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by dizekat
28 Aug 2018, 21:44
Forum: Linux
Topic: Extremely slow on Intel i9-7920X unless WorkerThreadCount=0 or 1
Replies: 1
Views: 1965

Extremely slow on Intel i9-7920X unless WorkerThreadCount=0 or 1

So after not playing Spring in a long time I tried it out, under Linux on my new system, and I got extremely low performance (can't keep up, runs at <0.5 speed). I traced it down to some kind of threading issue - it is extremely slow unless WorkerThreadCount is set to 0 or 1 (worst if it's at defaul...
by dizekat
03 May 2014, 11:05
Forum: Lua Scripts
Topic: Transporter
Replies: 30
Views: 5117

Re: Transporter

Minor fix: ignore vertical distance between transport and transported unit when deciding to set the transported unit on wait. (Sometimes BA's heavy transports fly too high above the unit)
by dizekat
21 Apr 2014, 09:05
Forum: Off Topic Discussion
Topic: Evo got greenlit
Replies: 43
Views: 3423

Re: Evo got greenlit

Congratulations, man. I've released a game on Steam before (The Polynomial), if you have any questions about the API and preparing the data etc you can just ask.
by dizekat
21 Apr 2014, 08:44
Forum: Off Topic Discussion
Topic: OpenSSL alternative(s)
Replies: 17
Views: 2787

Re: OpenSSL alternative(s)

The problem seem to be that nobody want to pay non-negligible money for something freely available to everyone else. In practice developer salary doesn't correlate with code $metric_of_choice_here$, but it might help to attract more qualified (PhD level) researchers who understand just how intricate...
by dizekat
20 Apr 2014, 20:35
Forum: Off Topic Discussion
Topic: OpenSSL alternative(s)
Replies: 17
Views: 2787

Re: OpenSSL alternative(s)

Me thinks the companies that move billions dollars should be paying more to developers. Ultimately, the code written for free is usually someone's learning things. In case of Spring, people learning graphics programming and such, which works fine, in case of OpenSSL, people learning C and pointer ar...
by dizekat
10 Apr 2014, 20:45
Forum: Off Topic Discussion
Topic: Oculus Rift RIP in peace
Replies: 30
Views: 4400

Re: Oculus Rift RIP in peace

I got an oculus rift a couple days ago for job... heh. I don't get how it's worth 3 billions. In terms of hardware, late 19th century stereo slide viewer optics + a tablet do everything it does and more (wireless). So it seems to me that any company which actually designs and makes hardware can make...
by dizekat
08 Aug 2013, 10:06
Forum: Lua Scripts
Topic: Update: Chili v2.1 (faster than light)
Replies: 41
Views: 3726

Re: Update: Chili v2.1 (faster than light)

A stupid noob question: what do I download to get recent UI (I suppose it would be Chili based) with in game settable widget options and the like in BA? I'm testing my old widgets, and i haven't been following anything so I've no idea what most people use for UI in what ever is the most played mod, ...
by dizekat
08 Aug 2013, 09:29
Forum: Lua Scripts
Topic: Request: Improval of the Bomber Widget
Replies: 5
Views: 1224

Re: Request: Improval of the Bomber Widget

I were checking my widgets that got included in BA (making sure the included ones are the right versions)... this one, the version I have is indeed the one posted here, newer than the one included BA, it but doesn't seem to work correctly any more (need to do more testing). Should I try to merge the...
by dizekat
08 Aug 2013, 08:52
Forum: Off Topic Discussion
Topic: About Work
Replies: 35
Views: 4408

Re: About Work

Well, its very hard to just have an office and have people work for you and not fail. E.g. people start programming project while themselves not being programmers, and they fail to ensure that anyone actually does any work or that it combines correctly, and fail to produce any software. There's also...
by dizekat
07 Aug 2013, 16:36
Forum: Lua Scripts
Topic: How to resize the framebuffer in the Bloom shader?
Replies: 9
Views: 1082

Re: How to resize the framebuffer in the Bloom shader?

