Search found 4993 matches
- 09 Feb 2023, 23:25
- Forum: General Discussion
- Topic: Determinism
- Replies: 4
- Views: 25838
Re: Determinism
In practice is has worked quite well for us in the past 15 years.
- 16 Jan 2023, 16:33
- Forum: Engine
- Topic: BAR's microsoft CLA and coil engine
- Replies: 16
- Views: 111972
Re: BAR's microsoft CLA and coil engine
Im am honored that you are following BAR development so closely. Next time in your digging also scroll down a little bit too.
My previous post stands.
My previous post stands.
- 16 Jan 2023, 13:27
- Forum: Engine
- Topic: BAR's microsoft CLA and coil engine
- Replies: 16
- Views: 111972
Re: BAR's microsoft CLA and coil engine
BAR and BAR105 are not under MS CLA.
- 13 Jan 2023, 16:37
- Forum: Off Topic Discussion
- Topic: The Great Pro-Am Showdown coming on January 14th!
- Replies: 2
- Views: 44272
Re: The Great Pro-Am Showdown coming on January 14th!
Split topic regarding engine fork to viewtopic.php?f=1&t=49691
- 13 Jan 2023, 14:15
- Forum: Engine
- Topic: Drawing from Lua could be better in Spring-106
- Replies: 7
- Views: 28233
Re: Drawing from Lua could be better in Spring-106
I admire the effort you are undertaking here, CommanderSpice. I have looked at the Spring.Draw engine PR, and if I'm not mistaken, then it looks like a vertex array-based wrapper for what could have been done through Lua, but now its faster because its running natively in the engine. While this appr...
- 13 Jan 2023, 13:23
- Forum: General Discussion
- Topic: Engine fork and Ingame Community
- Replies: 75
- Views: 1865493
Re: Engine fork and Ingame Community
Splitting this off from the tournament frontpage post. Abma, I understand that renaming the fork to Coil saddens you, however it is only planned in preparation to ease the differentiation between 105, 106 and BAR105. Please clarify your stance up front of how you expect games using such a fork of th...
- 07 Oct 2022, 10:45
- Forum: General Discussion
- Topic: Springfiles update : deletion form, performance improvements
- Replies: 1
- Views: 13721
Re: Springfiles update : deletion form, performance improvements
Very cool, i have too many test versions of maps on sf anyway :D
- 16 Sep 2022, 21:08
- Forum: Help & Bugs
- Topic: Springfiles map upload: missing python module PIL
- Replies: 2
- Views: 17547
Re: Springfiles map upload: missing python module PIL
Thank you for the quick fix!
- 16 Sep 2022, 14:03
- Forum: Help & Bugs
- Topic: Springfiles map upload: missing python module PIL
- Replies: 2
- Views: 17547
Springfiles map upload: missing python module PIL
It is probable that the last security update that happened removed the PIL library (as it has been considered deprecated for a while). Instead, the fork of PIL called Pillow can be used as a drop in, mostly compatible replacement. This is prevent maps from being uploaded to springfiles at the moment...
- 09 Sep 2022, 09:54
- Forum: Game Development
- Topic: Re: Re: relicensing gpl widgets
- Replies: 6
- Views: 38734
Re: Re: relicensing gpl widgets
Untitled1.png Observant readers might ask why would the person who held the BA github hostage for 3 years be making strangely specific gpl licensing posts and then lock them so no one can reply? The answer is to retroactively and forthrightly claim to have publicly permitted relicensing of widgets ...
- 09 Sep 2022, 08:09
- Forum: Modelling & Texturing Tutorials & Resources
- Topic: Blender S3O Import/Export Plugins v0.7 - 2022
- Replies: 5
- Views: 27551
Re: Blender S3O Import/Export Plugins v0.7 - 2022
Quite often the pivot is inside geometry, can one use the mouse or absolute numbers to set origin?
- 07 Sep 2022, 09:22
- Forum: Modelling & Texturing Tutorials & Resources
- Topic: Blender S3O Import/Export Plugins v0.7 - 2022
- Replies: 5
- Views: 27551
Re: Blender S3O Import/Export Plugins v0.7 - 2022
Very cool, I have just one question: how do I change the origins of a piece?
- 06 Sep 2022, 20:59
- Forum: General Discussion
- Topic: Excellent player numbers, thank you to everyone who made this possible!
- Replies: 6
- Views: 30189
Excellent player numbers, thank you to everyone who made this possible!
I would personally like to thank everyone, past and present engine developers, game developers, infrastructure developers, testers, players, and anyone who contributed since the inception of Spring, for making this possible. After a good weekend, we are hitting player numbers that we have not seen b...
- 15 Aug 2022, 12:22
- Forum: Game Development Tutorials & Resources
- Topic: Any teams interested allowing someone on to learn SpringRTS?
- Replies: 3
- Views: 15190
Re: Any teams interested allowing someone on to learn SpringRTS?
The best way to learn SpringRTS is to hang out in the Discord servers of games using the engine. The wiki is extremely useful, but not nearly as much as seeing the engine put to use in a game.
- 02 Aug 2022, 13:42
- Forum: General Discussion
- Topic: Current BA energy/metal stats
- Replies: 4
- Views: 15627
Re: Current BA energy/metal stats
1. I don't want to host OTA content.
2. Its outdated by a decade.
3. Regenerate up-to-date version and host your own. The code to do so is available on this forum.
2. Its outdated by a decade.
3. Regenerate up-to-date version and host your own. The code to do so is available on this forum.
- 18 Jul 2022, 08:39
- Forum: Lua Scripts
- Topic: Automatically reloading GLSL shaders when coding widgets
- Replies: 2
- Views: 34302
Re: Automatically reloading GLSL shaders when coding widgets
Ok, that is honestly much better than what I'm doing, with major difference that mine doesnt reload the widget, _only_ the shader code, and it only replaces the existing shader if the compilation succeeded.
- 09 Jun 2022, 14:36
- Forum: Map Tutorials & Resources
- Topic: PyMapConv
- Replies: 25
- Views: 55372
Re: PyMapConv
Version 4.0 is out, with up to 10x improvement in speed! - Multithreaded compilation is now super fast (windows only) - Add mapnormals, splatdistribution, and specular map dds compressors via nvtt_export.exe in a separate process (windows only) - Also generate minimap preview jpg, and thumbnail png ...
- 01 Jun 2022, 08:30
- Forum: Lua Scripts
- Topic: Automatically reloading GLSL shaders when coding widgets
- Replies: 2
- Views: 34302
Automatically reloading GLSL shaders when coding widgets
Wouldnt it be nice if a widget would automatically detect changes to the code of a widget, recompile it and apply it upon success? This code checks the shader sources every 0.25s, and tries to recompile it. So you can have Spring open in one window, your editor in the next, and just have to hit save...
- 23 May 2022, 21:37
- Forum: AI
- Topic: Unsynced Lua AI
- Replies: 0
- Views: 84273
Unsynced Lua AI
I think that there may be an advantage running a Lua AI on the unsynced side, so that in theory, only one person's CPU has to do calculations, and could maybe even leverage compute shaders. This obviously comes at the cost of having to send commands over the network. Im wondering what kind of API or...
- 26 Apr 2022, 07:40
- Forum: AI
- Topic: Headless for quick AI match
- Replies: 5
- Views: 15777
Re: Headless for quick AI match
Ah yes, pandaro is right, that is the correct way :)