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by Fulano
13 Nov 2010, 22:12
Forum: General Discussion
Topic: Thanks
Replies: 20
Views: 8423

Re: Thanks

I want to say thanks to you guys too! The last game I bought was released 2006, The rest I play is open source and that's how I hope to keep it!
by Fulano
13 Nov 2010, 22:04
Forum: General Discussion
Topic: Marketing Plan Plan
Replies: 214
Views: 32585

Re: Marketing Plan Plan

I've tried to show a lot of people this game and it almost always doesn't go well. Here are some main reasons why: The Lack of UI They don't want to spend 30 minutes just figuring out how to get the game to run. My 12 year old brother-in-law was so excited to play this game but only played when I wa...
by Fulano
08 Feb 2010, 23:20
Forum: Help & Bugs
Topic: Game Crash and No Go for AAI
Replies: 5
Views: 776

Re: Game Crash and No Go for AAI

I will test it with another AI then. This particular computer doesn't seem to run very well in the first place. Thank you for the help!

EDIT: I forgot to mention, it's Balanced Annihilation.
by Fulano
06 Feb 2010, 02:00
Forum: Help & Bugs
Topic: Game Crash and No Go for AAI
Replies: 5
Views: 776

Game Crash and No Go for AAI

There are two problems for me, first AAI won't work, when I start the game it says I win, no matter how many AAI's I use. The other AI's work fine, I just wanted to report this. Second, the game simply crashes after a few minutes of play. I don't know why, all I have are the crash logs that I attach...
by Fulano
21 Oct 2009, 17:48
Forum: AI
Topic: AI's too hard
Replies: 23
Views: 4357

Re: AI's too hard

Make sure you're giving the right player the handicap. When I first tried that feature I put it on myself thinking it would make it easier for me, but after getting rocked quicker the higher I set it I realized the handicap goes on your opponents.
by Fulano
25 Nov 2008, 23:36
Forum: Game Development
Topic: AIs
Replies: 1
Views: 522

AIs

I'm excited for the update, but since I don't have internet I have to play with AIs, and nothing supports this version yet

Anybody know where I might find configs for AAI or KAIK?
by Fulano
25 Nov 2008, 23:21
Forum: AI
Topic: AAI v0.86 released - AAI v0.875 in SVN
Replies: 106
Views: 32425

Re: AAI v0.86 released - AAI v0.875 in SVN

Has anybody made any config files for NOTA?
by Fulano
12 Jun 2008, 22:01
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 614616

Re: NOTA 1.44

I just gotta say that I recently started playing NOTA and it has become my favorite mod so far! I love the balance in the game, especially how artillery is tougher. Everything just seems to fit a lot better in this mod. My only problem with it is finding large enough maps to play on, since before I ...
by Fulano
31 May 2008, 03:14
Forum: Game Development
Topic: Turn based
Replies: 7
Views: 1288

Re: Turn based

Something as simple as pausing the game, allowing the user to give his commands then unpausing it, but controlled by scripts might work. You could time the units to fit the time the game runs between turns, so say the game runs 5 seconds, units will take 5 seconds or 10 seconds to reload. Just some ...

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