
Search found 22 matches
- 20 Feb 2009, 18:37
- Forum: Game Development
- Topic: FBI Unitinfo Tags
- Replies: 38
- Views: 4246
Re: FBI Unitinfo Tags
Thank you SpliFF, Sorry I droped off radar for a short bit. I had some collage work to catch up on and some other projects. I have not quit this one, just had to put it on hold. Your post looks as if it will help greatly though, Thank you VERY much. 

- 20 Jan 2009, 08:39
- Forum: Game Development
- Topic: FBI Unitinfo Tags
- Replies: 38
- Views: 4246
Re: FBI Unitinfo Tags
OK i seem to be back on track. Recovered my data and back to working on the project. I will not likely get to work on it much during the week but i feel it will be done by the end of the weekend 1-25-2009. I have made some changes to the IU and the config file system. XML is too heavy as far as need...
- 17 Jan 2009, 20:30
- Forum: Game Development
- Topic: FBI Unitinfo Tags
- Replies: 38
- Views: 4246
Re: FBI Unitinfo Tags
Sorry to report a delay to any concerned, my PC craped on me so I have to work out some Issues before I continue with the project. Worse case I have Monday off and I will report progress then if the project is not complete by then. PS: If you buy a Tara drive, don├óÔé¼Ôäót use it as the sole backup ...
- 13 Jan 2009, 20:03
- Forum: Game Development
- Topic: FBI Unitinfo Tags
- Replies: 38
- Views: 4246
Re: FBI Unitinfo Tags
Progress update: 1-13-2009
Progress is comming along well and still looking at having it complete by the projected date.
Here is a preview of the application IU for your viewing plesures
Progress is comming along well and still looking at having it complete by the projected date.
Here is a preview of the application IU for your viewing plesures

- 11 Jan 2009, 09:11
- Forum: Game Development
- Topic: FBI Unitinfo Tags
- Replies: 38
- Views: 4246
Re: FBI Unitinfo Tags
Ok well I have been fighting with a way to make a compiled application accept custom properties that will allow for rules such as upper and lower limits, default values, type setting like bool, int, and string along with descriptions and other needed functionality. It has been a true learning experi...
- 07 Jan 2009, 06:00
- Forum: Game Development
- Topic: FBI Unitinfo Tags
- Replies: 38
- Views: 4246
Re: FBI Unitinfo Tags
I know there is a GOOD chance I am wrong but looking at the script and the changes you sugested, I think that would be the same. As a matter of fact, with unitname listed in the unitDef section I think it was only at the top for reference. But as I said I am new and may not know enough to understand...
- 07 Jan 2009, 05:55
- Forum: Game Development
- Topic: FBI Unitinfo Tags
- Replies: 38
- Views: 4246
Re: FBI Unitinfo Tags
Perhaps like this trepan? -- UNITDEF -- GMSNIPERCUSTOM -- -------------------------------------------------------------------------------- local unitDef = { acceleration = 1, bmcode = "1", brakeRate = 10, buildCostEnergy = 0, buildCostMetal = 0, builder = false, buildTime = 20, canAttack =...
- 07 Jan 2009, 05:15
- Forum: Game Development
- Topic: FBI Unitinfo Tags
- Replies: 38
- Views: 4246
Re: FBI Unitinfo Tags
Just to check my formatting, how does this look? I pasted in the weapons and build sectionsand aded the last part. I know the unit does not match up on weapons and build options. I just need to check my formatting. I think it is correct. Thank you. -- UNITDEF -- GMSNIPERCUSTOM -- -------------------...
- 06 Jan 2009, 22:19
- Forum: Game Development
- Topic: FBI Unitinfo Tags
- Replies: 38
- Views: 4246
Re: FBI Unitinfo Tags
Do to the fact AutoCalc formulas simular to excel will be impliminted into the config as well. Along with Upper and lower limits of values. I will designe a basic config to get the user started but once he/she changes it to fit their mod project it should be VERY easy to add units to a mod and then ...
- 06 Jan 2009, 22:19
- Forum: Game Development
- Topic: FBI Unitinfo Tags
- Replies: 38
- Views: 4246
Re: FBI Unitinfo Tags
The plan is to make error checking and automation as possible and as simple as I can. and this is why the extra info must be able to be added.
