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by jackoverfull
26 May 2009, 06:32
Forum: Off Topic Discussion
Topic: new star trek film
Replies: 38
Views: 14171

Re: new star trek film

I too think that that could be a problem.

Image
by jackoverfull
10 May 2009, 23:26
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 183771

Re: Mac Binary Release

works fine for me. :-) I only have a problem: in older releases i could create unit groups using ctrl-number, now that doesn't seem to work anymore. Does fork for anyone? I'm asking because I had problems with that in the past (something about my keyboard configuration, i guess), but i could not sol...
by jackoverfull
10 May 2009, 17:45
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 183771

Re: Mac Binary Release

Wow, thank you! Will try it in a few hours. :-)

The sound attenuation problem is a problem that was already present in older mac builds.
by jackoverfull
05 Mar 2009, 23:31
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 183771

Re: Mac Binary Release

you have to put maps and mods in their folders, of course├óÔé¼┬ª
by jackoverfull
05 Mar 2009, 23:30
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 183771

Re: Mac Binary Release

I can't remember wich mod/maps (if any) are installed on the windows/linux versions, but you can download almost everything here and from a couple of other sites. Most mods dosn't work well with this mac binary (odd colors), BA621 seems to be perfectly compatible. Also, some maps just crash the game.
by jackoverfull
31 Jan 2009, 02:47
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 183771

Re: Mac Binary Release

Here it is.

MD5: e27c520e62223a34b33f39f41b07b074

Includes a configured aai, you'll need a map and a mod.
by jackoverfull
31 Jan 2009, 01:07
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 183771

Re: Mac Binary Release

i don't.

But i can re-upload it├óÔé¼┬ª

Stay tuned. :wink:
by jackoverfull
28 Jan 2009, 19:01
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 183771

Re: Mac Binary Release

well, i don't think that someone is still doing something about that (but i'll be very happy if i'm wrong!), this binary still works for me: http://fabian.herb-clan.de/Spring-0.76b1+5552.dmg
by jackoverfull
05 Nov 2008, 19:04
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 183771

Re: Mac Binary Release

You have a PPC mac don't you? yes, but i'll have an x86 one in a few days. Well I think for the moment it would be best to do x86 only then once that's working we can look at the task of endian-ness and PPC cpus. Porting spring to a new OS is one thing, but another cpu architecture is a different b...
by jackoverfull
04 Nov 2008, 18:40
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 183771

Re: Mac Binary Release

why only x86? spring runs on ppcs too├óÔé¼┬ª a) ppc architecture for macs is deprecated not yet. apple will still support it for a while. b) ppc builds will only sync against ppc unless all endianess and other architecture differences will be debugged & fixed i hope that someday this will happe...
by jackoverfull
04 Nov 2008, 18:12
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 183771

Re: Mac Binary Release

We need to build a 'Maclibs' package just like the 'vclibs' for visual studio, aimed at x86 Mac OS X. why only x86? spring runs on ppcs too├óÔé¼┬ª If you can provide a suitable DevIL library... Someone should also maintain a checklist of what we have and dont have i can try, but not until some days.
by jackoverfull
02 Nov 2008, 21:20
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 183771

Re: Mac Binary Release

24/7 doesn't have to be 100%, would work if it's up most of the time. Without SSH however you'll need to configure build slave yourself (actually I prefer that, in particular if you don't ask any questions about it ;-)) In either case first mac team must have determined and documented how to build ...
by jackoverfull
27 Oct 2008, 15:46
Forum: Mac OS X
Topic: Mac OS X clear up
Replies: 9
Views: 3212

Re: Mac OS X clear up

Auswaschbar wrote: [*]Download and install cmake (because there are no working XCode project files)
it is automatically installed with xcode.

and, anyway, there are xcode project files (maybe too old).
by jackoverfull
27 Oct 2008, 15:38
Forum: Mac OS X
Topic: Mac OS X clear up
Replies: 9
Views: 3212

Re: Mac OS X clear up

i think that you should ask to Commander and Elio to post their sources.

Beside that, there is something (very old, i think) about os x in the svn, you can try to build the dependencies and build that├óÔé¼┬ª

Or build everything the unix way and begins with that.
by jackoverfull
27 Oct 2008, 15:18
Forum: Mac OS X
Topic: Mac OS X clear up
Replies: 9
Views: 3212

Re: Mac OS X clear up

great news! :-)

well, theere are a lot of things to do...

i don't think that everything that was done by the two users who posted binaries is now in the svn, since the svn copy seems completely different from the binaries..
by jackoverfull
13 Sep 2008, 01:59
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 183771

Re: Mac Binary Release

balanced annihilation (and some others too).
by jackoverfull
02 Sep 2008, 18:51
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 183771

Re: Mac Binary Release

Boaal wrote:Does anyone know any AI that will work on the OS X version?
?
KAi and AAI works fine for me.
by jackoverfull
20 Jun 2008, 01:57
Forum: Off Topic Discussion
Topic: Core sux
Replies: 89
Views: 21196

Re: Core sux

there is only one possible outcome from this diatribe: Total Annihilation of one of the sides! :mrgreen:
by jackoverfull
17 Jun 2008, 21:29
Forum: Off Topic Discussion
Topic: Core sux
Replies: 89
Views: 21196

Re: Core sux

rattle wrote:
nor aren't
"nor are"?
really, i'm not a native english-speaker, if something it's wrong in what i write just tell me├óÔé¼┬ª
by jackoverfull
17 Jun 2008, 20:46
Forum: Off Topic Discussion
Topic: Core sux
Replies: 89
Views: 21196

Re: Core sux

what should be the "double negation award"?

anyway, that's precisely the point of ba: keep the things balanced.

and, of course, we're OT├óÔé¼┬ª :mrgreen:

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