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by MrAstrup
30 Aug 2006, 14:31
Forum: Ingame Community
Topic: MAP DOWNLOAD PROBLEM IN LOBBY!!
Replies: 2
Views: 644

MAP DOWNLOAD PROBLEM IN LOBBY!!

-HI folks. I have met several people including myself having trouble downloading new maps in the map section of the lobby. It says 'cannot parse map HTML file'. The problem started occurring when i downloded the newest lobby and installed it. I also cleared the cache. I did not have this problem wit...
by MrAstrup
11 Jan 2006, 08:50
Forum: General Discussion
Topic: It is silent - what's being developed for Spring right now ?
Replies: 83
Views: 6398

It is silent - what's being developed for Spring right now ?

Hi Spring gamers! It seems to me that the community is very silent for the moment. Is it just the Christmas holidays that is causing this or is there another reason ? Are people too satisfied with Spring as it is for the moment and just busy gaming or..... Tell people what you are working on right n...
by MrAstrup
23 Dec 2005, 11:15
Forum: Game Development
Topic: Spring : 1943 has a forum!
Replies: 36
Views: 3226

It is not called a Paris gun!

Hi Pxtl. I´m hostorically very interested in the first World War and I can't help saying that it is not called a "Paris Gun". It is actually and funny enough called a "Big Bertha". The name "Big Bertha" orginates from this war, since Bertha was a common German name in those days like Fritz etc......
by MrAstrup
15 Nov 2005, 15:10
Forum: General Discussion
Topic: Gameplay idea: Active Cover
Replies: 34
Views: 2118

Excellent idea!

I think this is an excellent idea for Spring. It is not enough just to let the trees block the line of sight. The radar can still spot the units. When pressing a certain F-key it should also be possble to see the area where you hide your units. It means that units should also be invisible when hidin...
by MrAstrup
11 Nov 2005, 09:27
Forum: General Discussion
Topic: The #2 item on my wishlist
Replies: 13
Views: 2279

The #2 item on my wishlist

Camera modes needs to be fine tuned. -All camera modes should be changed so that it is possible to exceed the map and look at it from a perspective that lies outside the map area. This will make it easier to control buildings and units at the edges of the map. - The default TA camera mode should be ...
by MrAstrup
04 Aug 2005, 17:13
Forum: General Discussion
Topic: Map hardness and unit tag
Replies: 12
Views: 1241

Map hardness and unit tag

Hi folks! Am I the only one who thinks it affects the gameplay in a negative way, when map hardness is set very low ? I often end up in a situation where I cannot pass through any area with vehicles and the unit tag setting how steep a mountain/hill a unit can handle, makes this problem even bigger....
by MrAstrup
09 Jul 2005, 05:11
Forum: General Discussion
Topic: tjeck gamespy's 55 screenshots on SC
Replies: 21
Views: 2528

tjeck gamespy's 55 screenshots on SC

tjeck gamespy's 55 screenshots on SC - I can't believe my eyes!
They are having a whole article series on it!

http://pc.gamespy.com/pc/supreme-comman ... 026p1.html
by MrAstrup
05 Jul 2005, 14:31
Forum: General Discussion
Topic: Unit cannon
Replies: 39
Views: 3671

The price for the teleportation could be something like: Energy consumption to teleport: Unit metal price * static energy factor * distance in pixels I want the unit metal price to decide how much energy it costs to teleportate because teleportation is about using energy to create mass and vice vers...
by MrAstrup
05 Jul 2005, 14:20
Forum: General Discussion
Topic: Newest screenshot -laser
Replies: 26
Views: 3165

I hope you are right. I would dislike having a laser like those you know from Earth 2160 where it stays!
by MrAstrup
05 Jul 2005, 14:17
Forum: General Discussion
Topic: Unit cannon
Replies: 39
Views: 3671

Teleportation

I think in stead of having a cannon firing units, we should have a teleportation plant instead. An it should consume huge amounts of energy when running and it should cost a lot of energy and metal to buld it. It would give someone who is being attacked and sourrounded by enemies the ability to coun...
by MrAstrup
05 Jul 2005, 14:03
Forum: General Discussion
Topic: Newest screenshot -laser
Replies: 26
Views: 3165

Newest screenshot -laser

It looks good with the new laser, I think.

But it will be a bit easier to guess where the laser turret is if you cant see it!!
by MrAstrup
02 Jul 2005, 02:15
Forum: General Discussion
Topic: New GUI Layout
Replies: 60
Views: 4062

Yeah exactly, Doomweaver.
Thats what I meant
We have to limit mouse movement as much as possible.
by MrAstrup
01 Jul 2005, 15:40
Forum: General Discussion
Topic: Move points, area selection
Replies: 5
Views: 631

Yep!
by MrAstrup
01 Jul 2005, 15:09
Forum: General Discussion
Topic: New GUI Layout
Replies: 60
Views: 4062

Agree Doomweaver.

What do you think of the rest I suggested - can you follow my argumentation for the placement of the command menue at the bottom close to the build menue?
by MrAstrup
01 Jul 2005, 14:23
Forum: General Discussion
Topic: Move points, area selection
Replies: 5
Views: 631

Move points, area selection

What I think could be extremely cool would be if you could choose a unit that you want to order and then click on the map afterwards. This will then be the move point for that specific unit. In this way you can have several move point for the different units, which makes it easy to sort the units if...
by MrAstrup
01 Jul 2005, 13:41
Forum: General Discussion
Topic: New GUI Layout
Replies: 60
Views: 4062

3 points!

Good initiative Doomweaver! 1) Keep the build menu and the command menu seprated to avoid having to go through numerous menus in the heat of the battle. 2) Move the command menu to the bottom to the right of the statistics for three reasons: Firstly, you will avoid having to move the mouse from the ...
by MrAstrup
21 Jun 2005, 10:06
Forum: Help & Bugs
Topic: Flakkers firing on ground units
Replies: 10
Views: 1238

Flak firing at ground units is realistic

Hi Flak guns firing at ground units is realistic. Fx Rommels German 88 mm Krupp canons were used in the battle at El Alamein in WW2 to knock out Montgomery's tanks. :-) Also, the flak guns takes up a huge portion of the number of units you can have, so it would be stupid if they did not serve any pu...
by MrAstrup
17 Jun 2005, 11:21
Forum: General Discussion
Topic: MiniSpring Poll
Replies: 89
Views: 4668

Spring and community size

I am for the minispring version and voted yes. But I really think that it is important that a decision is made on this and both spring and minispring should not co-exist in a release right now. My argumentation is quite simple: Our community is still very small and I believe it will suffer from two ...
by MrAstrup
09 Jun 2005, 23:02
Forum: General Discussion
Topic: Wee Spring
Replies: 134
Views: 8043

I would like to hear the Swedish guys comment on this topic!

I would like to hear the Swedish guys comment on this topic! Whats your view on TA Spring mini - will you make it standard? I think we need an answer or decision for now, since it affects the 3rd party development a lot. For instance the map making has almost stopped after we started this discussion...
by MrAstrup
03 May 2005, 23:22
Forum: General Discussion
Topic: Some thoughts and observations
Replies: 11
Views: 1443

Another possible bug

I have noticed several times that if I choose my commander, selects a building to build from the build menue and then wants to return to the map without building anything, then I can´t click anywhere on the map to come back without either constructing a building (left click!) or giving my command...

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