Search found 10 matches
- 26 Dec 2008, 19:07
- Forum: Art & Modelling
- Topic: Arm Hover
- Replies: 40
- Views: 10811
Re: Arm Hover
I changed the turret a bit and put the cocpit somewhere else, it also only has 374 tris.
- 26 Dec 2008, 17:19
- Forum: Art & Modelling
- Topic: Arm Hover
- Replies: 40
- Views: 10811
Re: Arm Hover
I tried to make something that isnt a clone so this is my try at an origional arm hover; tank ; whatever it looks like to you guys.
It only has 348 tris.
Edit: sry, didnt see the render was broken, added a viewport screen.
It only has 348 tris.
Edit: sry, didnt see the render was broken, added a viewport screen.
- 25 Dec 2008, 13:58
- Forum: Engine
- Topic: When is unitlimit coming ?
- Replies: 22
- Views: 1600
Re: When is unitlimit coming ?
I really dont like the idea of an Limit tore specific units , in think that it should be balanced that if you do have 2 units of one type (most likely a powefull one) then its the enemys fault of letting you have 2 of them. It would suck if you could only have 1 krogoth because of some limit . Havin...
- 23 Dec 2008, 22:55
- Forum: Art & Modelling
- Topic: Arm Hover
- Replies: 40
- Views: 10811
Re: Arm Hover
The Vent slits are all just 1 face each (2 tris)
Edit: gonna go to sleep guys, merry christmas to all.
Edit: gonna go to sleep guys, merry christmas to all.
- 23 Dec 2008, 22:48
- Forum: Art & Modelling
- Topic: Arm Hover
- Replies: 40
- Views: 10811
Re: Arm Hover
Here is what ive done to the turret now + you can see the tricount at the top left of the viewport.
Edit: Yeah the images are great, thx for the excellent feedback :D
Edit: Yeah the images are great, thx for the excellent feedback :D
- 23 Dec 2008, 22:15
- Forum: Art & Modelling
- Topic: Arm Hover
- Replies: 40
- Views: 10811
Re: Arm Hover
If I lift the turret up do I need to build a rotating platform or can I just leave it floating seeing as most of the time you wont be seeing it from that angle anyway.
- 23 Dec 2008, 21:28
- Forum: Art & Modelling
- Topic: Arm Hover
- Replies: 40
- Views: 10811
Re: Arm Hover
I gues I can just slide the turret back a bit.
- 23 Dec 2008, 16:48
- Forum: Art & Modelling
- Topic: Arm Hover
- Replies: 40
- Views: 10811
Re: Arm Hover
Fixed, thx for pointing that out. Here's how it looks now. I also optimised it a bit and did some things to the barrel so now the tri count is 786 Edit:optimised more: 774 Edit:and some more: 750 I think thats all i can squeez out of it though. I also made the cannon a bit bigger, looks more like in...
- 23 Dec 2008, 16:45
- Forum: Art & Modelling
- Topic: Arm Hover
- Replies: 40
- Views: 10811
Re: Arm Hover
Thanks for the good feedback. And to youre question, I use maya. And the reason the barrel is shaped like that is because thats the ways it looks on this picture: http://www.wallpaper-desktop.net/wallpapers/games/total_annihilation/total_annihilation_002.jpg Edit:Had a better look at it and noticed ...
- 23 Dec 2008, 14:13
- Forum: Art & Modelling
- Topic: Arm Hover
- Replies: 40
- Views: 10811
Arm Hover
This is my first model for spring , an arm hover tank.
Im preety new to modeling so tell me what you think and what to change.
I did my best do save tris, it has 782.
Im preety new to modeling so tell me what you think and what to change.
I did my best do save tris, it has 782.