Search found 14 matches
- 14 Aug 2009, 22:21
- Forum: Help & Bugs
- Topic: XTA Crashes
- Replies: 9
- Views: 1799
Re: XTA Crashes
adding nullai for (ie.) team 3 didnt help in my case [ 0] (0) C:\Program Files (x86)\Spring\AI\Skirmish\KAIK\0.13\SkirmishAI.dll(handleEvent+0x681c) [0x68D92CDC] [ 0] (1) C:\Program Files (x86)\Spring\AI\Skirmish\KAIK\0.13\SkirmishAI.dll(handleEvent+0x1d18b) [0x68DA964B] [ 0] (2) C:\Program Files (x...
- 05 Aug 2009, 14:30
- Forum: Help & Bugs
- Topic: Mission editor b24
- Replies: 1
- Views: 379
Mission editor b24
Crashes on startup on xp64
Possible temporary solution?
I have tried imagecfg
and editing "lastspringpath" both with and without \ at the end
Possible temporary solution?
I have tried imagecfg
and editing "lastspringpath" both with and without \ at the end
- 05 Aug 2009, 13:19
- Forum: Help & Bugs
- Topic: Problem with unitsync library
- Replies: 4
- Views: 583
- 04 Aug 2009, 15:36
- Forum: XTA
- Topic: A few nitpicks
- Replies: 4
- Views: 1213
Re: A few nitpicks
2 and 3 is spot on, thanks for the clarifications
- 04 Aug 2009, 12:01
- Forum: XTA
- Topic: A few nitpicks
- Replies: 4
- Views: 1213
A few nitpicks
* Selecting huge number of units and moving them around or assigning group crashes LUA every single time * Adv. rocket bots stopped firing rockets for hours, then suddenly at one point they were good to go again * The plasma rail cannon (best one) was firing at enemies even after I selected "Ho...
- 03 Aug 2009, 23:41
- Forum: Help & Bugs
- Topic: Reclaim patrol
- Replies: 3
- Views: 548
Re: Reclaim patrol
ah i didnt know you could area reclaim.. thats pretty nice :)imbaczek wrote:patrol should already reclaim. if it doesn't, set move state to roam (from manouver.) also you can use area reclaim (reclaim + mouse button drag.)
thanks
- 03 Aug 2009, 23:25
- Forum: Help & Bugs
- Topic: Reclaim patrol
- Replies: 3
- Views: 548
Reclaim patrol
Is it possible to make Reclaim "patrollable"? Ie. I needed energy for once and I had to use Patrol to make my bot reclaim except I had to go out in the woods spending time because he would stop and help out with the building of stuffs. I could move+patrol+patrol etc., but i figured Reclaim...
- 05 Apr 2008, 13:06
- Forum: Help & Bugs
- Topic: (Workaround!) Game Crash in vista - windows graphics driver
- Replies: 15
- Views: 2307
Re: (Workaround!) Game Crash in vista - windows graphics driver
people who have vista installed should have had this coming a long way
its the worst OS ever made
youll just have to live with it :)
either you get linux which is a permanent fix, or go back to XP which actually works
its the worst OS ever made
youll just have to live with it :)
either you get linux which is a permanent fix, or go back to XP which actually works
- 21 Mar 2008, 04:29
- Forum: Help & Bugs
- Topic: LUA error
- Replies: 1
- Views: 690
LUA error
not sure if this goes here, or if its a CA mod problem or spring probably CA, and i already made a ticket on the catracker, but just in case Delayed response from [PiROcadett]K1ller for frame 13756 (current 14351) LuaUI::RunCallIn: error = 2, DrawScreen, [string "LuaUI/widgets.lua"]:663: b...
- 21 Mar 2008, 02:45
- Forum: Help & Bugs
- Topic: Dual-screen
- Replies: 13
- Views: 1837
Re: Dual-screen
yea i was just thinking of that, and i just beat an AAI enemy :) 1 vs 1 was fun, although a little unrewarding at the end because i was sort of just cleaning up :P move team "1" around, press "2" and attack (big bertha) btw the enemy had like 5 commanders?? how do you make one? o...
- 21 Mar 2008, 01:31
- Forum: Help & Bugs
- Topic: Dual-screen
- Replies: 13
- Views: 1837
Re: Dual-screen
yea its the getting used part i think i keep using my mouse to move the camera, which requires me to move it often enough 1280*2 pixels (over the minimap) when i should really be using the arrows also i think its abit hard to target enemies on the minimap, especially when you really want to there sh...
- 20 Mar 2008, 15:02
- Forum: Help & Bugs
- Topic: Dual-screen
- Replies: 13
- Views: 1837
Re: Dual-screen
ah ok thanks, i will try that
edit: it worked :)
a little clunky, but i will get used to it
edit: it worked :)
a little clunky, but i will get used to it

- 20 Mar 2008, 00:23
- Forum: Help & Bugs
- Topic: Dual-screen
- Replies: 13
- Views: 1837
Re: Dual-screen
I want to play the game in dual-screen
But it just never happens no matter how i go at it
ive also tried setting (in desktop) the screens to the same size (and bitmode)
But it just never happens no matter how i go at it
ive also tried setting (in desktop) the screens to the same size (and bitmode)
- 19 Mar 2008, 23:29
- Forum: Help & Bugs
- Topic: Dual-screen
- Replies: 13
- Views: 1837
Dual-screen
I have 2 monitors, same card, works in windows (XP SP2) the game runs flawlessly etc. ive tried alot of stuff, searched, looked on here, ATI, google etc. tried tampering with the config, and even updated the config tool must be spring.exe that is the problem... but im going to have to ask, do any of...