Search found 58 matches
- 22 Sep 2009, 18:48
- Forum: Lobby Clients & Server
- Topic: New Lobby released: QTLobby
- Replies: 138
- Views: 44497
Re: New Lobby released: QTLobby
unpack it, change into directory, cmake ., make and make install or run the binary (should be in src folder when compiled)
- 01 Jun 2009, 17:18
- Forum: General Discussion
- Topic: Intel GMA X4500HD , anyone has this GFX card?
- Replies: 12
- Views: 3527
Re: Intel GMA X4500HD , anyone has this GFX card?
I've got a PC with this Card here and tried Spring once.. - if you are on linux your ground texture will always be white (seems to be a driver issue), you can play it with a low resulution (1024*768), without shadows (shadows on -> crash) and other detail/quality settings rather low. With BA on a sm...
- 01 Jun 2009, 17:11
- Forum: Mac OS X
- Topic: Mac Binary Release
- Replies: 569
- Views: 183867
Re: Mac Binary Release
Why do you want to reinvent the wheel? I already got springlobby to compile and run with OS X on zeuchs Intel Imac some months ago, so the lobby shouldn't be a big problem..
- 24 May 2009, 02:59
- Forum: Engine
- Topic: Spring is running in SMP
- Replies: 529
- Views: 96146
Re: Spring is running in SMP
Here is the replay. The game freezes in the exact same spot every time, Just watch player [PYB]Awesome. the game will freeze just before this guy fishes building an advance fusion reactor. BTW the replay was made with the non SMP build. I guess it was a core one? If yes it is a the LUPS widget that...
- 24 May 2009, 02:54
- Forum: Help & Bugs
- Topic: 0.79 has some minor lags
- Replies: 13
- Views: 1345
Re: 0.79 has some minor lags
are you using bumpmapped water with shorewaves?
i had a similar problem with 0.78.2 until i disabled the shorewaves
i had a similar problem with 0.78.2 until i disabled the shorewaves
- 29 Apr 2009, 21:27
- Forum: General Discussion
- Topic: Patched client which fixes Dual Screen mode
- Replies: 22
- Views: 5046
Re: Patched client which fixes Dual Screen mode
Nice work, I even got it running fullscreen with linux and kde4.2 http://s4b.directupload.net/images/090429/temp/uu8smfot.jpg Just make spring in the options windowed, then start it and wait until loading is finished and your ingame and then make Spring fullscreen with the KDE-Function (alt+f3 in th...
- 26 Apr 2009, 13:39
- Forum: Lua Scripts
- Topic: Area Mex
- Replies: 123
- Views: 32717
Re: Area Mex
Hi,
when you're using this widget with maps that have metal everywhere (like speedmetal or speeddonut and stuff) spring stops Loading at "Loading LuaUI" and the infolog says
when you're using this widget with maps that have metal everywhere (like speedmetal or speeddonut and stuff) spring stops Loading at "Loading LuaUI" and the infolog says
Code: Select all
[ 0] Area Mex: Loaded for *A
- 16 Mar 2009, 19:23
- Forum: Help & Bugs
- Topic: issues with multiplayer and large maps
- Replies: 21
- Views: 3237
Re: issues with multiplayer and large maps
Many ideas but in first place i think zerver's "solution" is the reason why it works for me on windows but not with linux at same settings (i use the gml-version on windows..) which revision of your gml repo can i use to build it here (so that i stay in sync with 78.2.1)? but i'll try disa...
- 15 Mar 2009, 19:25
- Forum: Help & Bugs
- Topic: issues with multiplayer and large maps
- Replies: 21
- Views: 3237
Re: issues with multiplayer and large maps
But why does it only happen on those two maps and when i'm not playing alone and not with windows?
- 15 Mar 2009, 18:23
- Forum: Help & Bugs
- Topic: issues with multiplayer and large maps
- Replies: 21
- Views: 3237
issues with multiplayer and large maps
Hi, Here is a rough overview of my problem: - When i'm in a Multiplayergame with Mearth or Dworld everyting is ok from the time between finished loading and all players are ready - then after the gamestart everything gets quite "unsmooth": 1) you see a moving unit "jumping from one pl...
- 21 Feb 2009, 13:12
- Forum: Balanced Annihilation
- Topic: [old] Balanced Annihilation V6.81
- Replies: 494
- Views: 73421
Re: Balanced Annihilation V6.81
happend at min 42:
- 21 Feb 2009, 01:44
- Forum: Balanced Annihilation
- Topic: [old] Balanced Annihilation V6.81
- Replies: 494
- Views: 73421
Re: Balanced Annihilation V6.81
This new modoption that should kill all units of dropped players sometimes doesn't work.. i can give you a replay if you want..
- 18 Feb 2009, 14:10
- Forum: Help & Bugs
- Topic: What does parameter HardwareThreadCount stand for?
- Replies: 2
- Views: 537
Re: What does parameter HardwareThreadCount stand for?
The HardwareThreadCount is as far as i know only used by the SMP-Branch yet. If you're using it you have to enter there your number of processors..
- 29 Jan 2009, 22:18
- Forum: Engine
- Topic: Spring is running in SMP
- Replies: 529
- Views: 96146
Re: Spring is running in SMP
http://pastebin.com/m1b574729
(not the freeze-thing..)
(not the freeze-thing..)
- 27 Jan 2009, 22:37
- Forum: Ingame Community
- Topic: eXe's Free-For-All-Arena
- Replies: 43
- Views: 7481
Re: eXe's Free-For-All-Arena
Ok, like CarRepairer suggested, i've made the no-sharing option now voteable, so the players can decide before the game what they want - but default stays "no sharing to enemy"
- 27 Jan 2009, 01:19
- Forum: Engine
- Topic: Spring is running in SMP
- Replies: 529
- Views: 96146
Re: Spring is running in SMP
Here again the freeze:
(happend two times in a row after a quite large ffa game after my last com died)
http://pastebin.com/m323d6b99
here the infolog:
(happend two times in a row after a quite large ffa game after my last com died)
http://pastebin.com/m323d6b99
here the infolog:
- 26 Jan 2009, 18:55
- Forum: Ingame Community
- Topic: eXe's Free-For-All-Arena
- Replies: 43
- Views: 7481
Re: eXe's Free-For-All-Arena
yeah everyplayer may do what he want, but ever player should play his own game and gather his own ressources / build his on base - you still have the opportuity for tactical things like dynamic allies if you want to. but allowing sharing to enemies would enbale again some possibiltiy to cheat like s...
- 24 Jan 2009, 11:27
- Forum: Engine
- Topic: Spring is running in SMP
- Replies: 529
- Views: 96146
Re: Spring is running in SMP
There i have one for you:
http://pastebin.com/m31bc8c9e
http://pastebin.com/m31bc8c9e
- 22 Jan 2009, 15:49
- Forum: Engine
- Topic: Help wanted / HowTo: Dedicated hosting
- Replies: 94
- Views: 12754
Re: Help wanted / HowTo: Dedicated hosting
I want ask again for a replay support of the dedicated server.. so it would be possible to generate some statistics for autohosts out of them.
- 09 Jan 2009, 17:30
- Forum: Ingame Community
- Topic: eXe's Free-For-All-Arena
- Replies: 43
- Views: 7481
Re: eXe's Free-For-All-Arena
no we don't use special stuff, perhaps you don't have the ota-content or the map?
For all players that have a valid spring version with all needed files it works fine.
For all players that have a valid spring version with all needed files it works fine.