Search found 3 matches
- 26 Jan 2009, 15:48
- Forum: AI
- Topic: How to make an AI build a structure?
- Replies: 4
- Views: 848
Re: How to make an AI build a structure?
Some tips: You don't need to retrieve all the UnitDef pointers every time a UnitFinished() event triggers. It's better to move that code to your AI's initialization function (InitAI()). Thanks for the tip, I do that in my code now. The above snippet was just to show the complete code to my problem ...
- 23 Jan 2009, 16:55
- Forum: AI
- Topic: How to make an AI build a structure?
- Replies: 4
- Views: 848
How to make an AI build a structure?
Hi everyone, I just started out buildin my own AI and I have some nice ideas for it, but for the moment I'm stuck with an AI that can't build anything... I'm able to make a commander move, but I'm not able to make him build something. Here is the code I'm using at the moment: void TestGlobalAI::Unit...
- 19 Jan 2008, 14:58
- Forum: General Discussion
- Topic: A reason for rage quit
- Replies: 100
- Views: 15399
Re: A reason for rage quit
So I usually rage quit when my allies annoy me to the point that I don't give a damn about them anymore. You might say that's not very mature, but believe it or not tit for tat has been found to be extremely effective in both computing studies and in biological studies. Perhaps you misunderstand th...