Search found 9 matches
- 13 Nov 2010, 22:12
- Forum: General Discussion
- Topic: Thanks
- Replies: 20
- Views: 8423
Re: Thanks
I want to say thanks to you guys too! The last game I bought was released 2006, The rest I play is open source and that's how I hope to keep it!
- 13 Nov 2010, 22:04
- Forum: General Discussion
- Topic: Marketing Plan Plan
- Replies: 214
- Views: 32585
Re: Marketing Plan Plan
I've tried to show a lot of people this game and it almost always doesn't go well. Here are some main reasons why: The Lack of UI They don't want to spend 30 minutes just figuring out how to get the game to run. My 12 year old brother-in-law was so excited to play this game but only played when I wa...
- 08 Feb 2010, 23:20
- Forum: Help & Bugs
- Topic: Game Crash and No Go for AAI
- Replies: 5
- Views: 776
Re: Game Crash and No Go for AAI
I will test it with another AI then. This particular computer doesn't seem to run very well in the first place. Thank you for the help!
EDIT: I forgot to mention, it's Balanced Annihilation.
EDIT: I forgot to mention, it's Balanced Annihilation.
- 06 Feb 2010, 02:00
- Forum: Help & Bugs
- Topic: Game Crash and No Go for AAI
- Replies: 5
- Views: 776
Game Crash and No Go for AAI
There are two problems for me, first AAI won't work, when I start the game it says I win, no matter how many AAI's I use. The other AI's work fine, I just wanted to report this. Second, the game simply crashes after a few minutes of play. I don't know why, all I have are the crash logs that I attach...
- 21 Oct 2009, 17:48
- Forum: AI
- Topic: AI's too hard
- Replies: 23
- Views: 4357
Re: AI's too hard
Make sure you're giving the right player the handicap. When I first tried that feature I put it on myself thinking it would make it easier for me, but after getting rocked quicker the higher I set it I realized the handicap goes on your opponents.
- 25 Nov 2008, 23:36
- Forum: Game Development
- Topic: AIs
- Replies: 1
- Views: 522
AIs
I'm excited for the update, but since I don't have internet I have to play with AIs, and nothing supports this version yet
Anybody know where I might find configs for AAI or KAIK?
Anybody know where I might find configs for AAI or KAIK?
- 25 Nov 2008, 23:21
- Forum: AI
- Topic: AAI v0.86 released - AAI v0.875 in SVN
- Replies: 106
- Views: 32425
Re: AAI v0.86 released - AAI v0.875 in SVN
Has anybody made any config files for NOTA?
Re: NOTA 1.44
I just gotta say that I recently started playing NOTA and it has become my favorite mod so far! I love the balance in the game, especially how artillery is tougher. Everything just seems to fit a lot better in this mod. My only problem with it is finding large enough maps to play on, since before I ...
- 31 May 2008, 03:14
- Forum: Game Development
- Topic: Turn based
- Replies: 7
- Views: 1288
Re: Turn based
Something as simple as pausing the game, allowing the user to give his commands then unpausing it, but controlled by scripts might work. You could time the units to fit the time the game runs between turns, so say the game runs 5 seconds, units will take 5 seconds or 10 seconds to reload. Just some ...