Wonder if the way back is really more efficient. I would assume the following is faster: 1. create _1_ texture with mipmaps and bind it to FBO 2. render to it 3. glGenerateMipMaps() (problem might be it doesn't work with floattex on some GPUs) 4. bind texture and render it to onscreen FBO (and use ...
by dizekat
07 Aug 2013, 13:05
Forum: Lua Scripts
Topic: How to resize the framebuffer in the Bloom shader?
Replies: 9
Views: 1082

Re: How to resize the framebuffer in the Bloom shader?

In my game ( this one ) I render in high dynamic range, then I scale it down repeatedly by factor of two (by rendering one texture into the other, halving the res repeatedly. I use multiple FBOs for that), then I scale back up overlaying each lower res image onto the larger image, from the smallest ...
by dizekat
07 Aug 2013, 12:18
Forum: Off Topic Discussion
Topic: About Work
Replies: 35
Views: 4408

Re: About Work

There's a lot of jobs in China, but they pay such absolute crap wages that you'll be wanting back to the 475 euro/month job. Unless for some reason you can be the token European guy to make the company look classy.
by dizekat
06 Aug 2013, 11:07
Forum: Lua Scripts
Topic: CommandInsert widget
Replies: 9
Views: 1286

Re: CommandInsert widget

By the way, it has been added to BA so separately installing it is no longer needed.

What's up with the spacebar locking mouse cursor, though? This makes the widget hard to use.

edit: ahh, that's the easyfacing widget interfering, as it also uses spacebar/meta...
by dizekat
06 Aug 2013, 09:54
Forum: Lua Scripts
Topic: Transporter
Replies: 30
Views: 5117

Re: Transporter

Uploaded to the original location in my op. Enjoy! (seems to work now) Why it wasn't working: isTransport no longer exists in unitdefs , so the widget did not know that the transport is actually a transport. I changed that to local function UDIsTransport(ud) return ud.transportCapacity and (ud.trans...
by dizekat
05 Aug 2013, 22:21
Forum: Lua Scripts
Topic: Transporter
Replies: 30
Views: 5117

Re: Transporter

I'll look into that... haven't played Spring in a while. I uploaded the version I have in my install, seems newer than latest update in this thread, I do not know if it still works though.
by dizekat
20 Jan 2013, 17:26
Forum: Off Topic Discussion
Topic: Gravity powered lamp
Replies: 13
Views: 2812

Re: Gravity powered lamp

Why not use a water system? E.g. Let the sun evaporate ~2-10L water and let it condensate it 2m above the boiler and then use the gained high for energy production? Too inefficient... to evaporate 1L of water, takes 2.2 megajoules, and flowing down from height of 2 meters, it produces energy of abo...
by dizekat
20 Jan 2013, 14:09
Forum: Off Topic Discussion
Topic: Gravity powered lamp
Replies: 13
Views: 2812

Re: Gravity powered lamp

Obvious fail - the energy stored in the weight is indeed too little to provide light of any use for any time. One rechargeable AA battery at 2400 mAh and 1.2 volts stores 2.4*3600*1.2 = 10368 Joules, approximately equivalent to 1 metric ton lifted to height of 1 meter. It can also last a lot longer ...
by dizekat
15 Jun 2012, 21:28
Forum: Off Topic Discussion
Topic: Movie recommendation
Replies: 866
Views: 57247

Re: Movie recommendation

'the battleship' is hilariously retarded (most of it terribly sucks though). Watching it now, reminds of spring, where you'd have, i dunno, scouts opening fire at krogoth that was set to return fire.
by dizekat
05 Dec 2011, 12:08
Forum: Off Topic Discussion
Topic: SOPA and independant game projects.
Replies: 109
Views: 7461

Re: SOPA and independant game projects.

SOPA changes absolutely nothing about possibility of false copyright infringement lawsuit, and changes very little about the impact of such lawsuit on any legitimate business. completely false copyright claims can be made under SOPA, without any chance of getting in trouble regardless of if their c...
by dizekat
04 Dec 2011, 11:40
Forum: Mac OS X
Topic: Spring on Mac OS X 10.7 (Lion)
Replies: 15
Views: 4360

Re: Spring on Mac OS X 10.7 (Lion)

Well yes, that's the issue. It's best if OS X port maintainer builds the latest SDL.
SDL is not really a "framework" as far as spring is concerned... it's just glue code, the only purpose of which is to make spring run well on supported operating systems. SDL is ok-ish under windows and linux.

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