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by pingved
22 Sep 2010, 14:17
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 183431

Re: Skirmish AI: E323AI 3.22.4

only E323AI
by pingved
22 Sep 2010, 14:16
Forum: Feature Requests
Topic: Need improved units moving style
Replies: 2
Views: 829

Need improved units moving style

For example:
http://www.youtube.com/watch?v=bovlsENv1g4
and attached picture.
by pingved
22 Sep 2010, 12:07
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 183431

Re: Skirmish AI: E323AI 3.22.4

To me occurred an interesting idea.
It may be that when the AI team play - choose different strategies of behavior or something like that.
by pingved
22 Sep 2010, 12:03
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 183431

Re: Skirmish AI: E323AI 3.22.4

LLT in the bottom is stupid.
by pingved
22 Sep 2010, 11:55
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 183431

Re: Skirmish AI: E323AI 3.22.4

2AF
When this crash occurs, are there any other AIs running? Do you mean the AIs commander or your own?
Crashes happen, now it's hard to reproduce their cause.
by pingved
22 Sep 2010, 11:52
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 183431

Re: Skirmish AI: E323AI 3.22.4

After switching to t2 AI building too many units t1 and too little t2, and t3 do not build on the DSD. In the first picture (screen00007.png) shows that the AI is unable to properly manage the units. The second image (screen00010.png) shows that some units sometimes get stuck (at the bottom of the t...
by pingved
21 Sep 2010, 16:44
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 183431

Re: Skirmish AI: E323AI 3.22.4

+ fixing crash after commander has been attacked
by pingved
21 Sep 2010, 16:16
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 183431

Re: Skirmish AI: E323AI 3.22.4

I request nuclear missiles and anti for AI. Thx.
by pingved
04 Sep 2010, 15:02
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 183431

Re: Skirmish AI: E323AI 3.19.1

And anti missle defence!
by pingved
26 Feb 2010, 13:27
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 183431

Re: Skirmish AI: E323AI 3.18.0

change your nickname please
by pingved
17 Feb 2010, 15:08
Forum: Linux
Topic: Hardware for spring
Replies: 3
Views: 805

Hardware for spring

That kind of hardware is best for spring (i want to buy new computer) on Linux (and how to set up drivers for video card)?
THX!
by pingved
25 Dec 2009, 14:33
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 183431

Re: Skirmish AI: E323AI v3.14.3 - High Templar

try to transfer any unit to bot :)
by pingved
21 Dec 2009, 15:36
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 362381

Re: NTai XE10.1b

BA 7
by pingved
19 Dec 2009, 15:57
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 183431

Re: Skirmish AI: E323AI v3.14.3 - High Templar

2autor.
Plz fix those bugs!
Thx.
by pingved
19 Dec 2009, 15:24
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 183431

Re: Skirmish AI: E323AI v3.14.3 - High Templar

errors :((((
by pingved
19 Dec 2009, 14:45
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 362381

Re: NTai XE10.1b

Can anyone give me good config with antimissle system for this bot?
by pingved
18 Dec 2009, 11:02
Forum: Feature Requests
Topic: NETWORK
Replies: 20
Views: 3758

Re: NETWORK

what about socks5 support in spring?
by pingved
15 Dec 2009, 18:43
Forum: Feature Requests
Topic: NETWORK
Replies: 20
Views: 3758

Re: NETWORK

spring use not only one port, many ports :(
by pingved
15 Dec 2009, 18:37
Forum: Feature Requests
Topic: NETWORK
Replies: 20
Views: 3758

Re: NETWORK

why?
by pingved
15 Dec 2009, 18:23
Forum: Feature Requests
Topic: NETWORK
Replies: 20
Views: 3758

NETWORK

Work on TCP, port 80 (if other ports locked).
Thx.

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