Search found 5 matches
- 08 Jul 2008, 18:04
- Forum: AI
- Topic: AI with C# (again)
- Replies: 17
- Views: 3479
Re: AI with C# (again)
Now that would involve being prepared in some way... so no. I only have an internal wiki page for keeping notes etc. The actual work is months off of being showable anyway, as I really have just started the prototype today. If I get it working with Spring I'm sure I'll throw up a few FRAPS videos to...
- 08 Jul 2008, 16:28
- Forum: AI
- Topic: AI with C# (again)
- Replies: 17
- Views: 3479
Re: AI with C# (again)
If I ever get a spring implementation I'll let you guys know, as I hope it will be quite an advance in the way the AI plays in RTS scenarios.
- 08 Jul 2008, 14:31
- Forum: AI
- Topic: AI with C# (again)
- Replies: 17
- Views: 3479
Re: AI with C# (again)
Thanks for the info guys. I reckon I'll go ahead and produce a generic interface for any game engine so that should the time come I can just add Spring into the system without major hassle.
- 07 Jul 2008, 14:44
- Forum: AI
- Topic: AI with C# (again)
- Replies: 17
- Views: 3479
Re: AI with C# (again)
Well I've been working on the code in some form or another for a year, but I'm about to change direction and the old custom graphics I am currently using will just slow me down in the future (and they're rubbish). Basically I want to avoid writing any of the low level stuff such as "move",...
- 07 Jul 2008, 03:17
- Forum: AI
- Topic: AI with C# (again)
- Replies: 17
- Views: 3479
AI with C# (again)
Hi all, I need an open source RTS engine for demonstrating my research for my PhD, and Spring fits the bill perfectly- aside from the small problem of me being a C# man and all my libraries being in C#. I've seen several posts (and the wiki) which say using C# is fine, and several newer ones saying ...