Search found 107 matches
- 16 Oct 2008, 05:28
- Forum: General Discussion
- Topic: Screen Resolutions
- Replies: 66
- Views: 7771
Re: Screen Resolutions
1440x900
- 16 Oct 2008, 01:45
- Forum: Engine
- Topic: Implementing FastMath
- Replies: 11
- Views: 2637
- 15 Oct 2008, 03:36
- Forum: Engine
- Topic: Implementing FastMath
- Replies: 11
- Views: 2637
Implementing FastMath
Well, FastMath got added, but not much has come of it, so I decided to go through the source and replace Normalize()'s with ANormalize. However, one question: is it alright to use ANormalize() in SyncedFloat? It seems like it would be okay, and we did tests on multiple OS's to make sure the results ...
- 15 Oct 2008, 02:50
- Forum: Help & Bugs
- Topic: Auto update failure.
- Replies: 23
- Views: 2782
Re: Auto update failure.
Same happened to me, I had to manually download the b4 exe and reinstall.
- 15 Oct 2008, 02:19
- Forum: Engine
- Topic: Spring SDK
- Replies: 6
- Views: 1337
Re: Spring SDK
Awesome! Worked except for the problem with having to delete the AI folder that was causing problems as said before. Also, I was getting errors for having bad values for the -march and -mtune switches (they were set to 'native'), so I set MARCH_FLAG in cmake to 'i686' and it worked. EDIT: Actually, ...
- 03 Apr 2008, 01:04
- Forum: Engine
- Topic: Optimizing Math Functions
- Replies: 92
- Views: 19592
Re: Optimizing Math Functions
Indeed inline assembler could be much faster, but I think there are portability issues with that...
- 29 Mar 2008, 19:23
- Forum: Off Topic Discussion
- Topic: intelligent design bashing is getting old...
- Replies: 108
- Views: 11493
Re: intelligent design bashing is getting old...
Why is it not possible for one to believe in GOD and evolution?
- 29 Mar 2008, 10:12
- Forum: General Discussion
- Topic: http://spring.jobjol.nl Needs your help
- Replies: 121
- Views: 23165
Re: http://spring.jobjol.nl Needs your help
The solution is to use the many people who are offering mirrors! There is _plenty_ of bandwidth available :D
- 29 Mar 2008, 04:24
- Forum: General Discussion
- Topic: http://spring.jobjol.nl Needs your help
- Replies: 121
- Views: 23165
Re: http://spring.jobjol.nl Needs your help
I am also able to offer _tons_ of space and bandwidth (across two servers, also)... I hope you have a good mirroring system... It will be much easier instead of begging for donations.
- 28 Mar 2008, 03:29
- Forum: Engine
- Topic: Optimizing Math Functions
- Replies: 92
- Views: 19592
Re: Optimizing Math Functions
What I saw was interesting, and am somewhat hopeful about final results of this. During early game, with nothing going on, there was practically zero difference between this and previous revisions, but during heavy gameplay events, this seems to have improved performance by a bit, and performance f...
- 24 Mar 2008, 12:14
- Forum: Engine
- Topic: compiling questions
- Replies: 17
- Views: 2384
Re: compiling questions
[6:03:33 AM] <chaosch> i got error report [6:03:40 AM] <Jonanin> Can you tell me what it is? [6:03:56 AM] <chaosch> Microsoft Visual C++ Runtime Library [6:04:06 AM] <chaosch> Runtime Error! [6:04:13 AM] <chaosch> Program: I:\games\TaSpring\Spring\spring.exe [6:04:21 AM] <chaosch> This application h...
- 24 Mar 2008, 10:09
- Forum: Engine
- Topic: compiling questions
- Replies: 17
- Views: 2384
Re: compiling questions
Can you please tell us what error you are getting? What do you mean when you say 'but glut32.dll called by spring'? Do you mean that you don't have glut32.dll? Edit: It might be because TASclient and Spring SP you have to set a path to spring.exe so it can find it: it might not be set to the spring....
- 23 Mar 2008, 21:33
- Forum: Engine
- Topic: Spring is running in SMP
- Replies: 529
- Views: 96172
Re: Spring is running in SMP
Thus it would make more sense for devs to optimize GPU processing. Any optimization is a good optimization :D (K, well not when it gives unreadable/messy code and doesn't make much difference at all) Also, LordMatt, you are contradicting yourself. First you say that you think spring hardly ever max...
- 23 Mar 2008, 02:12
- Forum: Engine
- Topic: Optimizing Math Functions
- Replies: 92
- Views: 19592
Re: Optimizing Math Functions
Alright, I have made it in the fastmath namespace.
I just renamed the file FastMath.h, because otherwise you still have to include the cpp file to get the inline functions to work.
Here it is
I just renamed the file FastMath.h, because otherwise you still have to include the cpp file to get the inline functions to work.
Here it is
- 22 Mar 2008, 23:20
- Forum: Engine
- Topic: Optimizing Math Functions
- Replies: 92
- Views: 19592
Re: Optimizing Math Functions
Hi, Does anyone think this will be included? Or is there something else I need to do... maybe write a patch that included FastMath.cpp and uses those sqrts? Also, another quesion, in VertexArray.cpp, why aren't these functions inlined? It could have much better performance... considering that there ...
- 22 Mar 2008, 04:56
- Forum: General Discussion
- Topic: Poll: Your CPU
- Replies: 21
- Views: 4467
Re: Poll: Your CPU
You can buy partially decayed vegetation at the typical corner store? I'm fairly sure that's uncommon.aegis wrote:you can buy peat at the corner storePeet wrote:You can buy 128-core CPUs at the corner store.
- 21 Mar 2008, 20:40
- Forum: Engine
- Topic: New ladder system
- Replies: 101
- Views: 12587
Re: New ladder system
I can host it, if you need it.
- 21 Mar 2008, 03:01
- Forum: Engine
- Topic: Optimizing Math Functions
- Replies: 92
- Views: 19592
Re: Optimizing Math Functions
Author of streflop, IIRC.LordMatt wrote:Who is Nicolas?Tobi wrote: Though I don't think we (Nicolas and I)
- 20 Mar 2008, 08:04
- Forum: Engine
- Topic: Optimizing Math Functions
- Replies: 92
- Views: 19592
Re: Optimizing Math Functions
There is no 'problem', only that it is slow and the speed can be drastically improved while still maintaining acceptable accuracy. Then why spring uses that software math library's implementation of sqrt? (Streflop's sqrt). That would make sense if desyncs would be coming from differencies between ...
- 19 Mar 2008, 23:11
- Forum: Engine
- Topic: Optimizing Math Functions
- Replies: 92
- Views: 19592
Re: Optimizing Math Functions
I think fast sqrt should be implemented... btw what exactly is going wrong with normal sqrt() from math.h ? Is it different between amd and intel, or it is different between different compiler versions? In latter case, that must be coming from optimization, and so it shouldnt be a problem to write ...