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by andre
22 Sep 2009, 18:48
Forum: Lobby Clients & Server
Topic: New Lobby released: QTLobby
Replies: 138
Views: 44497

Re: New Lobby released: QTLobby

unpack it, change into directory, cmake ., make and make install or run the binary (should be in src folder when compiled)
by andre
01 Jun 2009, 17:18
Forum: General Discussion
Topic: Intel GMA X4500HD , anyone has this GFX card?
Replies: 12
Views: 3527

Re: Intel GMA X4500HD , anyone has this GFX card?

I've got a PC with this Card here and tried Spring once.. - if you are on linux your ground texture will always be white (seems to be a driver issue), you can play it with a low resulution (1024*768), without shadows (shadows on -> crash) and other detail/quality settings rather low. With BA on a sm...
by andre
01 Jun 2009, 17:11
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 183867

Re: Mac Binary Release

Why do you want to reinvent the wheel? I already got springlobby to compile and run with OS X on zeuchs Intel Imac some months ago, so the lobby shouldn't be a big problem..
by andre
24 May 2009, 02:59
Forum: Engine
Topic: Spring is running in SMP
Replies: 529
Views: 96146

Re: Spring is running in SMP

Here is the replay. The game freezes in the exact same spot every time, Just watch player [PYB]Awesome. the game will freeze just before this guy fishes building an advance fusion reactor. BTW the replay was made with the non SMP build. I guess it was a core one? If yes it is a the LUPS widget that...
by andre
24 May 2009, 02:54
Forum: Help & Bugs
Topic: 0.79 has some minor lags
Replies: 13
Views: 1345

Re: 0.79 has some minor lags

are you using bumpmapped water with shorewaves?
i had a similar problem with 0.78.2 until i disabled the shorewaves
by andre
29 Apr 2009, 21:27
Forum: General Discussion
Topic: Patched client which fixes Dual Screen mode
Replies: 22
Views: 5046

Re: Patched client which fixes Dual Screen mode

Nice work, I even got it running fullscreen with linux and kde4.2 http://s4b.directupload.net/images/090429/temp/uu8smfot.jpg Just make spring in the options windowed, then start it and wait until loading is finished and your ingame and then make Spring fullscreen with the KDE-Function (alt+f3 in th...
by andre
26 Apr 2009, 13:39
Forum: Lua Scripts
Topic: Area Mex
Replies: 123
Views: 32717

Re: Area Mex

Hi,
when you're using this widget with maps that have metal everywhere (like speedmetal or speeddonut and stuff) spring stops Loading at "Loading LuaUI" and the infolog says

Code: Select all

[      0] Area Mex: Loaded for *A
by andre
16 Mar 2009, 19:23
Forum: Help & Bugs
Topic: issues with multiplayer and large maps
Replies: 21
Views: 3237

Re: issues with multiplayer and large maps

Many ideas but in first place i think zerver's "solution" is the reason why it works for me on windows but not with linux at same settings (i use the gml-version on windows..) which revision of your gml repo can i use to build it here (so that i stay in sync with 78.2.1)? but i'll try disa...
by andre
15 Mar 2009, 19:25
Forum: Help & Bugs
Topic: issues with multiplayer and large maps
Replies: 21
Views: 3237

Re: issues with multiplayer and large maps

But why does it only happen on those two maps and when i'm not playing alone and not with windows?
by andre
15 Mar 2009, 18:23
Forum: Help & Bugs
Topic: issues with multiplayer and large maps
Replies: 21
Views: 3237

issues with multiplayer and large maps

Hi, Here is a rough overview of my problem: - When i'm in a Multiplayergame with Mearth or Dworld everyting is ok from the time between finished loading and all players are ready - then after the gamestart everything gets quite "unsmooth": 1) you see a moving unit "jumping from one pl...
by andre
21 Feb 2009, 13:12
Forum: Balanced Annihilation
Topic: [old] Balanced Annihilation V6.81
Replies: 494
Views: 73421

Re: Balanced Annihilation V6.81

happend at min 42:
by andre
21 Feb 2009, 01:44
Forum: Balanced Annihilation
Topic: [old] Balanced Annihilation V6.81
Replies: 494
Views: 73421

Re: Balanced Annihilation V6.81

This new modoption that should kill all units of dropped players sometimes doesn't work.. i can give you a replay if you want..
by andre
18 Feb 2009, 14:10
Forum: Help & Bugs
Topic: What does parameter HardwareThreadCount stand for?
Replies: 2
Views: 537

Re: What does parameter HardwareThreadCount stand for?

The HardwareThreadCount is as far as i know only used by the SMP-Branch yet. If you're using it you have to enter there your number of processors..
by andre
29 Jan 2009, 22:18
Forum: Engine
Topic: Spring is running in SMP
Replies: 529
Views: 96146

Re: Spring is running in SMP

http://pastebin.com/m1b574729
(not the freeze-thing..)
by andre
27 Jan 2009, 22:37
Forum: Ingame Community
Topic: eXe's Free-For-All-Arena
Replies: 43
Views: 7481

Re: eXe's Free-For-All-Arena

Ok, like CarRepairer suggested, i've made the no-sharing option now voteable, so the players can decide before the game what they want - but default stays "no sharing to enemy"
by andre
27 Jan 2009, 01:19
Forum: Engine
Topic: Spring is running in SMP
Replies: 529
Views: 96146

Re: Spring is running in SMP

Here again the freeze:

(happend two times in a row after a quite large ffa game after my last com died)

http://pastebin.com/m323d6b99

here the infolog:
by andre
26 Jan 2009, 18:55
Forum: Ingame Community
Topic: eXe's Free-For-All-Arena
Replies: 43
Views: 7481

Re: eXe's Free-For-All-Arena

yeah everyplayer may do what he want, but ever player should play his own game and gather his own ressources / build his on base - you still have the opportuity for tactical things like dynamic allies if you want to. but allowing sharing to enemies would enbale again some possibiltiy to cheat like s...
by andre
24 Jan 2009, 11:27
Forum: Engine
Topic: Spring is running in SMP
Replies: 529
Views: 96146

Re: Spring is running in SMP

There i have one for you:
http://pastebin.com/m31bc8c9e
by andre
22 Jan 2009, 15:49
Forum: Engine
Topic: Help wanted / HowTo: Dedicated hosting
Replies: 94
Views: 12754

Re: Help wanted / HowTo: Dedicated hosting

I want ask again for a replay support of the dedicated server.. so it would be possible to generate some statistics for autohosts out of them.
by andre
09 Jan 2009, 17:30
Forum: Ingame Community
Topic: eXe's Free-For-All-Arena
Replies: 43
Views: 7481

Re: eXe's Free-For-All-Arena

no we don't use special stuff, perhaps you don't have the ota-content or the map?
For all players that have a valid spring version with all needed files it works fine.

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