Search found 41 matches
- 21 Feb 2010, 23:23
- Forum: Balanced Annihilation
- Topic: juggernaut cant go over dragonteeths
- Replies: 80
- Views: 11913
Re: juggernaut cant go over dragonteeths
Jugg is useless now... To get some use: 1) Some normal weapons instead of 3 LLT. Maybe, 3 green lasers from SUMO. 2) Mid-range turret - make it rotate faster. 3) Anti-air - 2 flackers from flagship. 4) Of course, crush of any defence and small units. It's VERY heavy, isn't it? 5) Maybe amphibious? I...
- 12 Feb 2010, 10:24
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 176378
Re: Skirmish AI: E323AI 3.17.0
It's lag much. CPU load Ôëê40%, but short freezes every second makes it not playable. CPU - i7 975@4GHz.AndiNo wrote:@Abaddon
You can play with 10 bots? How is your game running? Does it lag much or do you have a powerful computer? I have a 3700+ AMD and I get problems even with 3 bots...
- 10 Feb 2010, 23:23
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 176378
Re: Skirmish AI: E323AI 3.17.0
WTF #1: five anti-air kbots trying to attack land target (mine at upper-left corner).

WTF #2: 3 mines at one spot, and only one can work. Why to build mines on occupied spot?


WTF #2: 3 mines at one spot, and only one can work. Why to build mines on occupied spot?