- 06 Jan 2009, 21:13
- Forum: Game Development
- Topic: FBI Unitinfo Tags
- Replies: 38
- Views: 4246
Re: FBI Unitinfo Tags
Ok, I think I am on to something now. In pondering how to make a truly universal Unit editor for spring I knew I would have to have the ability to import custom tags for moders. So reason led me to decide I could just make all tags importable via a config file with entries like├óÔé¼┬ª Spring Unit Ed...
- 06 Jan 2009, 16:48
- Forum: Game Development
- Topic: FBI Unitinfo Tags
- Replies: 38
- Views: 4246
Re: FBI Unitinfo Tags
Thank you, I also feel it would be all in good coding practice to also include things such as script comments. I also think that would be a good option to be able to turn on and off so that users can compress the unit folder size when needed to "trim the fat" on the overhead of processing ...
- 06 Jan 2009, 09:36
- Forum: Game Development
- Topic: FBI Unitinfo Tags
- Replies: 38
- Views: 4246
Re: FBI Unitinfo Tags
Worse case on missing some tags, I can always add the ones that seem to be reoccurring on a later version as long as I can locate them in the source code of spring to validate them as being internally used by spring. I plan on having a simple text window to add custom tags and an option to create mu...
- 06 Jan 2009, 09:06
- Forum: Game Development
- Topic: FBI Unitinfo Tags
- Replies: 38
- Views: 4246
Re: FBI Unitinfo Tags
OK, well I have reviewed the gamedata.sdz files and it looks like the primary tags are still only defined in the source code of spring as well they should be. Is there a list of tags used internally by spring somewhere to reference? If not it may take me a while to dig through the spring source to e...
- 06 Jan 2009, 08:38
- Forum: Game Development
- Topic: FBI Unitinfo Tags
- Replies: 38
- Views: 4246
Re: FBI Unitinfo Tags
Thank you once more smoth, I have noted the .lua extension. I noticed you have the weapon and sound data included in the unit file does this mean the build data can also be included? Thank you trepan, that information is most valuable. I will check the springcontent.sdz to understand the "unitD...
- 06 Jan 2009, 07:34
- Forum: Game Development
- Topic: FBI Unitinfo Tags
- Replies: 38
- Views: 4246
Re: FBI Unitinfo Tags
Thank you smoth, well noted. A much more efficient definition for units indeed. Wow, guess that could mean back to the designing board for me. Thank you greatly for clearing that up. Is there a tutorial on the available tags for the lua units that are a constant in all mods and what is the acuricy o...
- 06 Jan 2009, 06:45
- Forum: Game Development
- Topic: FBI Unitinfo Tags
- Replies: 38
- Views: 4246
Re: FBI Unitinfo Tags
Correct me if I am wrong and forgive my lack of knowledge if so. Lua is used to script actions and options for mods and uses different custom tags per mod from the unit.fbi files. This would mean that each mod would have different tags, or "custom" tags used by Lua for that mod. Is this co...
- 06 Jan 2009, 03:06
- Forum: Game Development
- Topic: FBI Unitinfo Tags
- Replies: 38
- Views: 4246
Re: FBI Unitinfo Tags
As far as I can decode the source this is what Tags and default values I could find. Anyone who would like to add to this list is more than welcome. This list is not to include custom tags, only the tags read in by spring. Thank you to all who contribute. Unit.fbi Template [UNITINFO] { acceleration=...
- 05 Jan 2009, 18:34
- Forum: Game Development
- Topic: FBI Unitinfo Tags
- Replies: 38
- Views: 4246
Re: FBI Unitinfo Tags
I will, I have not learned LUA as of yet just trying to understand the basic fbi requirements first. I plan to change the UI some more once I have all the tags to make the layout a little more organized and adding help for each tag with info on the default value assigned from spring if tag is missin...
- 05 Jan 2009, 17:01
- Forum: Game Development
- Topic: FBI Unitinfo Tags
- Replies: 38
- Views: 4246
Re: FBI Unitinfo Tags
That was where I got the Tags I have but I did not see the "Side" tag there. So is it correct in assuming that it is in truth a custom tag that is not required? Some Tags I found like Side, canLand, canStop I would think are hard coded into spring but I am not seeing them and I am not the ...