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by Abaddon
21 Feb 2010, 23:23
Forum: Balanced Annihilation
Topic: juggernaut cant go over dragonteeths
Replies: 80
Views: 11913

Re: juggernaut cant go over dragonteeths

Jugg is useless now... To get some use: 1) Some normal weapons instead of 3 LLT. Maybe, 3 green lasers from SUMO. 2) Mid-range turret - make it rotate faster. 3) Anti-air - 2 flackers from flagship. 4) Of course, crush of any defence and small units. It's VERY heavy, isn't it? 5) Maybe amphibious? I...
by Abaddon
12 Feb 2010, 10:24
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 176378

Re: Skirmish AI: E323AI 3.17.0

AndiNo wrote:@Abaddon
You can play with 10 bots? How is your game running? Does it lag much or do you have a powerful computer? I have a 3700+ AMD and I get problems even with 3 bots...
It's lag much. CPU load Ôëê40%, but short freezes every second makes it not playable. CPU - i7 975@4GHz.
by Abaddon
10 Feb 2010, 23:23
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 176378

Re: Skirmish AI: E323AI 3.17.0

WTF #1: five anti-air kbots trying to attack land target (mine at upper-left corner).
Image

WTF #2: 3 mines at one spot, and only one can work. Why to build mines on occupied spot?
Image
by Abaddon
26 Nov 2009, 17:12
Forum: Map Creation
Topic: Over Crude Water
Replies: 18
Views: 3162

Re: Over Crude Water

I have to say, I'm kind of laughing at the filesize. Too large or too small? :) Too large. All my 5 1/4" floppy disks are double-density - these files would require a 5 1/4" high density disk. Unacceptable. Split it :) http://www.springinfo.info/wp-login.php Copy and paste, I promise, it'...
by Abaddon
26 Nov 2009, 17:02
Forum: Map Creation
Topic: Over Crude Water
Replies: 18
Views: 3162

Re: Over Crude Water

Pxtl wrote:I have to say, I'm kind of laughing at the filesize.
Too large or too small? :)
by Abaddon
26 Nov 2009, 16:36
Forum: Map Creation
Topic: Over Crude Water
Replies: 18
Views: 3162

Re: Over Crude Water

Updated. Added texturized minimap, skybox by zwzsg.

Also 16x16 version.

Both maps uses OTA texture. Maybe zwzsg's textures 'll be better?
by Abaddon
26 Nov 2009, 01:48
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 176378

Re: Skirmish AI: E323AI v3.14.3 - High Templar

Still unstable :( [ 9582] Stacktrace: [ 9582] (0) D:\Games\Spring\AI\Skirmish\E323AI\3.14.3\SkirmishAI.dll [0x176DD40F] [ 9582] (1) D:\Games\Spring\AI\Skirmish\E323AI\3.14.3\SkirmishAI.dll [0x176DD5AB] [ 9582] (2) D:\Games\Spring\AI\Skirmish\E323AI\3.14.3\SkirmishAI.dll [0x176C5D36] [ 9582] (3) D:\G...
by Abaddon
25 Nov 2009, 23:05
Forum: Map Creation
Topic: Over Crude Water
Replies: 18
Views: 3162

Re: Over Crude Water

Bridges 'll be too narrow if i make map smaller. Maybe with changed design... I'll think about it. This map was for very long games. There was'nt T3 in OTA, and T2 was very limited. With disabled nukes and no air it was like chess :) Few noobish questions: ÔÇö How to change water color to classic gr...
by Abaddon
25 Nov 2009, 21:15
Forum: Map Creation
Topic: Over Crude Water
Replies: 18
Views: 3162

Re: Over Crude Water

Few ingame screenshots added.
by Abaddon
25 Nov 2009, 15:06
Forum: Map Creation
Topic: Over Crude Water
Replies: 18
Views: 3162

Re: Over Crude Water

Release version done. Height map looks better, OTA textures used, resources balanced.
by Abaddon
25 Nov 2009, 11:32
Forum: Map Creation
Topic: Over Crude Water
Replies: 18
Views: 3162

Re: Over Crude Water

Warlord Zsinj wrote:I hope you used zwzsg's core prime industrial area water values and lighting values, he got it spot on with that. The texture was good too.
No, i used my own. Maybe in v2 i'll think how to make it look better.
by Abaddon
25 Nov 2009, 02:42
Forum: Map Creation
Topic: Over Crude Water
Replies: 18
Views: 3162

Over Crude Water

This is my remake of OTA map. No features, only geothermal vents. Different from http://www.springfiles.com/show_file.php?id=485 - better heightmap, better texture, better suits for 8 players. Used tools: SpringMapEdit GIMP Paint.net (.dds conversion for minimap) Size: 32x32 Start points: 8 File siz...
by Abaddon
19 Nov 2009, 07:42
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 176378

Re: Skirmish AI: E323AI v3.14.2 - High Templar

Still chashes :( [ 38818] Spring 0.80.5.2 (0.80.5.2-0-g67e2f5b{@}-cmake-mingw32) has crashed. [ 38818] Exception: Access violation (0xc0000005) [ 38818] Exception Address: 0x0cced43f .... [ 38818] Stacktrace: [ 38818] (0) D:\Games\Spring\AI\Skirmish\E323AI\3.14.2\SkirmishAI.dll [0x0CCED43F] [ 38818]...
by Abaddon
19 Nov 2009, 07:26
Forum: Help & Bugs
Topic: Torrent system won't work.
Replies: 3
Views: 1120

Re: Torrent system won't work.

And what about SpringDownloader? In past it works. But now torrents don't work and web downloads removed...
by Abaddon
18 Nov 2009, 02:43
Forum: Help & Bugs
Topic: Torrent system won't work.
Replies: 3
Views: 1120

Torrent system won't work.

SpringLobby error: "Tried all known trackers..." SpringDownloader error: 18.11.2009 4:41:03: disconnected from central P2P server backup-tracker.licho.eu:8202 18.11.2009 4:41:14: disconnected from central P2P server tracker.caspring.org:8202 18.11.2009 4:42:04: disconnected from central P2...
by Abaddon
18 Nov 2009, 02:32
Forum: Help & Bugs
Topic: Archive mover move files to program dir
Replies: 5
Views: 998

Re: Archive mover move files to program dir

+1, using windows default dirs is bad idea.
by Abaddon
17 Nov 2009, 02:41
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 176378

Re: Skirmish AI: E323AI v3.13.1 - High Templar

1) Oftenly game crashes after one of the commanders destroyed. log: http://pastebin.org/54353 2) Oftenly crashes without any visible reason trace: http://pastebin.org/54362 3) Game crashes on start if count of bots is large (8-10+). 4) Bots biulds metal extractors disregards that spot is already in ...
by Abaddon
03 Apr 2009, 22:04
Forum: Balanced Annihilation
Topic: [old] Balanced Annihilation V6.85
Replies: 123
Views: 26157

Re: Balanced Annihilation V6.85

karton wrote:Krows cant attack planes which landed on the ground ... kinda weird.
And AA can, which is weird too..
by Abaddon
18 Feb 2009, 17:46
Forum: Lua Scripts
Topic: Widget Request: Building Explosion Radius
Replies: 2
Views: 666

Re: Widget Request: Building Explosion Radius

Defence Range vidget, select unit and press space+x

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