- 26 Nov 2009, 17:12
- Forum: Map Creation
- Topic: Over Crude Water
- Replies: 18
- Views: 3162
Re: Over Crude Water
I have to say, I'm kind of laughing at the filesize. Too large or too small? :) Too large. All my 5 1/4" floppy disks are double-density - these files would require a 5 1/4" high density disk. Unacceptable. Split it :) http://www.springinfo.info/wp-login.php Copy and paste, I promise, it'...
- 26 Nov 2009, 17:02
- Forum: Map Creation
- Topic: Over Crude Water
- Replies: 18
- Views: 3162
Re: Over Crude Water
Too large or too small? :)Pxtl wrote:I have to say, I'm kind of laughing at the filesize.
- 26 Nov 2009, 16:36
- Forum: Map Creation
- Topic: Over Crude Water
- Replies: 18
- Views: 3162
Re: Over Crude Water
Updated. Added texturized minimap, skybox by zwzsg.
Also 16x16 version.
Both maps uses OTA texture. Maybe zwzsg's textures 'll be better?
Also 16x16 version.
Both maps uses OTA texture. Maybe zwzsg's textures 'll be better?
- 26 Nov 2009, 01:48
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 176378
Re: Skirmish AI: E323AI v3.14.3 - High Templar
Still unstable :( [ 9582] Stacktrace: [ 9582] (0) D:\Games\Spring\AI\Skirmish\E323AI\3.14.3\SkirmishAI.dll [0x176DD40F] [ 9582] (1) D:\Games\Spring\AI\Skirmish\E323AI\3.14.3\SkirmishAI.dll [0x176DD5AB] [ 9582] (2) D:\Games\Spring\AI\Skirmish\E323AI\3.14.3\SkirmishAI.dll [0x176C5D36] [ 9582] (3) D:\G...
- 25 Nov 2009, 23:05
- Forum: Map Creation
- Topic: Over Crude Water
- Replies: 18
- Views: 3162
Re: Over Crude Water
Bridges 'll be too narrow if i make map smaller. Maybe with changed design... I'll think about it. This map was for very long games. There was'nt T3 in OTA, and T2 was very limited. With disabled nukes and no air it was like chess :) Few noobish questions: ÔÇö How to change water color to classic gr...
- 25 Nov 2009, 21:15
- Forum: Map Creation
- Topic: Over Crude Water
- Replies: 18
- Views: 3162
Re: Over Crude Water
Few ingame screenshots added.
- 25 Nov 2009, 15:06
- Forum: Map Creation
- Topic: Over Crude Water
- Replies: 18
- Views: 3162
Re: Over Crude Water
Release version done. Height map looks better, OTA textures used, resources balanced.
- 25 Nov 2009, 11:32
- Forum: Map Creation
- Topic: Over Crude Water
- Replies: 18
- Views: 3162
Re: Over Crude Water
No, i used my own. Maybe in v2 i'll think how to make it look better.Warlord Zsinj wrote:I hope you used zwzsg's core prime industrial area water values and lighting values, he got it spot on with that. The texture was good too.
- 25 Nov 2009, 02:42
- Forum: Map Creation
- Topic: Over Crude Water
- Replies: 18
- Views: 3162
Over Crude Water
This is my remake of OTA map. No features, only geothermal vents. Different from http://www.springfiles.com/show_file.php?id=485 - better heightmap, better texture, better suits for 8 players. Used tools: SpringMapEdit GIMP Paint.net (.dds conversion for minimap) Size: 32x32 Start points: 8 File siz...
- 19 Nov 2009, 07:42
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 176378
Re: Skirmish AI: E323AI v3.14.2 - High Templar
Still chashes :( [ 38818] Spring 0.80.5.2 (0.80.5.2-0-g67e2f5b{@}-cmake-mingw32) has crashed. [ 38818] Exception: Access violation (0xc0000005) [ 38818] Exception Address: 0x0cced43f .... [ 38818] Stacktrace: [ 38818] (0) D:\Games\Spring\AI\Skirmish\E323AI\3.14.2\SkirmishAI.dll [0x0CCED43F] [ 38818]...
- 19 Nov 2009, 07:26
- Forum: Help & Bugs
- Topic: Torrent system won't work.
- Replies: 3
- Views: 1120
Re: Torrent system won't work.
And what about SpringDownloader? In past it works. But now torrents don't work and web downloads removed...
- 18 Nov 2009, 02:43
- Forum: Help & Bugs
- Topic: Torrent system won't work.
- Replies: 3
- Views: 1120
Torrent system won't work.
SpringLobby error: "Tried all known trackers..." SpringDownloader error: 18.11.2009 4:41:03: disconnected from central P2P server backup-tracker.licho.eu:8202 18.11.2009 4:41:14: disconnected from central P2P server tracker.caspring.org:8202 18.11.2009 4:42:04: disconnected from central P2...
- 18 Nov 2009, 02:32
- Forum: Help & Bugs
- Topic: Archive mover move files to program dir
- Replies: 5
- Views: 998
Re: Archive mover move files to program dir
+1, using windows default dirs is bad idea.
- 17 Nov 2009, 02:41
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 176378
Re: Skirmish AI: E323AI v3.13.1 - High Templar
1) Oftenly game crashes after one of the commanders destroyed. log: http://pastebin.org/54353 2) Oftenly crashes without any visible reason trace: http://pastebin.org/54362 3) Game crashes on start if count of bots is large (8-10+). 4) Bots biulds metal extractors disregards that spot is already in ...
- 03 Apr 2009, 22:04
- Forum: Balanced Annihilation
- Topic: [old] Balanced Annihilation V6.85
- Replies: 123
- Views: 26157
Re: Balanced Annihilation V6.85
And AA can, which is weird too..karton wrote:Krows cant attack planes which landed on the ground ... kinda weird.
- 15 Mar 2009, 16:28
- Forum: Help & Bugs
- Topic: strange graphic problem in S44 and chicken (but not in BA)
- Replies: 4
- Views: 779
Re: strange graphic problem in S44 and chicken (but not in BA)
Looks like video memory problem.
- 18 Feb 2009, 17:46
- Forum: Lua Scripts
- Topic: Widget Request: Building Explosion Radius
- Replies: 2
- Views: 666
Re: Widget Request: Building Explosion Radius
Defence Range vidget, select unit and press space+x