I might have a go at the edge wraparound thing one day. If most of the vector maths is abstracted then I don't think it would be to hard.
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- 14 Feb 2008, 23:26
- Forum: Feature Requests
- Topic: Spherical worlds weeeeeeeeee
- Replies: 77
- Views: 14517
Re: Spherical worlds weeeeeeeeee
IOC. Well, there's probably some good reason why we havn't seen too many commerical games utilise the sphere concept anyway
I might have a go at the edge wraparound thing one day. If most of the vector maths is abstracted then I don't think it would be to hard.
I might have a go at the edge wraparound thing one day. If most of the vector maths is abstracted then I don't think it would be to hard.
- 14 Feb 2008, 21:00
- Forum: Feature Requests
- Topic: Spherical worlds weeeeeeeeee
- Replies: 77
- Views: 14517
Re: Spherical worlds weeeeeeeeee
Out of interest, what would be the single hardest aspect of coding this? And what about a cheap knockoff version, where the edges wrap horizontally or vertically (but it isn't truly spherical).
- 10 Feb 2008, 23:03
- Forum: Feature Requests
- Topic: Spherical worlds weeeeeeeeee
- Replies: 77
- Views: 14517
Spherical worlds weeeeeeeeee
How impossible would it be to support fully spherical game maps, like planets in miniture. This would allow for attacking from any direction (just go around the world) sending things into orbit etc. And no more borders! Disclaimer: the above suggestion may be impossible, already beaten to death or j...
