I randomly get a crash with the message "bad std::alloc". No crash data is printed to infolog.txt and I have ground decals all the way onto 0.
My NVIDIA drivers are the latest and I've done both the dual-core and NVIDIA fixes that are required.
Does anyone know what might cause this?
Search found 6 matches
- 22 Aug 2008, 20:07
- Forum: Help & Bugs
- Topic: Random bad std::alloc
- Replies: 2
- Views: 759
- 02 Aug 2008, 12:34
- Forum: Lua Scripts
- Topic: Finding the nearest positive integer in a 2-dimension array
- Replies: 8
- Views: 691
Re: Finding the nearest positive integer in a 2-dimension array
I suppose I can do the search circle method, and then search connecting metal positions for the highest amount of metal in that spot.
- 02 Aug 2008, 11:30
- Forum: Lua Scripts
- Topic: Finding the nearest positive integer in a 2-dimension array
- Replies: 8
- Views: 691
Re: Finding the nearest positive integer in a 2-dimension array
I've actually done the same thing before. Specifically from my gadget: 46 local metalMapScale = 16 ... 168 local function GetMetalMapCoords(posX, posZ) 169 return math.floor(posX / metalMapScale), math.floor(posZ / metalMapScale) 170 end So just divide the (x, z) coordinates by 16. Although I suppo...
- 02 Aug 2008, 10:09
- Forum: Lua Scripts
- Topic: Finding the nearest positive integer in a 2-dimension array
- Replies: 8
- Views: 691
Re: Finding the nearest positive integer in a 2-dimension array
I checked the WIKI and the Lua documentation, and I don't understand what you are referring too. Can you provide a link?
- 02 Aug 2008, 06:12
- Forum: Lua Scripts
- Topic: Finding the nearest positive integer in a 2-dimension array
- Replies: 8
- Views: 691
Finding the nearest positive integer in a 2-dimension array
With all the help from #lua, I've managed to load all the values of how much metal there is in a position into a 2D map (excluding locations where there is no metal, to speed up the search process), but now I need to get the nearest position in that 2D map (2-dimension array) based on a unit's locat...
- 01 Aug 2008, 11:05
- Forum: Lua Scripts
- Topic: Spring table and map functions
- Replies: 1
- Views: 445
Spring table and map functions
First off, I couldn't find in the documentation a list of any functions in the Spring table, yet there are functions used in the metal maker manager widget, and second, I need to know whether there is a way to grab the nearest location of a metal deposit.