Search found 18 matches
- 23 May 2008, 08:07
- Forum: Game Development
- Topic: A empty mod base.
- Replies: 54
- Views: 3568
Re: A empty mod base.
Hmm my units aren't that small I don't think and my weapons are configed properly, I'm not sure. I used the auto settings for radius and my unit height is set to 10
- 22 May 2008, 07:37
- Forum: Game Development
- Topic: A empty mod base.
- Replies: 54
- Views: 3568
Re: A empty mod base.
Sorry I was away for so long, lots of random crap happening in my life all of a sudden. I'd like to get back to work when I have the energy soon. Anyways, what do you guys think of Tech level 1 being 60s/70s units Tech level 2 being 80s/90s and Tech level 3 being modern day stuff? There would probab...
- 18 May 2008, 01:42
- Forum: Game Development
- Topic: Basic SDK Mod (Again)
- Replies: 17
- Views: 1259
Re: Basic SDK Mod (Again)
I'm still interested in this, I'd like to minimize the amount of other's mods floating around in mine. :)
- 18 May 2008, 01:40
- Forum: Game Development
- Topic: A empty mod base.
- Replies: 54
- Views: 3568
Re: A empty mod base.
Sorry about no new updates, I've been busy partying and still am this weekend.
I'll try to get some work done soon and post a whole new thread with info.

- 15 May 2008, 19:28
- Forum: Game Development
- Topic: A empty mod base.
- Replies: 54
- Views: 3568
Re: A empty mod base.
this look promising :D I hope you do an SU 25 at some point. SU-25 is finished actually, but is not ingame. It will most likely be the dedicated anti-tank plane with laser guided rockets. looks great :} keep it up whats the poly count and texture size on the plane btw ?? SU-24 is quite simple as wi...
- 15 May 2008, 12:48
- Forum: Game Development
- Topic: A empty mod base.
- Replies: 54
- Views: 3568
Re: A empty mod base.
Okay, well I'll continue work on getting various Russian units ingame tomorrow, and try to get a thread going, quick question though, are there any helicopter examples available? I'd like to get an animated Mi-24 ingame tomorrow. :) Also one thing I will need to borrow from another mod will be infan...
- 15 May 2008, 09:50
- Forum: Game Development
- Topic: A empty mod base.
- Replies: 54
- Views: 3568
Re: A empty mod base.
SU-24 which works fine, only problem is it behaves as VTOL which isnt exactly proper. That and I need to figure out if animating swing wings is possible, but that will have to wait till later.


- 15 May 2008, 07:41
- Forum: Game Development
- Topic: A empty mod base.
- Replies: 54
- Views: 3568
Re: A empty mod base.
My (Spring specific) model preparation tutorial can be found here. It covers the basics of using UpSpring and settingthe model up so it will work properly (it also has a load of pics illustrating every step) I made a mod to test something out, its about as basic as it gets, just a single tank, it m...
- 15 May 2008, 07:24
- Forum: Game Development
- Topic: A empty mod base.
- Replies: 54
- Views: 3568
Re: A empty mod base.
Also, is it possible to do recon vehicles like the BRDM-2 that would have sight bonuses etc but only when their stationary for a second or so? You may want to take a look at some of my work . I have exactly that - a unit modelled after BRDM-2 that can see farther when stationary, and is amphibious ...
- 15 May 2008, 07:14
- Forum: Game Development
- Topic: A empty mod base.
- Replies: 54
- Views: 3568
Re: A empty mod base.
Not using nanoblobs actually. But mod is progressing well now, I hope to have the basics of the Russian faction configured enough for some internal netplay testing. :)
I'll make a thread for the mod with lots of pics once I get some more units ingame to show off.
I'll make a thread for the mod with lots of pics once I get some more units ingame to show off.
- 15 May 2008, 06:30
- Forum: Game Development
- Topic: A empty mod base.
- Replies: 54
- Views: 3568
Re: A empty mod base.
I managed to get the T-72 ingame with functioning turret, barrel recoil, etc. Only problem is the shell fires out of the center from inside the hull, not the barrel. Not sure how to fix that yet.


- 15 May 2008, 05:21
- Forum: Game Development
- Topic: A empty mod base.
- Replies: 54
- Views: 3568
Re: A empty mod base.
I'll try to take a look at Nanoblobs and see what I can do with it, thanks.
- 15 May 2008, 03:32
- Forum: Game Development
- Topic: A empty mod base.
- Replies: 54
- Views: 3568
Re: A empty mod base.
Also, is it possible to do recon vehicles like the BRDM-2 that would have sight bonuses etc but only when their stationary for a second or so? Yeah, you can do that with Lua or COB. If somebody could post or tell me where I could get an example simple tank model I'd appreciate it, one thing I'm sti...
- 15 May 2008, 01:50
- Forum: Game Development
- Topic: A empty mod base.
- Replies: 54
- Views: 3568
Re: A empty mod base.
Did someone say cold war mod <_< What year/s? Not sure yet, but if anything It will be in the 80s. Well my knowledge / interest only really runs from 1946 - 1970. :( Still interested overall though. The problem is most of the equipment I have modeled falls closer towards modern than older stuff, al...
- 15 May 2008, 01:26
- Forum: Game Development
- Topic: A empty mod base.
- Replies: 54
- Views: 3568
Re: A empty mod base.
If you're up for it I greatly appreciate it, default models are not of concern really, I think I've got the model part down from the tutorials last night.Pressure Line wrote:I may be able to cobble something together. dont expect anything particularly pretty though :/
- 15 May 2008, 01:17
- Forum: Game Development
- Topic: A empty mod base.
- Replies: 54
- Views: 3568
Re: A empty mod base.
Not sure yet, but if anything It will be in the 80s.FLOZi wrote:Did someone say cold war mod <_<
What year/s?
- 14 May 2008, 12:56
- Forum: Game Development
- Topic: A empty mod base.
- Replies: 54
- Views: 3568
Re: A empty mod base.
And people were wondering what the point of my sdk mod thread was? I went back and read your thread and its pretty much exactly what I was looking for. I'm not too good on my TA units to be honest but I know what types there are. If somebody could give me the config files to look for for the follow...
- 14 May 2008, 09:48
- Forum: Game Development
- Topic: A empty mod base.
- Replies: 54
- Views: 3568
A empty mod base.
Hi, I am new to the spring community but have known about the engine for some time, I remembered it when I was messing about thinking of making an RTS mod, My plan is for a cold war style mod featuring various NATO and USSR countries, all the units for several countries are modelled in low poly styl...