Search found 21 matches
- 22 Sep 2010, 14:17
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 183431
Re: Skirmish AI: E323AI 3.22.4
only E323AI
- 22 Sep 2010, 14:16
- Forum: Feature Requests
- Topic: Need improved units moving style
- Replies: 2
- Views: 829
- 22 Sep 2010, 12:07
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 183431
Re: Skirmish AI: E323AI 3.22.4
To me occurred an interesting idea.
It may be that when the AI team play - choose different strategies of behavior or something like that.
It may be that when the AI team play - choose different strategies of behavior or something like that.
- 22 Sep 2010, 12:03
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 183431
Re: Skirmish AI: E323AI 3.22.4
LLT in the bottom is stupid.
- 22 Sep 2010, 11:55
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 183431
Re: Skirmish AI: E323AI 3.22.4
2AF
Crashes happen, now it's hard to reproduce their cause.When this crash occurs, are there any other AIs running? Do you mean the AIs commander or your own?
- 22 Sep 2010, 11:52
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 183431
Re: Skirmish AI: E323AI 3.22.4
After switching to t2 AI building too many units t1 and too little t2, and t3 do not build on the DSD. In the first picture (screen00007.png) shows that the AI is unable to properly manage the units. The second image (screen00010.png) shows that some units sometimes get stuck (at the bottom of the t...
- 21 Sep 2010, 16:44
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 183431
Re: Skirmish AI: E323AI 3.22.4
+ fixing crash after commander has been attacked
- 21 Sep 2010, 16:16
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 183431
Re: Skirmish AI: E323AI 3.22.4
I request nuclear missiles and anti for AI. Thx.
- 04 Sep 2010, 15:02
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 183431
Re: Skirmish AI: E323AI 3.19.1
And anti missle defence!
- 26 Feb 2010, 13:27
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 183431
Re: Skirmish AI: E323AI 3.18.0
change your nickname please
- 17 Feb 2010, 15:08
- Forum: Linux
- Topic: Hardware for spring
- Replies: 3
- Views: 805
Hardware for spring
That kind of hardware is best for spring (i want to buy new computer) on Linux (and how to set up drivers for video card)?
THX!
THX!
- 25 Dec 2009, 14:33
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 183431
Re: Skirmish AI: E323AI v3.14.3 - High Templar
try to transfer any unit to bot :)
- 21 Dec 2009, 15:36
- Forum: AI
- Topic: NTai XE10.1b
- Replies: 1885
- Views: 362381
Re: NTai XE10.1b
BA 7
- 19 Dec 2009, 15:57
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 183431
Re: Skirmish AI: E323AI v3.14.3 - High Templar
2autor.
Plz fix those bugs!
Thx.
Plz fix those bugs!
Thx.
- 19 Dec 2009, 15:24
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 183431
- 19 Dec 2009, 14:45
- Forum: AI
- Topic: NTai XE10.1b
- Replies: 1885
- Views: 362381
Re: NTai XE10.1b
Can anyone give me good config with antimissle system for this bot?
- 18 Dec 2009, 11:02
- Forum: Feature Requests
- Topic: NETWORK
- Replies: 20
- Views: 3758
Re: NETWORK
what about socks5 support in spring?
- 15 Dec 2009, 18:43
- Forum: Feature Requests
- Topic: NETWORK
- Replies: 20
- Views: 3758
Re: NETWORK
spring use not only one port, many ports 

- 15 Dec 2009, 18:37
- Forum: Feature Requests
- Topic: NETWORK
- Replies: 20
- Views: 3758
Re: NETWORK
why?
- 15 Dec 2009, 18:23
- Forum: Feature Requests
- Topic: NETWORK
- Replies: 20
- Views: 3758
NETWORK
Work on TCP, port 80 (if other ports locked).
Thx.
Thx.