies: 47
Views: 5507

Re: What can spring engine/game devs learn from negative reviews of evo rts on steam?

Forboding Angel wrote:
You said "Guess how that turned out", as if it were incapable of standing on it's own.
No, when I say "Guess how that turned out" I was specifically referring to today current game status. Am I clear enough for you?
Do not put words in my mouth forb.
by Super Mario
10 Jul 2017, 18:27
Forum: Meeting Minutes
Topic: Dev meeting minutes 2017-07-07
Replies: 27
Views: 4745

Re: Dev meeting minutes 2017-07-07

edit: never mind, see thread in general discussions.
by Super Mario
10 Jul 2017, 17:35
Forum: Meeting Minutes
Topic: Dev meeting minutes 2017-07-07
Replies: 27
Views: 4745

Re: Dev meeting minutes 2017-07-07

"Rts genre is dying" People literally say the same thing regarding click and point adventure games and space simulations in the past. It's a niche genre, there is nothing wrong with that. You just need good size amount of costumer loyalist when making a niche game and setting a reasonable budget. He...
by Super Mario
10 Jul 2017, 01:07
Forum: General Discussion
Topic: What can spring engine/game devs learn from negative reviews of evo rts on steam?
Replies: 47
Views: 5507

Re: What can spring engine/game devs learn from negative reviews of evo rts on steam?

It only turned out that way because Argh was a dick and the entire spring community jumped all over his ass for going commercial. Other than being an asshole, he did nothing wrong, but he still got mercilessly shit on for taking pure commercial. Don't try to rewrite history. Don't try to put words ...
by Super Mario
10 Jul 2017, 00:09
Forum: General Discussion
Topic: What can spring engine/game devs learn from negative reviews of evo rts on steam?
Replies: 47
Views: 5507

Re: What can spring engine/game devs learn from negative reviews of evo rts on steam?

Who is exactly against making money here? We have a game named pure that does exactly that. Guess how that turn out.
by Super Mario
09 Jul 2017, 17:11
Forum: General Discussion
Topic: What can spring engine/game devs learn from negative reviews of evo rts on steam?
Replies: 47
Views: 5507

Re: What can spring engine/game devs learn from negative reviews of evo rts on steam?

Google_Frog wrote:]Super Mario what are you intending to contribute?
...Did you not read the rest of my post after you quoted? I already give my thoughts about this, I don't see how that is not contributing. Perhaps elaborating on what you mean by that?
by Super Mario
06 Jul 2017, 16:42
Forum: General Discussion
Topic: What can spring engine/game devs learn from negative reviews of evo rts on steam?
Replies: 47
Views: 5507

Re: What can spring engine/game devs learn from negative reviews of evo rts on steam?

There is a maintenance cost associated with supporting old hardware, even more so when that hardware is nearly a decade old. If zero-k want to keep cratering to users with outdated hardware, then I strongly suggest that zero-k devs should just fork the engine and just pull bug fixes from the main so...

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