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by Jonanin
16 Oct 2008, 05:28
Forum: General Discussion
Topic: Screen Resolutions
Replies: 66
Views: 7771

Re: Screen Resolutions

1440x900
by Jonanin
16 Oct 2008, 01:45
Forum: Engine
Topic: Implementing FastMath
Replies: 11
Views: 2637

Re: Implementing FastMath

http://jonanin.com/spring/fsqrt/FastMat ... nced.patch

Patch for only unsynced parts.
by Jonanin
15 Oct 2008, 03:36
Forum: Engine
Topic: Implementing FastMath
Replies: 11
Views: 2637

Implementing FastMath

Well, FastMath got added, but not much has come of it, so I decided to go through the source and replace Normalize()'s with ANormalize. However, one question: is it alright to use ANormalize() in SyncedFloat? It seems like it would be okay, and we did tests on multiple OS's to make sure the results ...
by Jonanin
15 Oct 2008, 02:50
Forum: Help & Bugs
Topic: Auto update failure.
Replies: 23
Views: 2782

Re: Auto update failure.

Same happened to me, I had to manually download the b4 exe and reinstall.
by Jonanin
15 Oct 2008, 02:19
Forum: Engine
Topic: Spring SDK
Replies: 6
Views: 1337

Re: Spring SDK

Awesome! Worked except for the problem with having to delete the AI folder that was causing problems as said before. Also, I was getting errors for having bad values for the -march and -mtune switches (they were set to 'native'), so I set MARCH_FLAG in cmake to 'i686' and it worked. EDIT: Actually, ...
by Jonanin
03 Apr 2008, 01:04
Forum: Engine
Topic: Optimizing Math Functions
Replies: 92
Views: 19592

Re: Optimizing Math Functions

Indeed inline assembler could be much faster, but I think there are portability issues with that...
by Jonanin
29 Mar 2008, 19:23
Forum: Off Topic Discussion
Topic: intelligent design bashing is getting old...
Replies: 108
Views: 11493

Re: intelligent design bashing is getting old...

Why is it not possible for one to believe in GOD and evolution?
by Jonanin
29 Mar 2008, 10:12
Forum: General Discussion
Topic: http://spring.jobjol.nl Needs your help
Replies: 121
Views: 23165

Re: http://spring.jobjol.nl Needs your help

The solution is to use the many people who are offering mirrors! There is _plenty_ of bandwidth available :D
by Jonanin
29 Mar 2008, 04:24
Forum: General Discussion
Topic: http://spring.jobjol.nl Needs your help
Replies: 121
Views: 23165

Re: http://spring.jobjol.nl Needs your help

I am also able to offer _tons_ of space and bandwidth (across two servers, also)... I hope you have a good mirroring system... It will be much easier instead of begging for donations.
by Jonanin
28 Mar 2008, 03:29
Forum: Engine
Topic: Optimizing Math Functions
Replies: 92
Views: 19592

Re: Optimizing Math Functions

What I saw was interesting, and am somewhat hopeful about final results of this. During early game, with nothing going on, there was practically zero difference between this and previous revisions, but during heavy gameplay events, this seems to have improved performance by a bit, and performance f...
by Jonanin
24 Mar 2008, 12:14
Forum: Engine
Topic: compiling questions
Replies: 17
Views: 2384

Re: compiling questions

[6:03:33 AM] <chaosch> i got error report [6:03:40 AM] <Jonanin> Can you tell me what it is? [6:03:56 AM] <chaosch> Microsoft Visual C++ Runtime Library [6:04:06 AM] <chaosch> Runtime Error! [6:04:13 AM] <chaosch> Program: I:\games\TaSpring\Spring\spring.exe [6:04:21 AM] <chaosch> This application h...
by Jonanin
24 Mar 2008, 10:09
Forum: Engine
Topic: compiling questions
Replies: 17
Views: 2384

Re: compiling questions

Can you please tell us what error you are getting? What do you mean when you say 'but glut32.dll called by spring'? Do you mean that you don't have glut32.dll? Edit: It might be because TASclient and Spring SP you have to set a path to spring.exe so it can find it: it might not be set to the spring....
by Jonanin
23 Mar 2008, 21:33
Forum: Engine
Topic: Spring is running in SMP
Replies: 529
Views: 96172

Re: Spring is running in SMP

Thus it would make more sense for devs to optimize GPU processing. Any optimization is a good optimization :D (K, well not when it gives unreadable/messy code and doesn't make much difference at all) Also, LordMatt, you are contradicting yourself. First you say that you think spring hardly ever max...
by Jonanin
23 Mar 2008, 02:12
Forum: Engine
Topic: Optimizing Math Functions
Replies: 92
Views: 19592

Re: Optimizing Math Functions

Alright, I have made it in the fastmath namespace.

I just renamed the file FastMath.h, because otherwise you still have to include the cpp file to get the inline functions to work.

Here it is
by Jonanin
22 Mar 2008, 23:20
Forum: Engine
Topic: Optimizing Math Functions
Replies: 92
Views: 19592

Re: Optimizing Math Functions

Hi, Does anyone think this will be included? Or is there something else I need to do... maybe write a patch that included FastMath.cpp and uses those sqrts? Also, another quesion, in VertexArray.cpp, why aren't these functions inlined? It could have much better performance... considering that there ...
by Jonanin
22 Mar 2008, 04:56
Forum: General Discussion
Topic: Poll: Your CPU
Replies: 21
Views: 4467

Re: Poll: Your CPU

aegis wrote:
Peet wrote:You can buy 128-core CPUs at the corner store.
you can buy peat at the corner store
You can buy partially decayed vegetation at the typical corner store? I'm fairly sure that's uncommon.
by Jonanin
21 Mar 2008, 20:40
Forum: Engine
Topic: New ladder system
Replies: 101
Views: 12587

Re: New ladder system

I can host it, if you need it.
by Jonanin
21 Mar 2008, 03:01
Forum: Engine
Topic: Optimizing Math Functions
Replies: 92
Views: 19592

Re: Optimizing Math Functions

LordMatt wrote:
Tobi wrote: Though I don't think we (Nicolas and I)
Who is Nicolas?
Author of streflop, IIRC.
by Jonanin
20 Mar 2008, 08:04
Forum: Engine
Topic: Optimizing Math Functions
Replies: 92
Views: 19592

Re: Optimizing Math Functions

There is no 'problem', only that it is slow and the speed can be drastically improved while still maintaining acceptable accuracy. Then why spring uses that software math library's implementation of sqrt? (Streflop's sqrt). That would make sense if desyncs would be coming from differencies between ...
by Jonanin
19 Mar 2008, 23:11
Forum: Engine
Topic: Optimizing Math Functions
Replies: 92
Views: 19592

Re: Optimizing Math Functions

I think fast sqrt should be implemented... btw what exactly is going wrong with normal sqrt() from math.h ? Is it different between amd and intel, or it is different between different compiler versions? In latter case, that must be coming from optimization, and so it shouldnt be a problem to write ...

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