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by God[NOTA]
01 Feb 2009, 21:55
Forum: Help & Bugs
Topic: unit icons are corrupted (ATI CARDS)
Replies: 6
Views: 780

Re: unit icons are corrupted (ATI CARDS)

lol i tried to use an old driver version and it worked.
BUT now i have to press shift and ctrl every 10 seconds to make my gui appear :(
gonna try the nivida fake trick , lets hope it works.
by God[NOTA]
01 Feb 2009, 17:54
Forum: Help & Bugs
Topic: unit icons are corrupted (ATI CARDS)
Replies: 6
Views: 780

Re: unit icons are corrupted (ATI CARDS)

so how can i tell lups that i have a nvidea card?
by God[NOTA]
01 Feb 2009, 17:14
Forum: Help & Bugs
Topic: unit icons are corrupted (ATI CARDS)
Replies: 6
Views: 780

unit icons are corrupted (ATI CARDS)

I found some other who also have an ati graphic card and who are suffering under the same problem. It happens in every mod and with every setting. It really ruins the gameplay cause u cant distinguish between a flea and a krog. [SCREENSHOT] Mantis Posts: http://spring.clan-sy.com/mantis/view.php?id=...
by God[NOTA]
28 Sep 2008, 11:42
Forum: Game Development
Topic: Mod idea: Medieval Annihiltion
Replies: 21
Views: 14468

Re: Mod idea: Medieval Annihiltion

im gonna make a huge siege wombat that will detroy the walls by running und jumping against :lol: :lol: :lol: :D
by God[NOTA]
25 Sep 2008, 19:00
Forum: Game Development
Topic: Mod idea: Medieval Annihiltion
Replies: 21
Views: 14468

Re: Mod idea: Medieval Annihiltion

@kaiserj: metal makers get replaced my alchemists :D
by God[NOTA]
25 Sep 2008, 18:49
Forum: Game Development
Topic: Mod idea: Medieval Annihiltion
Replies: 21
Views: 14468

Re: Mod idea: Medieval Annihiltion

Here are my ideas: 1. "Infantry Base" - scout - constructor - light infantry - archers "Adv. Infantry Base" - camouflaged light-armed scout (=cloaked spy) - adv. constructor - heavy infantry - infantry armed with shortswords and trowing darts (i dk who to say this in english) 2. ...
by God[NOTA]
25 Sep 2008, 13:22
Forum: Game Development
Topic: Mod idea: Medieval Annihiltion
Replies: 21
Views: 14468

Re: Mod idea: Medieval Annihiltion

it was a mod idea, i can model (at work i have to use a company-internal programm, not wings or blender), but i have never tried making a whole mod with sripting, texturing, balancing,... before. i will need some help from others who are more experienced than me for sure. i already tried to model so...
by God[NOTA]
24 Sep 2008, 20:45
Forum: Game Development
Topic: Mod idea: Medieval Annihiltion
Replies: 21
Views: 14468

Re: Mod idea: Medieval Annihiltion

This gudian was just an idea of a model i will remodel it of course.
But the main thing of the mod should be hte gameplay.
by God[NOTA]
24 Sep 2008, 20:11
Forum: Game Development
Topic: Mod idea: Medieval Annihiltion
Replies: 21
Views: 14468

Re: Mod idea: Medieval Annihiltion

custos (gurdian in latin) in medieval style:

model example:
http://picasaweb.google.com/halllalaala ... 3755302562
(havent found a good texture yet, just a screen)
by God[NOTA]
24 Sep 2008, 19:44
Forum: Game Development
Topic: Mod idea: Medieval Annihiltion
Replies: 21
Views: 14468

Mod idea: Medieval Annihiltion

Im thinking about making a new mod with medieval units and a new gameplay. Gameplay (examples): Use of the diffrence between the units to win: - cavalry is faster than infantry and can overun infantry - heavy units can stand more arrows and long range weapons, but are not as good as light units in c...
by God[NOTA]
12 Aug 2008, 22:25
Forum: Map Releases
Topic: Cookiemonster V1 - A new Lolmap by Hoi
Replies: 32
Views: 3703

Re: Cookiemonster V1 - A new Lolmap by Hoi

Great map,

designed for epic NOTA battles at least 10v10, am I right?

Lol

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